Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5192026年10月9日 更新
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5192026年10月9日 更新
Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,4972026年10月14日 更新
Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4972026年10月13日 更新
Run /debug to find and fix a bug's root cause: a test failing for an unclear reason, /check verify finding a failure, or behavior being wrong. Runs a reproduce, localize, hypothesize, test, fix, verify loop, makes the minimal fix, and hands a regression test to /test. No features, no extra refactors.
日本語の概要は準備中です。原文の説明を表示しています。
jsmastery-pro/skills☆ 1,4852026年8月10日 更新
Drive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.
日本語の概要は準備中です。原文の説明を表示しています。
evo-hq/evo☆ 1,4702026年10月5日 更新
Diagnoses macOS system-level slowness, heat and fleet-wide timeouts: high load average, leaked per-session child processes (MCP servers, helpers), fork storms, busy loops. Use when the Mac feels slow or hot, fans spin up, or everything times out at once (电脑发烫/卡顿/负载高/全部超时). Not for single-app bugs, network slowness (use tunnel-doctor), launchd watchdog design (use macos-watchdog), or disk-full (use macos-cleaner).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4632026年10月14日 更新
Designs and audits macOS launchd watchdogs. Use for LaunchAgent/LaunchDaemon setup, plist changes, scheduled self-healing, repeated notifications, apps reopening after quit, crash or repair loops hammering the Mac, or a watchdog alert shown as Script Editor. Covers stop/disable/restart, cooldown/backoff, notification throttling and alert decisions. 中文:launchd 守护进程、常驻任务、开机自启、后台监控、定时自愈、通知来源排查。
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4632026年10月14日 更新
睡前/离开前额度耗尽时,设置一次性本机定时器,在 Claude 订阅额度重置后自动发一条极简 claude -p 消息,立刻开启新的 5 小时用量窗口——用户睡醒时新窗口已跑掉大半,等于白赚一个 冷却期。Use when 用户说「还有 X 小时重置额度,帮我定时戳一下 Claude」「我去睡觉了, 到点 ping 一下开启新窗口」「额度用完了,重置后帮我踩个点」「设个定时器开启新的 5 小时 冷却期」,或提到 定时戳、戳 Claude、quota ping、开窗、额度重置后自动发消息。 仅限一次性定时任务与 macOS 本机(caffeinate/BSD date);周期性任务用 /loop 或 cron, 查询 ChatGPT/Codex 何时重置用 tibo-reset-codex,分析额度为什么烧完用 claude-usage-analyst。
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4632026年10月14日 更新
Tests/benchmarks a third-party LLM endpoint (OpenAI- or Anthropic-compatible): availability, fidelity, speed, concurrency, protocol compliance, quality regression. Use before hand-rolling a curl loop, when onboarding a provider, or debugging "system prompt 不生效" / a tok/s claim — 测评/压测一个模型或渠道. Not for TTS/voice-clone supplier eval (use the audio skill).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4632026年10月14日 更新
Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Set up the essentials in the right order after moving to a new country — the ID/registration, bank account, phone, address, and social/tax number that unlock each other — so you don't get stuck in the chicken-and-egg loops that trap newcomers. Use when someone says 'I just moved to a new country', 'what do I do first after arriving', 'set up my life in [country]', or 'I can't open a bank account without an address but can't rent without a bank'. Produces a sequenced arrival checklist with dependencies and the official offices for each. Routes to official sources; rules are local.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Specify an autonomous or tool-using AI agent before building it. Use when asked to design an AI agent, define an agent's tools and guardrails, scope what an agent is allowed to do, or write an agent spec/PRD. Produces an agent spec — goal & scope, tools with permissions, the control loop, guardrails & approval gates, memory, escalation/handoff, evaluation, and failure handling.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Make an AI agent or automation reliable enough to trust — the tests, checks, and guardrails that catch its failures before they reach anything real. Use when asked how do I test my AI agent, make my automation reliable, my agent works sometimes, or how do I trust an AI workflow in production. Produces a map of where the agent can fail (bad input, hallucination, wrong tool call, edge cases, silent errors), the checks that catch each (validation, evals on real cases, human-in-the-loop gates, monitoring), a right-sized reliability plan scaled to the stakes, and a rollout that earns trust incrementally.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Review an LLM agent design and find where it will be unreliable, expensive, or unsafe. Use when asked to review an agent architecture, critique a multi-step/tool-using agent, debug an agent that loops or goes off-task, or harden an agent before launch. Produces a structured review — task fit, control flow, tools, memory/context, failure handling, cost, and safety — with prioritised findings and fixes.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4572026年10月14日 更新
Help users build sustainable growth engines by transitioning from accidental word-of-mouth to structured referral programs and viral product loops.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4062026年7月17日 更新
Help users transition from linear funnel thinking to a loop-based growth model that identifies and optimizes the core engines of their business.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4062026年7月17日 更新
The anti-PUA. Drives AI with wisdom, trust, and inner motivation instead of fear and threats. Activates on: task failed 2+ times, about to give up, suggesting user do it manually, blaming environment unverified, stuck in loops, passive behavior, or user frustration ('try harder', 'figure it out', '换个方法', '为什么还不行'). ALL task types. Not for first failures.
日本語の概要は準備中です。原文の説明を表示しています。
wuji-labs/nopua☆ 1,4002026年9月28日 更新
The anti-PUA. Drives AI with wisdom, trust, and inner motivation instead of fear and threats. Activates on: task failed 2+ times, about to give up, suggesting user do it manually, blaming environment unverified, stuck in loops, passive behavior, or user frustration ('try harder', 'figure it out', '换个方法', '为什么还不行'). ALL task types. Not for first failures.
日本語の概要は準備中です。原文の説明を表示しています。
wuji-labs/nopua☆ 1,4002026年9月28日 更新
Guides an agent through reproducing, root-causing, fixing, and validating flaky tests in the PostHog monorepo. Use when a test fails intermittently in CI but passes on rerun or locally, when `hogli ci:insights` or the debugging-ci-failures skill classifies a failure as a flaky test, when given a GitHub Actions URL for a flaky job, when asked to check Trunk Flaky Tests for a test, PR, or master, or when asked to deflake, stabilize, or fix a flaky Jest, pytest, or Playwright test. Core discipline: reproduce locally before changing anything, fix the root cause (never mask it with sleeps, retries, or bigger timeouts), and prove the fix with an N-run validation loop sized to the observed failure rate. Stabilizing is not the only valid outcome — the skill also gates whether the test should exist, so deleting a test that catches nothing real, or re-leveling one that flakes because of the level it runs at, are first-class endings.
日本語の概要は準備中です。原文の説明を表示しています。
amplifthq/openmeld☆ 1,3582026年10月15日 更新
SpecStory Workthreads - a weekly work-thread rollup across a team's repos from SpecStory coding histories (any agent - Claude Code, Codex, Cursor, Gemini, and more). It groups the window's sessions into threads of work per project and labels each new / open / recently closed, so a lead sees what shipped, what is still an open loop, and what was just started. Use when someone asks "what happened this week", "what is still open", "what did the team finish", "give me the weekly rollup", or wants a status report over a .specstory/history corpus.
日本語の概要は準備中です。原文の説明を表示しています。
specstoryai/getspecstory☆ 1,3532026年10月14日 更新
Battle-tested PyTorch training recipes for all domains — LLMs, vision, diffusion, medical imaging, protein/drug discovery, spatial omics, genomics. Covers training loops, optimizer selection (AdamW, Muon), LR scheduling, mixed precision, debugging, and systematic experimentation. Use when training or fine-tuning neural networks, debugging loss spikes or OOM, choosing architectures, or optimizing GPU throughput.
日本語の概要は準備中です。原文の説明を表示しています。
OpenRaiser/NanoResearch☆ 1,3412026年10月9日 更新
Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3362026年10月14日 更新
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments. Triggers Greptile review, fixes all actionable comments, pushes/re-shelves, re-triggers review, and repeats. Use when the user wants to fully optimize a PR/MR/CL against Greptile's code review standards.
日本語の概要は準備中です。原文の説明を表示しています。
michaelshimeles/skills☆ 1,3212026年10月4日 更新