流体のように揺れる背景に大きな見出しや短いメッセージを重ね、動画の冒頭、ランディングページのメインビジュアル、ポスターに使える単一HTMLを作ります。
- 短いメッセージ付きの動画冒頭を作りたいとき
- ランディングページのメインビジュアル制作
- 流体背景のポスターを作りたいとき
2,113 件 ・ 関連度順
概要と使いどころ
流体のように揺れる背景に大きな見出しや短いメッセージを重ね、動画の冒頭、ランディングページのメインビジュアル、ポスターに使える単一HTMLを作ります。
四半期の振り返りや今後の計画を、青・オレンジ・クリーム色のレトロなスライドにまとめ、表紙・重点項目・工程表の3枚を単一のHTMLで作るスキル。
動画の転換場面やサイバーパンク風のメインビジュアルに使うタイトル画面を、色ずれや走査線、文字の乱れを重ねた単一のHTMLで作るスキル。
温かみのあるモノトーンと文字の強弱、広い余白を使い、カードのグリッドや淡い差し色で、雑誌のように情報を整理したミニマルなWeb画面を設計するスキル。
GSAPで複数のアニメーションの順序や重なりを組み立て、開始位置の指定、まとまりごとの入れ子化、再生・停止・逆再生まで扱うための実装支援スキル。
幾何学パーツが組み上がるロゴに光の演出を加え、ブランド名や短いメッセージ、行動を促す案内を順に表示します。動画の片尾向け演出を単一のHTMLで作るスキルです。
金融や戦略の数値を伝える3枚のスライドを、黒・温かみのある紙色・ライム色で作成します。大きな数値カードと規則的な配置を保ち、操作できる単一HTMLにまとめます。
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
日本語の概要は準備中です。原文の説明を表示しています。
Create validated architecture, workflow, sequence, data-flow, lifecycle/state, entity-relationship, class/interface, tree, timeline, and execution waterfall diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional motion, and image/SVG/WebM export. Accept plain-language requirements or Mermaid; inspect repository evidence for code-backed diagrams. Use when visualizing infrastructure, cloud/security networks, API calls, data pipelines, ETL/ELT, state machines, database schemas, class contracts, module hierarchies, incident/release histories, or request and agent-run timings. Also use for everyday subjects with steps, parts, relationships, or states: leave and travel plans, applications and approvals, renting conversations, money or document flows, and order progress. Not for numeric charts or dashboards.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect and audit GEPA genomes via the `@metaharness/darwin/gepa` library entry (darwin 0.8.0) — load/validate a genome (default is the shipped cand-6 promotion), render the system prompt a genome compiles to, or classify failure modes in a run transcript. The `gepaOptimize` loop itself is library-only (bring your own evaluator) and not surfaced here — use `harness-evolve` for sandbox-scored evolution. Degrades gracefully when @metaharness/darwin is absent.
日本語の概要は準備中です。原文の説明を表示しています。
Use when applies to CSS and JavaScript implementations of modals, overlays, pop-ups, cookie banners, newsletter sign-up dialogs, and promotional overlays. Check for `position: fixed`, `position: absolute` with large z-index, backdrop overlays, and JavaScript that shows modals on page load or shortly after. Consider both SEO impact (Google) and accessibility (WCAG focus management).
日本語の概要は準備中です。原文の説明を表示しています。
Manage a merchant's Stripe customers, products, coupons, promotion codes, payments, invoices, and recurring subscriptions. Use for billing-plan changes, payment links, refunds of duplicate card charges, disputes and chargebacks, account balances, payouts, and reconciling processing fees through Stripe's official MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Timeline-based motion design
日本語の概要は準備中です。原文の説明を表示しています。
The shared visual and writing reference for AI Engineering from Scratch pages, figures, and manuals. Use it for light and dark colour tokens, font stacks, FIG_ label formats, and card layout. Use it for the plain technical English rules and the accessibility and reduced motion defaults. Trigger phrases: "course style", "blueprint palette", "course tokens", "FIG label", "plain technical English", "check my prose", "course fonts", "dark mode tokens"
日本語の概要は準備中です。原文の説明を表示しています。
Builds an interactive isometric machine page. Each station of one invented machine stands for one step of a process. A pure, tested state model drives the motion, the readouts and the copy. The page has controls and a verification loop. Trigger phrases: "isometric explainer", "machine explainer", "explain this as a machine", "interactive isometric figure", "explorable explainer", "show how it works inside".
日本語の概要は準備中です。原文の説明を表示しています。
Builds figures that move or respond to the reader, in three tiers: SMIL animations and slider widgets inside lessons, interactive mechanism figures that show the named parts of a real system with a computed verdict, and ordered dither bands in the course palette. Triggers: "animated figure", "add a slider widget", "interactive figure", "show how this system works", "make this diagram move", "dither masthead", "mechanism figure", "figure fence".
日本語の概要は準備中です。原文の説明を表示しています。
Generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or needs high-emotion voice-clone narration.
日本語の概要は準備中です。原文の説明を表示しています。
Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
日本語の概要は準備中です。原文の説明を表示しています。
Synthetic terminal-style screen recording guidance for Remotion `TerminalScene`.
日本語の概要は準備中です。原文の説明を表示しています。
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
日本語の概要は準備中です。原文の説明を表示しています。
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。