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cccskills

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1,900 件 ・ 関連度順

概要と使いどころ

Creates Slidev markdown presentations for developers. Activates for: slides with code highlighting, technical talks, conference presentations, workshop materials, live coding decks, or markdown-based slides. Not for PowerPoint/Google Slides or non-presentation documents.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

marketing

無料

Create comprehensive marketing content for themes, plugins, and web products. Generates organized folder structure with product descriptions, feature highlights, social media posts, email campaigns, video scripts, sales materials, and brand assets. Use when creating promotional content, announcements, or sales copy.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Deploy funnelcake (api + relay) to ANY environment (production, staging, poc) on GKE via ArgoCD. Use when: (1) Deploying new funnelcake commits, (2) Building Docker images for GKE (amd64), (3) Running ClickHouse migrations, (4) Troubleshooting ImagePullBackOff errors, (5) Syncing staging/poc after production deployment. Covers complete workflow with PRE-FLIGHT CHECKLIST to prevent common deployment failures.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月15日 更新

Create narrow iMessage/PTT Border-Light HyperCard style nine-grid cards in Chinese or mixed Chinese-English. Use when the user says "iMessage 九宮 HyperCard", "iMessage 九宮", "做成 iMessage 九宮", "用 iMessage 九宮 HyperCard 整理", asks for a phone-readable short card with Context below, or wants Mandala/九宮/HyperCard content formatted for blue-bubble/iMessage sharing with long links, paths, and rules moved out of the card.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2582026年7月22日 更新

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2532026年8月15日 更新

Convert image references into spatial hypotheses, camera constraints, construction routes, material evidence, and measurable Blender reconstruction gates. Use whenever a user asks to replicate, recreate, match, clone, or reconstruct a scene, environment, object, material, lighting setup, or shot from one or more images, especially when room connectivity, hidden space, perspective, visible-frame fidelity, material identity, aging, wetness, or photographic treatment matters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2532026年8月15日 更新

Execute an approved GRACE 4 GraceChangePlan in sequential or parallel-safe mode with recovery-aware preflight and centralized durable apply.

日本語の概要は準備中です。原文の説明を表示しています。

osovv/grace-marketplace2532026年9月24日 更新

Detect semantic-level bugs by analyzing whether code behavior matches its intended purpose inferred from function/variable names, comments, docstrings, and documentation. Use when users need to: (1) Find logic errors where implementation contradicts stated intent, (2) Identify off-by-one errors and boundary mismatches, (3) Detect inverted logic or wrong operators, (4) Catch missing edge case handling, (5) Verify code matches its documentation. Highlights mismatches between intent and implementation across multiple programming languages.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Generate concise, structured summaries of requirements for quick team understanding. Use when analyzing requirements from text documents (MD, TXT, DOCX) or technical specifications to create bullet-point summaries that highlight core functionality and dependencies/constraints. Ideal for sprint planning, stakeholder updates, team onboarding, or any situation requiring rapid comprehension of requirement documents.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Checks whether a new version of a repository preserves the behavior observed by tests on the old version. Use this skill when comparing two versions of code to detect regressions, verify refactoring safety, validate bug fixes don't break existing functionality, or ensure backward compatibility. Detects differences in function outputs, exceptions, observable states, and performance between versions. Generates reports highlighting potential regressions (critical, high, medium, low severity), improvements, and areas requiring verification. Triggers when users ask to check for regressions between versions, compare test behavior across versions, verify behavior preservation, or validate that changes don't break existing tests.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Analyze differences in program intervals between two versions of a program (old and new) to identify added, removed, or modified intervals. Use when comparing program versions, analyzing variable ranges, detecting behavioral changes in numeric computations, validating refactorings, or assessing migration impacts. Supports optional test suite integration to validate interval changes. Generates comprehensive reports highlighting intervals requiring further testing or verification.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Performs abstract interpretation to produce summarized execution traces and high-level program behavior representations. Highlights key control flow paths, variable relationships, loop invariants, function summaries, and potential runtime states using abstract domains (intervals, signs, nullness, etc.). Use when analyzing program behavior, understanding execution paths, computing loop invariants, tracking variable ranges, detecting potential runtime errors, or generating program summaries without concrete execution.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2492026年2月27日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2412026年8月20日 更新

Define, validate, run, resume, and audit repo-local multi-step automations with current `asc workflow` and `.asc/workflow.json`, including step outputs and safe release/TestFlight workflows.

日本語の概要は準備中です。原文の説明を表示しています。

CamilleScholtz/swmpc2392026年10月6日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

Add strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes. Generates harmonious color systems with automatic light/dark variants and accessible contrast ratios.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

Use for writing, reviewing, debugging, testing, or optimizing Python code that uses PyArrow arrays, schemas, Tables, RecordBatches, RecordBatchReaders, compute kernels, Dataset scans, Parquet, or Arrow IPC and C data interfaces. Trigger on schema drift, null/type semantics, chunking, batch streaming, predicate projection pushdown, conversion, and memory ownership. Do not use for pandas-only transformations, Polars-only expressions, generic SQL, Arrow Flight service design, C++/Rust Arrow, or Parquet work that does not use PyArrow.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

audit

無料

Fast quality gate — detects stack, runs static analysis, checks cross-layer consistency, fixes issues. Run between every pipeline phase, before every commit push, after every feature batch. Lighter than /analyze but catches the same critical issues.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

Design a professional logo with full branding package — primary logo, variations (dark/light/icon-only), color palette, and real-world application mockups.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

A luxury-automotive brand whose marketing surfaces read as cinematic editorial. The base canvas is **near-black** (`#181818`) holding pure white display type; white-canvas bands appear only inside specific editorial contexts (preowned listings, pricing tables). The single brand voltage is **Rosso Corsa** (`#da291c`) — the iconic Ferrari racing red — used scarcely on primary CTAs, the Cavallino mark, and Formula 1 race-position highlights. Type runs **FerrariSans** at modest weights (display 500, body 400) — never bombastic. Spacing follows an explicit 8px token ladder (`xxxs` 4px through `super` 128px); generous editorial pacing throughout. The brand's strongest visual signature is the **full-bleed cinematic hero photograph** that fills the viewport top with car photography, model details, or trackside livery — followed by a tighter editorial body layout below.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新

threejs

無料

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Cloudflare Zero Trust Access authentication for Workers. Use for JWT validation, service tokens, CORS, or encountering preflight blocking, cache race conditions, missing JWT headers.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新