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cccskills

「hie」の検索結果

1,197 件 ・ 関連度順

概要と使いどころ

Testing and benchmarking LLM agents including behavioral testing, capability assessment, reliability metrics, and production monitoring—where even top agents achieve less than 50% on real-world benchmarks

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Practical UI refactoring and visual design review inspired by Refactoring UI by Steve Schoger and Adam Wathan. Use when an AI coding agent needs to improve an existing interface, audit visual polish, redesign a rough UI, review frontend code for hierarchy/spacing/typography/color/depth/image issues, or turn a plain implementation into a cleaner product-quality screen. Do not use for creating UI from scratch, scaffolding a new app, building a new landing page, or designing a new design system unless the user explicitly asks to review or refactor an existing interface.

日本語の概要は準備中です。原文の説明を表示しています。

iuryescano/refactoring-ui142026年7月15日 更新

Expert-level computer architecture covering CPU design, instruction sets, pipelining, cache hierarchy, memory systems, parallel architectures, and GPU computing.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Expert-level plasma physics knowledge. Use when working with plasma state, Debye shielding, plasma oscillations, magnetohydrodynamics, plasma confinement, fusion plasmas, space plasmas, plasma waves, or plasma instabilities. Also use when the user mentions 'plasma', 'Debye length', 'plasma frequency', 'MHD', 'magnetic confinement', 'tokamak', 'plasma instability', 'Alfven wave', 'Langmuir probe', 'ionosphere', or 'solar wind'.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Frontend UI design, critique, audit, polish. Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

DevvGwardo/impeccable122026年10月13日 更新

critique

無料

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

日本語の概要は準備中です。原文の説明を表示しています。

youranreus/note122026年8月6日 更新

Polish an existing report, deck, or HTML page to the ReportRoom design bar — visual hierarchy, typography, charts, dark mode, OG/social link preview. Use when the user says "make it beautiful", "improve the design", "it looks plain", "fix the layout" about something already written or published. Not for creating content from scratch (use report-publisher or deck-publisher).

日本語の概要は準備中です。原文の説明を表示しています。

dashaworks/report-skills122026年8月6日 更新

Boss delegates tasks to workers, reviews their output, and approves or requests changes.

日本語の概要は準備中です。原文の説明を表示しています。

dazzaji/interlateral_agents112026年9月28日 更新

crewai

無料

Especialista em CrewAI - o principal framework multi-agente baseado em papéis utilizado por 60% das empresas da Fortune 500. Abrange design de agentes com papéis e objetivos, definição de tarefas, orquestração de crew, tipos de processo (sequencial, hierárquico, paralelo), sistemas de memória e flows para workflows complexos. Essencial para construir equipes colaborativas de agentes IA. Use quando: crewai, equipe multi-agente, papéis de agentes, crew de agentes, agentes baseados em papéis.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Framework de orquestração multi-agent para colaboração autônoma de IA. Use ao construir equipes de agentes especializados trabalhando juntos em tarefas complexas, quando você precisa de colaboração de agentes baseada em papéis com memória, ou para workflows em produção exigindo execução sequencial/hierárquica. Construído sem dependências de LangChain para execução enxuta e rápida.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Load this skill whenever writing, editing, or reviewing any web content, copy, headings, labels, error messages, or instructions. Under no circumstances write inaccessible content — every piece of text must be clear, structured, and usable by people with cognitive, visual, and language differences. Absolutely always apply plain language, logical heading hierarchy, and meaningful link text.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

Use when reviewing an app for launch-readiness — Product Hunt polish, first impression, visual hierarchy, onboarding, empty states, screenshots, positioning, and the tiny details that make it feel premium.

日本語の概要は準備中です。原文の説明を表示しています。

aka-kika/akakika-skills112026年9月12日 更新

Use when designing, reviewing, or implementing typography in Apple-platform apps — SwiftUI text styles, hierarchy, readable sizes, monospaced data, custom fonts, labels, captions, and accessibility.

日本語の概要は準備中です。原文の説明を表示しています。

aka-kika/akakika-skills112026年9月12日 更新

Use when writing, moving, reviewing, or auditing documentation in the deepseek-harness repo — choosing hierarchy and detail, separating tutorials from references, checking tutorial progression, trimming doc slop, responding to a verify-doc-budgets failure, or requests like "improve the docs", "audit the docs", "where should this be documented", or "this doc is too long".

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use when splitting content work between a raw drafting model/window, an editor-in-chief, and the user's final taste review. It keeps prompts loose enough for judgment while preserving facts, account boundaries, and publish gates.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack design-review method for reviewing rendered UI, landing pages, decks, or visual artifacts for hierarchy, layout, accessibility, and polish.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

Validate Commodore MPS-801 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS801 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary addresses, PETSCII/character sets, 6x7 glyphs, double width, graphics mode, reverse field, tab and dot positioning, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS801 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS801.pdf and historical MPS-801 sources.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate Commodore MPS-802 and 1526 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS802 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary-address functions, PETSCII/character sets, 8x8 glyphs, enhanced width, reverse and paging modes, formatter strings, programmable characters, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS802 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS802.pdf, the MPS-802 user guide, and 1526/MPS-802/4023 service information.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Foundational ethics, authority hierarchy, and structural principles for the Predicate agent. Always-on law (composable system-prompt core): Truth>Harmony, Evidence>Authority, Halt>Assumption, Outcomes>Process — four ordered principles that govern every walk. Reference (by-moment): conflict resolution, ethics adjudication, novel situations, precedence walkthrough, entropy diagnostics, principled resistance. Trigger (reference depth): resolving rule conflicts, ethics calls, novel situations. Prompt contains: constitution, principles, precedence, truth over harmony, outcomes over process, evidence over authority, principled resistance.

日本語の概要は準備中です。原文の説明を表示しています。

nrdxp/predicate102026年9月1日 更新

voucher-entry

無料日本語概要

証憑(画像/PDF)の読み取りから証憑登録・自動仕訳(承認待ち)までの手順

BeesNestInc/hieronymus102026年8月18日 更新

journal-learning

無料日本語概要

過去の仕訳日記帳から仕分けパターンを確認・更新し、wikiのパターンページを保守する手順

BeesNestInc/hieronymus102026年8月18日 更新