Phase 1 of the Gaia evidence verification pipeline. Use this skill whenever you need to gather, consolidate, or refresh raw evidence for named skills in the registry. Trigger phrases: "collect evidence", "populate the data lake", "gather sources", "run ev-collection", "Phase 1", "compile the evidence index", "refresh the unified lake", "aggregate skill evidence", "build the evidence database". Also invoke as the first step before running ev-star-verification, ev-adversarial-audit, or ev-link-validation — nothing downstream is meaningful without a fresh, compiled index. Covers GitHub repo links, stargazer signals, YouTube showcases, arXiv papers, peer reviews, benchmark results, blog/newsletter posts, and self-attestation artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Comprehensive, reusable playbook for multi-component suite intake under Yggdrasil III. Audits component installability, maps origin candidates to generic capabilities, ingests named components with shared-repo baseline caps, manifests suites via gaia dev fuse, calibrates capstone and component ranks, and closes out via Class S regeneration.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Phase 2 of the evidence verification pipeline. Validates GitHub star counts in registry skill files against live GitHub API data and flags stale or inflated metrics without repartitioning evidence by rank. Use this after /ev-collection has compiled the unified data lake and before /ev-adversarial-audit begins. Trigger phrases: "verify stars", "check star counts", "refresh stargazer metrics", "run star verification", "ev-star-verification", "Phase 2", "live star check".
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Use this skill when the user needs advanced Playwright control of an already running browser session through Interpreter's app-managed browser bridge and the `builtin-js-repl` `js_repl` tool, after simple browser page work cannot be handled by the unified `builtin-interpreter` browser page tools.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/interpreter-workstation☆ 232026年10月13日 更新
This skill provides unified expert-level guidance for terminal implementation in VS Code extensions. Covers xterm.js API and addons, VS Code terminal architecture, PTY integration, session persistence, input handling (keyboard/IME/mouse), shell integration with OSC sequences, and performance optimization. Use when implementing any terminal-related features.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
This skill provides systematic bug detection and discovery capabilities for VS Code extensions. Use when searching for hidden bugs, analyzing code for potential issues, investigating suspicious behavior, performing code audits, or proactively finding bugs before they manifest. Covers static analysis patterns, dynamic analysis techniques, code smell detection, and systematic codebase investigation.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
This skill synchronizes plugin skills (plugins/synapse-a2a/skills/) with the current implementation, README.md, and guides folder. Use this skill when implementation changes have been made, new features added, or documentation updated, to ensure plugin skills stay up-to-date. Triggered by /sync-plugin-skills command or when significant code changes are detected.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Cuts the next release of the unified Prisma CLI: bumps the root package.json version (on the Prisma 8 RC line: 8.0.0-rc.N → rc.N+1), propagates it to every lockstep workspace package, and opens a PR titled "chore(release): bump to <next-version>". When the maintainer merges the PR, the `Publish to npm` workflow ships @prisma/cli-engine and @prisma/cli under dist-tag `latest` (RC versions get a pre-release GitHub Release). Use when a maintainer asks to "cut the next RC", "cut the next release", "bump to the next version", "open a release PR", or "prepare a publish PR".
日本語の概要は準備中です。原文の説明を表示しています。
prisma/prisma-cli☆ 222026年10月13日 更新
Reverses Android malware: unpacking APKs, decompiling DEX bytecode to readable Java, auditing the manifest for abused permissions and components, and locating dynamically loaded or native payloads. Activates for requests to analyze an APK, decompile DEX, or investigate a suspicious Android app.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Analyzes Java/JAR malware (such as Adwind/jRAT-class cross-platform RATs) by inventorying the archive, reading the manifest entry point, detecting obfuscators and string encryption, and flagging suspicious runtime, reflection, and networking class usage. Activates for requests to analyze a malicious JAR, inspect Java malware, or identify a Java RAT.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
LV2 format adapter for Pulp — the Turtle manifest the build emits by asking the module to describe itself, port indices as a saved-session wire format with one shared layout, host transport arriving as a time:Position atom on the MIDI port, the optional buf-size feature that is a hint and not a guarantee, state:interface versus control ports, and the real-time rules run() has to keep.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Generate and maintain browser demos of Pulp audio plugins (both web ABIs — WAM and WCLAP) from one declarative config, so every demo mounts the SAME shared player and the two ABIs stay in lockstep. Invoke it whenever you publish/update a browser demo of a Pulp plugin, add a plugin to a demo gallery, stand up a new gallery, or touch demo pages/hosting. It runs a deterministic generator (config → stamped WAM+WCLAP site + owned-files manifest) and a blocking validator (config schema, cross-origin-isolation coverage, OG metadata, regeneration ownership). Customization is declarative config in <repo>/.pulp-web-demo/config.json (schema bundled) plus at most two typed module seams; the shared player (pinned @danielraffel/web-player) holds all UX behavior and is never vendored. Works in Claude and Codex.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Set up, format, fix, and clean up LaTeX regression and estimation tables in empirical economics or finance papers. Use when (a) creating a .tex, results.tex, main.tex, or preamble to display regression or estimation output from Python (pyfixest), Stata, or R — including any mention of estout, esttab, estauto, estwide, or table fragments; (b) formatting or repairing estout-style regression tables that overflow the right margin, have cramped or boxed notes, misaligned columns, or poor significance stars, or when asked to match a reference paper, make the note fill the table width, or choose among \estwide, \estauto, and landscape layouts; (c) diagnosing "Misplaced \omit" errors from \input-ed table fragments inside tabular environments. Covers \@@input, \estwide, \estauto, \estautoLT, \specialcell, \sym, minipage notes below tabulars, and the convert-and-verify workflow. Do NOT trigger for general LaTeX documents like beamer presentations, problem sets, letters, or CVs.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于添加或审查 Progressive Web App 能力,如可安装性、manifest 元数据、Service Worker 注册、Workbox 缓存、离线兜底、应用更新提示、maskable icons 或 iOS PWA 兼容性。不要用于普通 API 缓存或不可安装的性能调优;中文触发词包括 PWA、离线、Service Worker。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when adding or reviewing Progressive Web App capabilities such as installability, manifest metadata, Service Worker registration, Workbox caching, offline fallback, app update prompts, maskable icons, or iOS PWA compatibility. Do not use for general API caching or non-installable performance tuning; Chinese triggers include PWA, offline, Service Worker.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Push a branch and open a PR with pre-flight checks
日本語の概要は準備中です。原文の説明を表示しています。
zmerlynn/manifold-csg☆ 212026年9月29日 更新