When creating, updating, and merging code in a collaborative version control environment.
日本語の概要は準備中です。原文の説明を表示しています。
1.1万 件 ・ 関連度順
概要と使いどころ
When creating, updating, and merging code in a collaborative version control environment.
日本語の概要は準備中です。原文の説明を表示しています。
When configuring automated build, test, and deployment workflows for a repository.
日本語の概要は準備中です。原文の説明を表示しています。
When designing how a system recovers from and reports failures.
日本語の概要は準備中です。原文の説明を表示しています。
When setting up telemetry, debugging distributed systems, or standardizing application output.
日本語の概要は準備中です。原文の説明を表示しています。
When designing loosely coupled systems that react to state changes asynchronously.
日本語の概要は準備中です。原文の説明を表示しています。
When deciding where and how to store data in a modern web application.
日本語の概要は準備中です。原文の説明を表示しています。
Archive, export, and notarize macOS apps using xcodebuild and asc. Use when you need to prepare a macOS app for distribution outside the App Store with Developer ID signing and Apple notarization.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI coding guidelines covering style, structure, patterns, formatting, and pure-functions methodology. Use when editing or generating SwiftUI code or Swift files containing SwiftUI views, view models, services, or related architecture.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to get press coverage, media mentions, or editorial features for their app — including writing press releases, pitching journalists, getting on "best apps" lists, or building an app press kit. Use when the user mentions "press", "PR", "media coverage", "TechCrunch", "journalist", "press release", "app press kit", "get featured in media", "editorial coverage", "review from a blogger", or "app launch announcement". For Apple editorial featuring, see app-store-featured. For launch strategy, see app-launch.
日本語の概要は準備中です。原文の説明を表示しています。
Build, archive, generate export options, export, upload, and manage Xcode version/build numbers with the current asc xcode helpers. Use when creating an IPA or PKG for App Store Connect, TestFlight, or registered-device release testing.
日本語の概要は準備中です。原文の説明を表示しています。
Write and migrate tests using the Swift Testing framework with @Test, @Suite, #expect, #require, confirmation, parameterized tests, test tags, traits, withKnownIssue, XCTest UI testing, XCUITest, test plan, mocking, test doubles, testable architecture, snapshot testing, async test patterns, test organization, and test-driven development in Swift. Use when writing or migrating tests with Swift Testing framework, implementing parameterized tests, working with test traits, converting XCTest to Swift Testing, or setting up test organization and mocking patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve Swift concurrency compiler errors, adopt approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 strict concurrency.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate and optimize Core ML models in iOS apps for on-device machine learning inference. Covers model loading (.mlmodelc, .mlpackage), predictions with auto-generated classes and MLFeatureProvider, compute unit configuration (CPU, GPU, Neural Engine), MLTensor, VNCoreMLRequest, MLComputePlan, multi-model pipelines, and deployment strategies. Use when loading Core ML models, making predictions, configuring compute units, or profiling model performance.
日本語の概要は準備中です。原文の説明を表示しています。
Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for connected accessories, managing audio accessory sessions, registering device capabilities and placement, providing connected audio source identifiers, or configuring audio accessories connected to iOS devices.
日本語の概要は準備中です。原文の説明を表示しています。
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
日本語の概要は準備中です。原文の説明を表示しています。
Verify device legitimacy and app integrity using DeviceCheck (DCDevice per-device bits) and App Attest (DCAppAttestService key generation, attestation, and assertion flows). Use when implementing fraud prevention, detecting compromised devices, validating app authenticity with Apple's servers, protecting sensitive API endpoints with attested requests, or adding device verification to a backend architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in SwiftUI, handling contact permissions, or working with CNContactStore fetch and save requests.
日本語の概要は準備中です。原文の説明を表示しています。
Transfer app data between platforms using AppMigrationKit. Use when implementing one-time data migration from Android or other platforms to iOS, managing cross-platform transfer sessions with AppMigrationExtension, packaging and archiving user data for export, importing resources on the destination device, tracking transfer progress, handling migration errors, or building onboarding flows that import existing user data.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
日本語の概要は準備中です。原文の説明を表示しています。
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive code review guidelines for iOS/Swift covering architecture, performance, security, and best practices
日本語の概要は準備中です。原文の説明を表示しています。
Step-by-step guide for refactoring legacy/spaghetti iOS code to VIP+W Clean Architecture
日本語の概要は準備中です。原文の説明を表示しています。