扫描当前仓库并生成或更新项目级 AGENTS.md / README.md / 全套脚手架文件(restart.sh、ignore、Dockerfile、docker-compose),适用于显式 project-scan、项目认知初始化或刷新项目级 Codex 上下文的场景。
日本語の概要は準備中です。原文の説明を表示しています。
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扫描当前仓库并生成或更新项目级 AGENTS.md / README.md / 全套脚手架文件(restart.sh、ignore、Dockerfile、docker-compose),适用于显式 project-scan、项目认知初始化或刷新项目级 Codex 上下文的场景。
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold and deploy Cloudflare Workers with Hono routing, Vite plugin, and Static Assets. Describe project, scaffold structure, configure bindings, deploy. Use whenever the user wants to create a Worker project, set up Hono on Cloudflare, configure D1 / R2 / KV / Queues bindings, or troubleshoot Worker export syntax, API route conflicts, HMR issues, or deployment failures.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold Hono API routes for Cloudflare Workers. Produces route files, middleware, typed bindings, Zod validation, error handling, and API_ENDPOINTS.md documentation. Use after a project is set up with cloudflare-worker-builder or vite-flare-starter, when you need to add API routes, create endpoints, or generate API documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a full-stack Cloudflare app from the vite-flare-starter template — React 19 + Hono + D1+Drizzle + better-auth + Tailwind v4+shadcn/ui + TanStack Query + R2 + Workers AI. Run setup.sh to clone, configure, and deploy. Use whenever the user wants a batteries-included Cloudflare full-stack app, vite-flare-starter scaffold, or a React + Cloudflare app with auth + database + Workers AI ready to go.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze current trends and challenges in Japanese NLP for a topic. Surveys the existing awesome-japanese-nlp-resources dataset and augments it with up-to-the-minute web research to produce a combined trend + issue report. Use only when the user explicitly wants a trend/landscape report, a challenges/limitations report, or a general research overview of a Japanese NLP topic (this combines the bundled dataset with live web research). Trigger phrases include '日本語LLMの最新トレンド', '〜の動向をまとめて', '最近の日本語NLPの流れ', '日本語LLMの課題', '〜の問題点・限界', '未解決の論点', 'trend report on Japanese embeddings', 'latest Japanese speech models', 'challenges in Japanese NER', 'limitations of Japanese embeddings'. For a simple lookup use the search skill; this one runs web research.
Internal implementation skill invoked by /add-native for camera, image picker, barcode scanner, QR scanner, and camera/gallery Dataverse artifact workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Read the approved PRD.md and generate the native sources for a third-party PAM control (the compiled `.ppmplugin` track) — iOS Obj-C `<Pascal>Module` plus optional system-frameworks podspec, Android Kotlin `<Pascal>Module` with build.gradle, AndroidManifest and ReactPackage, a dev-only private package.json (react + react-native devDeps for the builds), and the committed `./manifest.json` dispatch contract the PCF and build stage both read. No TypeScript INativeExtension layer — the contract is the manifest plus the native modules' dispatch surface. Emits the layout in shared/repo-layout.md and generates substantially complete native code (compiled later by /build-android-binary and /build-ios-binary, not here). Local only — writes files, runs no git and touches no remote or feed. PCF is generated by /generate-pcf-companion; the bundle is built by /generate-ppmplugin.
日本語の概要は準備中です。原文の説明を表示しています。
Creates a new Power Pages code site (SPA) from a curated template or from scratch using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, template selection or scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, use a template for, or scaffold a new Power Pages website or portal.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble the final `.ppmplugin` binary bundle for a PAM native extension and verify its contents. First **reconciles** the manifest's declared `entrypoints` against the binaries actually staged — if the manifest declares a platform with no built binary it gates (build it / ship without it / stop) rather than shipping a broken bundle. Then re-runs the plugin's upload-compatibility checks on the reconciled manifest, zips the manifest plus whichever of `android/<PascalName>Plugin.dex` and `ios/<PascalName>Plugin.framework/` are present into `ppmplugin/<name>.ppmplugin`, and verifies the archive layout with `jar tf` (exactly the manifest + the shipped binaries — nothing missing, nothing extra). Output: a statically verified `.ppmplugin` file on disk. Prereqs: `jar` (JDK). Run after /generate-ppmplugin-manifest and the build skill(s).
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.
日本語の概要は準備中です。原文の説明を表示しています。
Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.
日本語の概要は準備中です。原文の説明を表示しています。
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "dev-init", "技術スタックを選定", "新規プロジェクト初期化", "initialize tech stack", "プロジェクトをセットアップ", "setup project", "scaffold project", "プロジェクト作成", "tech stackを決める". インタラクティブなヒアリングでプロジェクトの技術スタックを決定し、dev-context互換のコンテキストファイルを生成する。承認制でプロジェクトスキャフォールディングも実行可能。
A discipline for running paid media that does not light money on fire. Hypothesis writing for paid spend, channel selection, budget allocation, audience targeting, bid strategy, campaign types, what NOT to spend on, attribution reality, and the failure modes that produce expensive lessons. Triggers on paid media strategy, ad budget allocation, channel selection, paid media plan, audit my Google Ads, audit my Meta Ads, scale paid media, kill underperforming campaign, paid media hypothesis, ad spend strategy, attribution reality, performance marketing strategy. Also triggers when a team is asking how to scale paid media, or whether to add a new channel, or how to reallocate spend across channels.
日本語の概要は準備中です。原文の説明を表示しています。
Run upstream brand discovery covering audience research, competitive landscape, category dynamics, problem space, and positioning territory exploration. Use this skill at the very start of a brand or website project when the user needs to understand who they're for, who they compete with, what the audience actually needs, and where the brand could plausibly stand. Triggers on brand discovery, audience research, market research, competitive scan, category research, customer research, who is this for, who are we, positioning research, intake, kickoff. Also triggers when a creative brief is requested but the upstream inputs (audience, competitors, problem space) are not yet clear.
日本語の概要は準備中です。原文の説明を表示しています。
How to produce ad creative that converts at performance scale. Hook patterns, format selection, video pacing, variation systems, sequential testing methodology, fatigue detection, brand-voice alignment without conversion dilution, and platform-specific creative norms. Triggers on ad creative, ad design, hook patterns, ad video pacing, creative testing, ad variations, creative refresh, creative fatigue, refresh ad creative, video ads for Meta, TikTok creative, LinkedIn ad creative, ad asset library. Also triggers when a team is producing creative at scale, planning a creative test cycle, or auditing why creative is not converting.
日本語の概要は準備中です。原文の説明を表示しています。
Designing conversational flows for website chatbots and AI agents. Intent recognition architecture, branching logic, fallback handling, escalation to human, conversation analytics. Honest about scripted-bot (rigid trees, fail edge cases), hallucinating-bot (LLM without structure, makes things up), and structured-guided-conversation (LLM-powered with intent architecture and fallback discipline) patterns. Distinguishes chatbot DESIGN (this skill) from chatbot IMPLEMENTATION (engineering and platform work). Triggers on chatbot, conversational AI, AI agent, chat widget, intent design, conversational flow, bot escalation, LLM grounding. Also triggers when a chatbot is hallucinating, when a scripted bot is failing edge cases, or when a chatbot is being scoped for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/). Use when a user wants to create, publish, or package a cave plugin for the marketplace. Triggered by "create a plugin", "scaffold a plugin", "/plugin create", or "new cave plugin".
日本語の概要は準備中です。原文の説明を表示しています。
Design a delivery team's communication system — channel routing, meeting-load reduction, status structure, escalation SLAs, timezone norms. Use when the calendar is full, updates go unread, or blockers surface late.
日本語の概要は準備中です。原文の説明を表示しています。
Strategic product leadership toolkit for Head of Product including OKR cascade generation, market analysis, vision setting, and team scaling. Use for strategic planning, goal alignment, competitive analysis, and organizational design.
日本語の概要は準備中です。原文の説明を表示しています。
Structured legal risk assessment with 5x5 Severity x Likelihood matrix. Use for risk scoring, risk registers, escalation decisions, and risk memos.
日本語の概要は準備中です。原文の説明を表示しています。