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「registry」の検索結果

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概要と使いどころ

Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, and content a change affects. Scope is inferred: a named document checks that document; an unverified diff triggers a changed-scope pass; otherwise everything. Use when the user wants a consistency or impact check, e.g. "verify the design", "what did this change affect", "find broken references in the design". Conflicts triage into four tracks; the entailed fixes hand off to /unikit-gd-apply in one pass. This is the mechanical pass — for a subjective "is this design good" quality critique use /unikit-gd-review.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Use when building a frontend and the user wants a distinctive / animated / "wow" UI element in React + Tailwind - e.g. a laptop-opening-on-scroll, 3D tilt card, spotlight hero, animated beams/background, marquee, bento grid, interactive globe, meteor/particle background, shimmer button, or scroll/reveal motion. Fetches the showpiece component LIVE at build time from code libraries (Aceternity, Magic UI, Cult UI, ReactBits, 21st.dev) via their shadcn registry command (or WebFetch fallback), then adapts it to brand tokens. Also covers plain components (button, form, modal, table, etc.) as a fallback. Triggers on "make it pop", "something flashy", "animated [X]", "like [cool site]", "build a [showpiece] section". NOT for non-React stacks. Inspiration galleries (Dribbble/godly) are visual reference only - never code.

日本語の概要は準備中です。原文の説明を表示しています。

AnayDhawan/Components172026年10月3日 更新

research-output-registry

無料日本語概要

論文、学会、特許、データ、広報、受賞、アウトリーチを研究プロジェクトの成果台帳として整理する

t46/ra-skills162026年5月20日 更新

Deliberate system-improvement loop — audit your own Claude Code setup (rules / memory / skills / MCP / agents / registry), evaluate incoming tools via /vet, adopt the worthwhile ones with discipline (backup → verify), and record every decision. Use when bringing in a tool/idea/collection to improve the setup, or when doing a tooling-improvement pass. Triggers — "upgrade the workflow", "audit our setup", "let's improve the tooling", "evaluate this for us", when handed a post/repo/reel with a tool.

日本語の概要は準備中です。原文の説明を表示しています。

Sanexxxx777/curated-claude-code162026年9月7日 更新

Deep knowledge about building and pushing container images to Docker registries (DockerHub, GHCR, ECR, GCR).

日本語の概要は準備中です。原文の説明を表示しています。

porcupine-md/jonggrang152026年9月15日 更新

Publish package to npm registry with pre-checks

日本語の概要は準備中です。原文の説明を表示しています。

baekenough/second-brain152026年10月8日 更新

Design Kafka consumer groups that survive rebalances, hit the right delivery guarantee (at-most/at-least/exactly-once), and handle poison messages without stalling the topic. Use when picking a partition assignment strategy (Range vs Sticky vs Cooperative-Sticky vs the new KIP-848 protocol), tuning heartbeat / session / max.poll.interval timeouts, choosing manual vs auto offset commits, designing dead-letter or retry topics, or migrating from Classic to the next-gen Consumer protocol. NOT for Kafka cluster ops (broker tuning, partition reassignment), schema design (Avro/Protobuf/Schema Registry), or stream processing topology (use a kafka-streams skill).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Matches natural language task descriptions to appropriate skills using semantic similarity, ranks candidates by fit and performance history, and maintains the skill catalog. Use when assigning skills to DAG nodes, searching for the right skill for a task, ranking competing skills, or browsing the skill catalog. Activate on "find skill", "match skill", "which skill", "skill for this task", "skill catalog", "rank skills", "best skill". NOT for executing DAGs (use dag-runtime), creating skills (use skill-architect), or grading skills (use skill-grader).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Use when optimizing Docker builds with BuildKit, designing multi-stage Dockerfiles, leveraging cache mounts, building multi-arch images, choosing distroless vs alpine, or signing images with cosign. Triggers: docker build slow, layer cache not hitting, npm install / pip install reruns, multi-stage final image bloat, glibc vs musl issues, RUN --mount=type=cache, BUILDKIT_INLINE_CACHE, registry cache exporters, qemu emulation for arm64, COPY ordering for cache. NOT for Docker daemon admin, Kubernetes-specific image policies, container security scanning workflows, or Buildpacks (different paradigm).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

Annotates ChIP-seq peaks to genomic features, nearest genes, ENCODE candidate cis-regulatory elements (cCREs), and regulatory domains. Uses ChIPseeker (R), HOMER annotatePeaks.pl (CLI), pyranges (Python), GREAT/rGREAT (regulatory domain gene-set enrichment), ChIP-Enrich (locus-length-adjusted), ENCODE SCREEN cCRE classification (PLS/pELS/dELS/CA-CTCF/CA-H3K4me3), and ENCODE-rE2G for cell-type-specific enhancer-gene linking. Handles nearest-TSS vs host-gene ambiguity, promoter window definition, and feature priority. Use when assigning genomic context to peaks, linking enhancer peaks to target genes, classifying peaks against ENCODE cCRE registry, or running gene-set enrichment on peak-associated genes.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Benchling Python SDK and REST API integration for registry entities, inventory, ELN entries, workflows, Benchling Apps, and Data Warehouse queries. Use when automating lab data with benchling-sdk or the v2 API.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Meta-skill que orquestra todos os agentes do ecossistema. Scan automatico de skills, match por capacidades, coordenacao de workflows multi-skill e registry management.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

W&B: log ML experiments, sweeps, model registry, dashboards.

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

Interact with the CrabNet cross-agent collaboration registry.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

OMC agent catalog, available tools, team pipeline routing, commit protocol, and skills registry. Auto-loads when delegating to agents, using OMC tools, orchestrating teams, making commits, or invoking skills.

日本語の概要は準備中です。原文の説明を表示しています。

phatblat/dotfiles122026年10月13日 更新

mlflow

無料

Rastreie experimentos de ML, gerencie registro de modelos com versionamento, implante modelos em produção e reproduza experimentos com MLflow - plataforma agnóstica a frameworks para ciclo de vida de ML

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Rastreie experimentos de ML com logging automático, visualize treinamento em tempo real, otimize hiperparâmetros com sweeps e gerencie registro de modelos com W&B - plataforma colaborativa de MLOps

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

[Utilities] Use when the user invokes, lists, saves, updates, or deletes a PROJECT-SPECIFIC saved prompt — a named, reusable procedure stored with the project rather than in the portable framework. `/custom-prompt list` prints every defined prompt with its description; `/custom-prompt <free-text request>` matches the request to the closest saved prompt and executes it only after a confirmation gate; `/custom-prompt save|update|delete ...` maintains the registry — save never stores raw wording, it drafts the best version of the prompt and confirms the name, description, inferred goal, and steps with the user first. Triggers: custom prompt, custom prompts, list custom prompts, save this prompt, save this prompt task, update this prompt, my saved prompt, project prompt, playbook, recipe, runbook.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

Scaffold and formally review a new Agent Skill in this marketplace repo. Covers valid SKILL.md generation, directory layout, registry entries, and spec auditing. Use when adding a skill, validating frontmatter, or checking marketplace readiness before a PR.

日本語の概要は準備中です。原文の説明を表示しています。

Arenukvern/skill_steward112026年9月24日 更新

Designs public or private Agent Skill and plugin marketplaces for Cursor, Claude Code, Codex, Zed, Open Plugin, and npx skills—manifest layout, install matrix, and Skill Steward vs product boundaries. Use when setting up a marketplace, distributing skills/plugins to a team, private registry, .cursor-plugin, .codex-plugin, .plugin, .claude-plugin, or skills.sh publishing.

日本語の概要は準備中です。原文の説明を表示しています。

Arenukvern/skill_steward112026年9月24日 更新

通过 ClinicalTrials.gov API v2 实时检索官方临床试验注册数据。触发词包括 ClinicalTrials.gov、临床试验、NCT、试验注册、招募状态、phase 1/2/3、RCT lookup、interventional trial、observational study。专注实时单次查询(≤1000 条/请求),适合"某试验最新状态/招募信息/主次要终点"场景。批量历史分析请用 aact-bulk-trials,文献检索用 pubmed-search/europepmc。

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新