Claude adapter for PlainTab storage, IndexedDB, localStorage, schema version, migration, cleanup, import/export, and old-user upgrade safety work.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Claude adapter for PlainTab storage, IndexedDB, localStorage, schema version, migration, cleanup, import/export, and old-user upgrade safety work.
日本語の概要は準備中です。原文の説明を表示しています。
Use before changing PlainTab persistent storage, including localStorage keys, IndexedDB keys or record formats, `LS_VERSION`, `DB_VERSION`, `ptab_schema_version`, migration code, backup/import/export storage shape, wallpaper cache cleanup, or any task that may affect old users upgrading across versions.
日本語の概要は準備中です。原文の説明を表示しています。
Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.
日本語の概要は準備中です。原文の説明を表示しています。
Writing and producing product videos: scripts, storyboards, narration, and reproducible Playwright demo recordings. Use for explainers, onboarding, feature walkthroughs, multi-aspect exports, captions, and video quality checks.
日本語の概要は準備中です。原文の説明を表示しています。
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
日本語の概要は準備中です。原文の説明を表示しています。
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
日本語の概要は準備中です。原文の説明を表示しています。
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
日本語の概要は準備中です。原文の説明を表示しています。
Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.
日本語の概要は準備中です。原文の説明を表示しています。
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
日本語の概要は準備中です。原文の説明を表示しています。
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
日本語の概要は準備中です。原文の説明を表示しています。
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
日本語の概要は準備中です。原文の説明を表示しています。
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
Govern mini-program release readiness and evidence across source branches, semantic versions, build artifacts, test flags, debug paths, sensitive data, permissions, privacy declarations, platform uploads, review submissions, staged versions, production releases, and rollback plans. Use when users ask for a release checklist, packaging, export, version bump, upload readiness, submission readiness, launch status, rollback preparation, or a precise judgment of what has and has not shipped. Defaults to read-only preflight, requires separate explicit authorization for every external state change, and never treats a Git push, successful build, platform upload, review submission, approval, or production publication as interchangeable.
日本語の概要は準備中です。原文の説明を表示しています。
Builds a talk as a beatdeck - a fixed 1920x1080 React stage where one click is one beat, with authored motion, presenter view, overview, and an offline self-contained build. Covers turning source material (PPTX, Keynote/PDF export, Markdown, notes) into a content audit and a scene/beat map, choosing or applying a theme, writing scene layers, automatic beats, and verifying every beat with npm run verify. Use whenever the task is creating, porting, restyling, rehearsing or fixing a presentation, talk, keynote, slide deck or conference session that should feel like a live system rather than slides, or whenever the repo contains src/beatdeck/.
日本語の概要は準備中です。原文の説明を表示しています。
Build one-page HTML/PDF resumes from copy-paste YAML using one of 12 official templates. HARD GATES: deliver exactly one A4 page; never invent a layout — copy assets/templates/<id> into output/<id>/ and edit that copy only. Keep a full inventory in raw.data.yaml. For each job, COPY selected entries into resume.data.yaml (polish there), then apply that file to a template. Apply pasted YAML by replacing visible text in the official resume.html, then run QA. Default template is basic-a4. Use when creating, iterating, polishing copy, migrating, exporting, or designing resume/CV HTML/PDF. For polishing resume copy, prefer writing-oriented models (Claude Fable 5 / Claude Opus 4.6-4.7 or Opus 5 / Kimi K3 / GLM-5.1-5.3-max / Qwen 3.8 Max); do not use GPT-5.6 Terra/Luna or GPT-5.5 Instant.
日本語の概要は準備中です。原文の説明を表示しています。
Fetch and export public X (Twitter) data with a self-contained Python CLI (twikit; no API keys, uses the user's own login cookies): profiles, a user's tweets/replies/likes, threads, search, followers, timelines, JSON/JSONL/CSV/SQLite output, resumable pagination. Use to scrape, archive, monitor, or analyze tweets or accounts.
日本語の概要は準備中です。原文の説明を表示しています。
Developing with Zotero: Web API v3 (read/write, file upload, sync, OAuth, item types/fields), the desktop client's JS API, plugin development (7-10), translators (web/import/export/search), and CSL/citeproc-js styles. Use when scripting Zotero or building or debugging a plugin, translator, or citation style.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user requests diagrams, flowcharts, sequence diagrams, class diagrams, component diagrams, ER diagrams, architecture charts, or visualizations — including generating a diagram from existing source code, or rendering/extracting PlantUML embedded in a Markdown file to images (e.g. preparing docs for Confluence/Notion). Also use proactively when explaining systems with 3+ components, APIs, data flows, or class hierarchies. Generates .puml files and exports to PNG/SVG via Kroki API (no local install required).
日本語の概要は準備中です。原文の説明を表示しています。
Generate Mermaid diagrams (.mmd) and export to PNG/SVG/PDF using mmdc CLI or Kroki API. USE THIS SKILL when user mentions diagram, flowchart, sequence diagram, class diagram, ER diagram, state machine, architecture, visualize, git graph, 画图, 架构图, 流程图, 时序图, 类图, ER图, 甘特图, 状态机. PROACTIVELY USE when explaining ANY system with 3+ components, API flows, authentication sequences, class hierarchies, database schemas, or state machines. Supports 17+ diagram types with fully automatic layout.
日本語の概要は準備中です。原文の説明を表示しています。
Fetch Bilibili (哔哩哔哩) video comments for UP主 self-analysis. Use when the user asks to collect, download, export, or analyze comments on a Bilibili video (BV号 / URL / UID). Produces JSONL + summary.json suitable for further Claude Code analysis (sentiment, keywords, audience trends). Read-only; does not post/edit/delete.
日本語の概要は準備中です。原文の説明を表示しています。
Use when user requests diagrams, flowcharts, architecture charts, or visualizations. Also use proactively when explaining systems with 3+ components, complex data flows, or relationships that benefit from visual representation. Generates .tldr JSON files and exports to PNG/SVG locally using @kitschpatrol/tldraw-cli.
日本語の概要は準備中です。原文の説明を表示しています。