Debug and emulate specific code fragments or functions using the Unicorn engine. Activate when the user wants to emulate a function with Unicorn, trace binary execution without running the full program, decrypt or decode data by emulating the algorithm, or bypass environment dependencies (JNI, syscalls, libc) during emulation.
日本語の概要は準備中です。原文の説明を表示しています。
P4nda0s/reverse-skills☆ 2,2862026年5月6日 更新
Prepare PRs for review by cleaning noisy history, improving PR descriptions, and adding reviewer guidance without changing code behavior. Use for "make this easy to review", "tidy this PR", "clean up commits", or "annotate the diff".
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 2,2442026年10月14日 更新
Watch an open PR — fix failing CI, handle the straightforward review comments, and drive it to a mergeable state. Claude Code analog of Cursor's built-in /babysit. Use after opening a PR when the user wants the agent to shepherd it without re-prompting.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 2,2442026年10月14日 更新
Searching internet for technical documentation using llms.txt standard, GitHub repositories via Repomix, and parallel exploration. Use when user needs: (1) Latest documentation for libraries/frameworks, (2) Documentation in llms.txt format, (3) GitHub repository analysis, (4) Documentation without direct llms.txt support, (5) Multiple documentation sources in parallel
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2272026年4月3日 更新
Framework-agnostic methodology for migrating a plugin, extension, or integration across a breaking upstream release — inventory coupling points, classify changes, stage the migration, and verify in layers. Use when upgrading any plugin from one host-framework version to another without access to framework-specific migration notes. Not a substitute for vendor release notes; contains no framework-specific facts.
日本語の概要は準備中です。原文の説明を表示しています。
NanmiCoder/dsh-agent-teams☆ 2,1722026年10月11日 更新
Audit external compatibility between two DSH (DeepSeek Harness) versions and detect reverts, producing an upgrade-report directory; compares git tags with a source checkout, or published npm packages without one. Use whenever the user asks to check/compare/audit two DSH versions or whether upgrading is safe — e.g. "more changes or reverts in dsh-vX -> dsh-vY", "compare the breaking changes" — even with only two version numbers and no source location. Read-only outside the report directory; npm mode installs in isolation with --ignore-scripts.
日本語の概要は準備中です。原文の説明を表示しています。
NanmiCoder/dsh-agent-teams☆ 2,1722026年10月11日 更新
Write or review Windows regression tests for observable contracts, independent expectations, faithful fixtures, and distinct coverage without weakening native proof or architecture guards.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/openclaw-windows-node☆ 2,1482026年10月15日 更新
Write a LinkedIn post from a raw idea using 21 proven hook formulas, in the user's own voice, humanized so it does not read as AI. Use whenever the user wants a LinkedIn post, a hook, a draft for the feed, "post about X", "turn this into a LinkedIn post", or asks for hook options. Produces three hook options, one full draft, and a copy-ready block that is never published without an explicit yes.
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/linkedin-agent-skill☆ 2,1482026年9月17日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1102026年10月8日 更新
Every shot carries its own timecode and shows one visible change on a body. The dread comes from the chain — a look, veins, a bite, the next person — and the ending seals a door without settling anything. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Horror and suspense; 中文触发词: 恐怖悬疑短片, 恐怖, 悬疑, 惊悚), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
LearnPrompt/awesome-seedance☆ 2,0792026年10月15日 更新
Moves data from one system to another without losing it or corrupting it — profiling the source before mapping, deciding between big-bang and parallel-run cutover, reconciling counts and values rather than assuming, handling the records that will not map cleanly, and planning a rollback that is actually executable. Use this to plan or run a migration, assess a migration plan someone else wrote, work out why a completed migration is producing wrong numbers, or size how long one will really take.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up. Use this to design or fix a worksheet or workbook, decide how much practice a skill needs, structure a page so it can be completed without an adult reading it aloud, or diagnose material that looks right and does not work.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Negotiates a commercial deal without giving away the terms that matter — preparing your walk-away and theirs, trading concessions rather than conceding them, recognizing the tactics that create false urgency, protecting price by moving other variables, and closing on terms someone can actually deliver. Use this to prepare for a negotiation, respond to a demand mid-deal, work out why discounts keep landing at quarter end, or review terms before they are signed.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Applies a deliberate visual direction to an interface — minimalist editorial, industrial utilitarian, or high-polish commercial — each with its own type scale, palette behavior, surface treatment, and motion. Use this when a product needs a point of view rather than defaults, when choosing between visual directions, when an interface reads as generic, or when restyling something without changing its structure.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Designs quotas, territories and commission plans that produce the behavior the business needs — sizing territories against real potential, setting quotas people can hit often enough to believe in, choosing what to pay on, handling accelerators, draws, clawbacks and disputes, and changing a plan without destroying trust. Use this to build or fix a comp plan, allocate territories, work out why reps are chasing the wrong deals, or plan a mid-year change.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Builds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows. Use this when starting a new interface, when screens have drifted apart visually, when the same component exists three times in slightly different forms, or when a token or component needs adding without breaking what exists.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Upgrades an existing interface to a higher standard without rebuilding it — auditing what is there, identifying what reads as generic or unfinished, and sequencing changes by impact. Use this when a product works but looks dated or default, when a redesign is being considered, when deciding whether to restyle or rebuild, or when a screen needs to look substantially better with limited effort.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Builds the capability to notice an attack in progress — deciding what to log and retain, centralizing it somewhere tamper-resistant, writing detections that fire on attacker behavior rather than on individual events, tuning out the noise that trains people to ignore alerts, and defining what happens when something fires. Use this to design or assess monitoring coverage, work out why an incident went unnoticed, cut alert volume without losing signal, or decide what a detection capability should cost.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Finds out whether a problem is real and a solution would work, before building it — recruiting the right people, interviewing without leading them, separating what users say from what they do, naming the riskiest assumption and testing that one first, and reaching a decision rather than a summary. Use this to validate a problem, test an idea cheaply, decide whether to build something, or fix a discovery process that keeps confirming what the team already believed.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Runs voice and meeting infrastructure — phone systems and numbers, emergency calling obligations, conference rooms and their AV, call recording and its retention consequences, and the porting that makes provider changes go badly. Use this to replace a phone system, fix rooms nobody can start a meeting in, meet emergency-calling requirements, port numbers without losing service, or work out why voice quality degrades only sometimes.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Captures how a person or brand actually writes and turns it into reusable voice instructions every other content skill draws from. Use this before drafting any content for a new brand or client, when output keeps coming back sounding generic, when several writers need to sound like one, or when a voice needs defining without existing samples to learn from.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Answers a business question with data without fooling yourself — framing the question so an answer would change something, choosing the right comparison, checking the data before trusting it, recognizing the traps that produce confident wrong answers (aggregation reversals, survivorship, regression to the mean, multiple comparisons), and reporting uncertainty honestly. Use this to run an analysis, review one before acting on it, or work out why two people looking at the same data reached opposite conclusions.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Builds the help center, in-product guidance, and knowledge base that let customers resolve problems without contacting anyone — content, findability, maintenance, and deflection measurement. Use this to build or fix a help center, reduce support volume, write documentation for customers, improve findability, or decide what deserves a help article versus a product fix.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新
Finds the single constraint currently limiting a business's growth and the highest-leverage moves against it, rather than producing a list of everything that could be improved. Use this when growth has stalled or slowed, when deciding where to spend limited time or budget, when revenue rises but profit does not, when prioritizing growth initiatives, or when a business feels busy without compounding.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0592026年9月18日 更新