Long-running design anthropologist that builds comprehensive visual databases from 500-1000 real-world examples, extracting color palettes, typography patterns, layout systems, and interaction design across any domain (portfolios, e-commerce, SaaS, adult content, technical showcases). This skill should be used when users need exhaustive design research, pattern recognition across large example sets, or systematic visual analysis for competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Declare an agentic application's interaction disclosure, state, context, capabilities, and effect-control boundaries. Use for a reviewable design specification and static consistency audit before implementation. NOT for proving that controls are deployed or enforced, exposing private chain-of-thought, selecting a model/router, or designing a multi-agent protocol.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Frame multi-agent designs through explicit environment, autonomy, information, coordination, commitment, incentive, and verification assumptions. NOT for endorsing multi-agent architecture without need or claiming runtime correctness from conceptual methods.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新