Turn Chinese text, articles, URLs, or user-defined page plans into polished 1080×1440 Xiaohongshu image-card series in the Quiet Signal visual language. Use when creating, revising, rendering, or visually auditing 小红书图文; use quiet-signal-design alone for non-Xiaohongshu design work.
日本語の概要は準備中です。原文の説明を表示しています。
oyorf/quiet-signal☆ 192026年8月24日 更新
Structured Zettelkasten workflow for AMD — observe, draft, enrich, retrieve, decide, preview, write, verify. Produces high-quality atomic knowledge cards with deliberate linking.
日本語の概要は準備中です。原文の説明を表示しています。
sandraschi/advanced-memory-mcp☆ 192026年10月13日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.
日本語の概要は準備中です。原文の説明を表示しています。
MaddieMo1/Pi-Agent-Web☆ 182026年9月8日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
ผู้ช่วยจัดซื้อมืออาชีพ — RFP/RFQ template, supplier scorecard, TCO, contract negotiation, e-procurement
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
Cisco IOS and IOS-XE review patterns for show commands, config hierarchy, wildcard masks, ACL placement, interface hygiene, and safe change-window verification.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Codified expertise for managing carrier portfolios, negotiating freight rates, tracking carrier performance, allocating freight, and maintaining strategic carrier relationships. Informed by transportation managers with 15+ years experience. Includes scorecarding frameworks, RFP processes, market intelligence, and compliance vetting. Use when managing carriers, negotiating rates, evaluating carrier performance, or building freight strategies.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
When the user wants to create competitor comparison or alternative pages for SEO and sales enablement. Also use when the user mentions 'alternative page,' 'vs page,' 'competitor comparison,' 'comparison page,' '[Product] vs [Product],' '[Product] alternative,' 'competitive landing pages,' 'how do we compare to X,' 'battle card,' or 'competitor teardown.' Use this for any content that positions your product against competitors. Covers four formats: singular alternative, plural alternatives, you vs competitor, and competitor vs competitor. For sales-specific competitor docs, see sales-enablement.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Multi-file hypothesis testing with keep/discard loop, compound baselines, and experiment logging
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Reduces JS/TS bundle size via unused deps, tree-shaking, code splitting with keep/discard
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Production-ready CSS transition snippets for web apps. Use when adding or reviewing UI motion for badges, dropdowns, modals, panel/page reveals, card resizes, number pop-ins, text/icon swaps, success checks, avatar-group hovers, and validation shakes. Supports namespaced commands: transitions reveal (list catalog), transitions review (audit project fit), and transitions apply (install the best-fit snippet with hooks and reduced-motion handling).
日本語の概要は準備中です。原文の説明を表示しています。
wordbricks/onequery☆ 172026年7月30日 更新
Use when building a frontend and the user wants a distinctive / animated / "wow" UI element in React + Tailwind - e.g. a laptop-opening-on-scroll, 3D tilt card, spotlight hero, animated beams/background, marquee, bento grid, interactive globe, meteor/particle background, shimmer button, or scroll/reveal motion. Fetches the showpiece component LIVE at build time from code libraries (Aceternity, Magic UI, Cult UI, ReactBits, 21st.dev) via their shadcn registry command (or WebFetch fallback), then adapts it to brand tokens. Also covers plain components (button, form, modal, table, etc.) as a fallback. Triggers on "make it pop", "something flashy", "animated [X]", "like [cool site]", "build a [showpiece] section". NOT for non-React stacks. Inspiration galleries (Dribbble/godly) are visual reference only - never code.
日本語の概要は準備中です。原文の説明を表示しています。
AnayDhawan/Components☆ 172026年10月3日 更新
Autonomous growth experimentation framework: creates experiments with hypotheses, logs data points, runs statistical analysis (bootstrap CI + Mann-Whitney U), auto-promotes winners to a living playbook, and suggests next experiments. Use when asked to run growth experiments, analyze A/B tests, build experiment scorecards, or generate pacing alerts. For SEO-specific experiments see seo-ops; for outbound experiments see outbound-engine.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".
日本語の概要は準備中です。原文の説明を表示しています。
Jannael/Glinter☆ 162026年8月11日 更新
Complete competitive intelligence system — market mapping, product teardowns, pricing intel, win/loss analysis, battlecards, and strategic monitoring. Goes far beyond SEO to cover the full business landscape.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Bridge between Google A2A protocol and OADP agent networks. Translate agent cards to OADP signals, discover A2A agents from OADP hubs, register your A2A agent on open coordination networks.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Agent-to-Agent 轻量通信协议。仿 Google A2A 设计,但适配 Clawdbot/OpenClaw 生态。用于:(1) Agent 能力发现 (2) 跨 agent 任务协作 (3) 结构化的 agent 间消息交换。触发词:a2a、agent协议、agent通信、agent card、能力发现。
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
获取并生成 A股单只股票的关键指标“体检卡”(估值/盈利质量/现金流/负债/分红/交易活跃度等),输出为统一 Markdown,便于对比与持续跟踪。用在:"帮我查600406关键指标"、"做一张国电南瑞体检卡"。
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Generate valid fancy-kanban boards — markdown-embedded kanban boards with typed fields, swimlanes, workflow rules, and card face configuration for Obsidian and compatible tools
日本語の概要は準備中です。原文の説明を表示しています。
robertoallende/fancy-kanban☆ 162026年8月28日 更新
A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.
日本語の概要は準備中です。原文の説明を表示しています。
mangowhoiscloud/geode☆ 152026年10月13日 更新
Drafts U.S. corporate board resolutions authorizing bank account opening, signatory designation, transaction limits, and related banking documents with ratification, supersession, and secretary certification language. Use when preparing board resolutions, written consents, bank account opening packets, signatory authority letters, or banking authorization documents. Trigger keywords: bank account resolution, banking resolution, board consent, signatory authority, account opening, ACH, wire, signature card.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Use when a plan directory (plan.md + phase-*.md) needs a visual review. By DEFAULT this drives the STRUCTURED visual-plan artifact (visual-plan/plan.json) via the mewkit visual-plan CLI — generate if absent, validate, open the local studio (view/edit), and export plan.html from the approved artifact. Pass --static for the legacy prompt-only single-file plan.html template render. Triggers on "render this plan", "visualize the plan", "open the plan studio", "make a shareable plan page", "plan.html". This is the canonical owner of plan-as-visual-review. NOT for plan critique or scope review (see mk:plan-ceo-review / mk:validate-plan), NOT for generic code/diagram/diff visuals (see mk:preview), NOT for live media generation (see mk:multimodal).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新