Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
日本語の概要は準備中です。原文の説明を表示しています。
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Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
日本語の概要は準備中です。原文の説明を表示しています。
A set of resources for writing internal communications in company-preferred formats. Use when asked to draft status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, or project updates.
日本語の概要は準備中です。原文の説明を表示しています。
Create and manage teams of specialized AI agents that work together on tasks. Use when setting up multi-agent workflows, agent squads for content/marketing/research pipelines, configuring heartbeat-based agent coordination, or managing agent personalities via SOUL.md files. Enables orchestration of multiple OpenClaw sessions as a coordinated team with shared task systems (Linear, Trello, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices for Remotion video creation in React. Use when building, reviewing, or optimizing Remotion compositions, animation timing, assets, captions, and render pipelines.
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Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
日本語の概要は準備中です。原文の説明を表示しています。
Configure a Node.js project with pnpm, TypeScript, latest versions, and parallel script patterns following modern best practices
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Clone a GitHub repository and automatically build a Docker environment for local verification. Creates a verification workspace in WS/, sets up Docker files, launches the environment, and performs health checks.
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指定プロジェクトに dot-claude-dev の共通設定をセットアップする
Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.
日本語の概要は準備中です。原文の説明を表示しています。
Finds where every credential on the machine lives, without showing a value. Trigger to list where keys, tokens and passwords are stored (Credential Manager, gh, .env, settings, .mcp.json, Docker); to cut a gh token to least privilege or switch gh accounts; to rotate a key and update its users; after a key was printed, pasted or committed; to check a command that uses a token before it runs; or say keywarden (inventory, scope, rotate, leak, preflight, refresh). Drives op or bw when present. Leak scans and commit email are shieldwarden's; rules and hooks gatewarden's; routine credentials agentwright's; vetting a vault MCP trustwarden's.
日本語の概要は準備中です。原文の説明を表示しています。
Runs a session's fan-out — splits a large request into tiered, recoverable units, dispatches and reconciles them against the repo. Trigger when work needs many agents or spans many repos or files (rebuild, re-architect, sweep, migrate, 'do all of this'); when subagents would launch with no model or effort set; for the plan table (units, models, tokens, meters) before launch; to resume a unit that died or hit a usage limit; when units would share a repo; or say dispatchwright (plan, dispatch, resume, audit, refresh). Tiers come from its own table (scoutwright flags it stale); pacing, pacewright's; hooks, rigwright's; schedules, agentwright's.
日本語の概要は準備中です。原文の説明を表示しています。
Runs Docker Desktop and its WSL2 layer, checking RAM and disk before container work. Trigger when Docker Desktop or a container won't start, vmmem eats RAM or the Docker disk keeps growing; to set a WSL memory cap in .wslconfig; to list or install WSL distros; to bring a compose stack up or down; to prune images and build cache; to run a command in a container; to log in to a registry; or say dockerrunner (audit, check, up, down, prune, status, refresh). Local LLMs (Docker Model Runner too) are lmstudiorunner's; images comfyrunner's; VMs and sandboxes hypervrunner's; Docker's MCP catalog its MCP Toolkit's; registry tokens keywarden's.
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Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.
日本語の概要は準備中です。原文の説明を表示しています。
Directs game audio and judges it by numbers — sound palettes, SFX and music briefs, Godot import settings, licence-checked generator briefs, and measured file checks (loudness, peaks, clipping, silence, loop seams). Trigger for game sound design or an audio style guide; an SFX or music list; a loop that clicks; sounds too loud or uneven; what LUFS a game should hit, or normalizing to it; checking WAV or Ogg files before import; or say soundsmith (direct, brief, audit, test). Direction, not DSP; generating a sound starts here. Running ComfyUI is comfyrunner's; audio code godotsmith's; transcription whisperrunner's; canon lorescribe's; pixel art pixelsmith's.
日本語の概要は準備中です。原文の説明を表示しています。
Builds, audits and packages Agent Skills, with their evals. Trigger to build, audit (security too), score or package a skill or SKILL.md; to design or integrate a pack; whether a skill beats incumbents; for trigger evals, test cases or assertion suites (skill, prompt card, agent spec); to slim a skill; when a skill did not fire or a run cost too much; for a prose pass on a skill's own files; to port or sanitize a skill set; to build or contract-test the MCP tools a plugin or mod ships; or say skillwright (evals, slim, diagnose, mcp, refresh, port, pack, integrate, upkeep). Prompt tuning is promptwright's; config slims, rigwright's; other docs, commscribe's; brands, brandscribe's; runtime grants, gatewarden's.
日本語の概要は準備中です。原文の説明を表示しています。
Interviews a request until no essential choice is left to guess, then hands the settled decisions on. Trigger on 'grill me', 'interview me before you build', 'stress-test this idea', 'ask me questions until it's clear', 'what am I missing before we start', or a vague plan, feature, prompt or skill where a wrong build costs more than questions. Or say grillwright (grill, record, resume, questionnaire — for someone else to answer, docs — check against glossary and ADRs). Builds nothing — prompts are promptwright's, skills skillwright's, agents agentwright's, game code slicesmith's, what a running agent may do gatewarden's, even asked as a grill.
日本語の概要は準備中です。原文の説明を表示しています。
Keeps brand definitions, several side by side, and turns one into a Claude Design System, DESIGN.md, VOICE.md or guide. Trigger to define a brand, palette, type or voice; turn a style guide or site into tokens; make, connect or sync a design system; audit for brand drift (off-palette colours, old names); pass or fail a page against a brand, or apply one to a README or generated output; critique or check a built UI (hierarchy, spacing, states, generic look); or say brandscribe (setup, build, export, sync, audit, gate, ui). Microcopy and messages are commscribe's; React libraries design-sync's; charts dataviz's; canon lorescribe's; a pre-build brief, fit across widths and themes, and game UI uismith's; no logos.
日本語の概要は準備中です。原文の説明を表示しています。
Finds what changed in Claude — docs, release notes, changelogs, GitHub and community posts on Claude Code, claude.ai, Cowork, the API and models — and turns each change into adopt rows for your setup, plus a fit card for a new model or feature and a monthly bench of your skills against public skill and plugin repos (build, adopt or skip). Trigger on what changed since a date or version, a weekly sweep, features worth adopting, a feature that broke unannounced, a stale model table, what a new model or feature is good for, or how your skills compare with popular or little-known skill and plugin repos; or say scoutwright (sweep, since, watch, adopt, fit, bench, sources, refresh). Outside research is researchscribe's; applying a row, skillwright's; config, rigwright's; schedules, agentwright's; tier picks, promptwright's.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect README portability, publication assets and command risks with deterministic evidence. Use when reviewing package documentation, preparing an npm release, or diagnosing first run instructions.
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Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.
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Creates or adds Convex to an app. Use for new Convex projects, npm create convex@latest, frontend setup, env vars, or the first npx convex dev run.
日本語の概要は準備中です。原文の説明を表示しています。