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概要と使いどころ

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

A set of resources for writing internal communications in company-preferred formats. Use when asked to draft status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, or project updates.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Create and manage teams of specialized AI agents that work together on tasks. Use when setting up multi-agent workflows, agent squads for content/marketing/research pipelines, configuring heartbeat-based agent coordination, or managing agent personalities via SOUL.md files. Enables orchestration of multiple OpenClaw sessions as a coordinated team with shared task systems (Linear, Trello, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Best practices for Remotion video creation in React. Use when building, reviewing, or optimizing Remotion compositions, animation timing, assets, captions, and render pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Configure a Node.js project with pnpm, TypeScript, latest versions, and parallel script patterns following modern best practices

日本語の概要は準備中です。原文の説明を表示しています。

t6adev/claude-code-tools32026年4月9日 更新

Clone a GitHub repository and automatically build a Docker environment for local verification. Creates a verification workspace in WS/, sets up Docker files, launches the environment, and performs health checks.

日本語の概要は準備中です。原文の説明を表示しています。

Sunwood-AI-OSS-Hub/zero-cc32026年2月17日 更新

setup-project

無料日本語概要

指定プロジェクトに dot-claude-dev の共通設定をセットアップする

ryryo/dot-claude-dev32026年10月15日 更新

Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Finds where every credential on the machine lives, without showing a value. Trigger to list where keys, tokens and passwords are stored (Credential Manager, gh, .env, settings, .mcp.json, Docker); to cut a gh token to least privilege or switch gh accounts; to rotate a key and update its users; after a key was printed, pasted or committed; to check a command that uses a token before it runs; or say keywarden (inventory, scope, rotate, leak, preflight, refresh). Drives op or bw when present. Leak scans and commit email are shieldwarden's; rules and hooks gatewarden's; routine credentials agentwright's; vetting a vault MCP trustwarden's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Runs a session's fan-out — splits a large request into tiered, recoverable units, dispatches and reconciles them against the repo. Trigger when work needs many agents or spans many repos or files (rebuild, re-architect, sweep, migrate, 'do all of this'); when subagents would launch with no model or effort set; for the plan table (units, models, tokens, meters) before launch; to resume a unit that died or hit a usage limit; when units would share a repo; or say dispatchwright (plan, dispatch, resume, audit, refresh). Tiers come from its own table (scoutwright flags it stale); pacing, pacewright's; hooks, rigwright's; schedules, agentwright's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Runs Docker Desktop and its WSL2 layer, checking RAM and disk before container work. Trigger when Docker Desktop or a container won't start, vmmem eats RAM or the Docker disk keeps growing; to set a WSL memory cap in .wslconfig; to list or install WSL distros; to bring a compose stack up or down; to prune images and build cache; to run a command in a container; to log in to a registry; or say dockerrunner (audit, check, up, down, prune, status, refresh). Local LLMs (Docker Model Runner too) are lmstudiorunner's; images comfyrunner's; VMs and sandboxes hypervrunner's; Docker's MCP catalog its MCP Toolkit's; registry tokens keywarden's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Directs game audio and judges it by numbers — sound palettes, SFX and music briefs, Godot import settings, licence-checked generator briefs, and measured file checks (loudness, peaks, clipping, silence, loop seams). Trigger for game sound design or an audio style guide; an SFX or music list; a loop that clicks; sounds too loud or uneven; what LUFS a game should hit, or normalizing to it; checking WAV or Ogg files before import; or say soundsmith (direct, brief, audit, test). Direction, not DSP; generating a sound starts here. Running ComfyUI is comfyrunner's; audio code godotsmith's; transcription whisperrunner's; canon lorescribe's; pixel art pixelsmith's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Builds, audits and packages Agent Skills, with their evals. Trigger to build, audit (security too), score or package a skill or SKILL.md; to design or integrate a pack; whether a skill beats incumbents; for trigger evals, test cases or assertion suites (skill, prompt card, agent spec); to slim a skill; when a skill did not fire or a run cost too much; for a prose pass on a skill's own files; to port or sanitize a skill set; to build or contract-test the MCP tools a plugin or mod ships; or say skillwright (evals, slim, diagnose, mcp, refresh, port, pack, integrate, upkeep). Prompt tuning is promptwright's; config slims, rigwright's; other docs, commscribe's; brands, brandscribe's; runtime grants, gatewarden's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Interviews a request until no essential choice is left to guess, then hands the settled decisions on. Trigger on 'grill me', 'interview me before you build', 'stress-test this idea', 'ask me questions until it's clear', 'what am I missing before we start', or a vague plan, feature, prompt or skill where a wrong build costs more than questions. Or say grillwright (grill, record, resume, questionnaire — for someone else to answer, docs — check against glossary and ADRs). Builds nothing — prompts are promptwright's, skills skillwright's, agents agentwright's, game code slicesmith's, what a running agent may do gatewarden's, even asked as a grill.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Keeps brand definitions, several side by side, and turns one into a Claude Design System, DESIGN.md, VOICE.md or guide. Trigger to define a brand, palette, type or voice; turn a style guide or site into tokens; make, connect or sync a design system; audit for brand drift (off-palette colours, old names); pass or fail a page against a brand, or apply one to a README or generated output; critique or check a built UI (hierarchy, spacing, states, generic look); or say brandscribe (setup, build, export, sync, audit, gate, ui). Microcopy and messages are commscribe's; React libraries design-sync's; charts dataviz's; canon lorescribe's; a pre-build brief, fit across widths and themes, and game UI uismith's; no logos.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Finds what changed in Claude — docs, release notes, changelogs, GitHub and community posts on Claude Code, claude.ai, Cowork, the API and models — and turns each change into adopt rows for your setup, plus a fit card for a new model or feature and a monthly bench of your skills against public skill and plugin repos (build, adopt or skip). Trigger on what changed since a date or version, a weekly sweep, features worth adopting, a feature that broke unannounced, a stale model table, what a new model or feature is good for, or how your skills compare with popular or little-known skill and plugin repos; or say scoutwright (sweep, since, watch, adopt, fit, bench, sources, refresh). Outside research is researchscribe's; applying a row, skillwright's; config, rigwright's; schedules, agentwright's; tier picks, promptwright's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月16日 更新

Inspect README portability, publication assets and command risks with deterministic evidence. Use when reviewing package documentation, preparing an npm release, or diagnosing first run instructions.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/readme-proof22026年10月12日 更新

Integrate and maintain Robelest Convex Auth in apps by always checking upstream before implementation. Use when adding auth setup, updating auth wiring, migrating between upstream patterns, or troubleshooting @robelest/convex-auth behavior across projects.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

Creates or adds Convex to an app. Use for new Convex projects, npm create convex@latest, frontend setup, env vars, or the first npx convex dev run.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新