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cccskills

「light」の検索結果

1,902 件 ・ 関連度順

概要と使いどころ

threejs

無料

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Cloudflare Zero Trust Access authentication for Workers. Use for JWT validation, service tokens, CORS, or encountering preflight blocking, cache race conditions, missing JWT headers.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

architect

無料

Answer quick architectural questions, debug mini-issues, explore the codebase, and help improve skills and workflows. Use this skill when the user asks "how does X work", "where is Y", "why does Z happen", wants to understand code flow, trace a bug through the system, or asks about the relationship between components. Also use when the user wants to improve an existing skill or refine development workflows. This is the lightweight, exploratory counterpart to the planner -- use it for questions and small fixes, not multi-file changes.

日本語の概要は準備中です。原文の説明を表示しています。

homebridge-plugins/homebridge-eufy2252026年10月13日 更新

Lightweight standalone design spec for AI coding agents: codebase scan → bounded clarify pass (3–5 questions, not a grill) → reviewed design doc written to docs/plans/ → independent scored review → stop. No task board, no build. Use when you want a spec to discuss, hand off, or review before committing to implementation. Chains into absolute-work when ready to build. Triggers on "absolute spec", "write a spec", "spec out this feature", "draft a design doc", "I want a spec to hand off / review, don't build it yet".

日本語の概要は準備中です。原文の説明を表示しています。

maddhruv/absolute2202026年7月6日 更新

Compare evaluated runs in a retort experiment along factor dimensions. Surfaces effects of each factor, aggregates across replicates, and highlights cells that diverge qualitatively — complementing (not replacing) retort's ANOVA analysis.

日本語の概要は準備中です。原文の説明を表示しています。

adrianco/retort2092026年10月14日 更新

Think and work like an expert Limnologist. Use when a task calls for Limnologist judgment. Reasons from stratification, Schmidt stability, and nutrient–light coupling; profiles with CTD/EXO and Carlson TSI components; models with rLakeAnalyzer and GLM while treating internal P loading, sensor fouling, and spatial pseudoreplication as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Heliophysicist. Use when a task calls for Heliophysicist judgment. Reasons from MHD, magnetic topology, reconnection, and IMF Bz coupling through SDO/HMI magnetograms, DEM and NLFFF analysis, coronagraph GCS fitting, and WSA-ENLIL/EUHFORIA ensembles while treating LOS foreshortening, AIA stray light, force-free NLFFF breakdown, and Dst/SYM-H saturation as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Entomologist. Use when a task calls for Entomologist judgment. Reasons from tagmata, Comstock-Needham venation, and tarsal formula through trap-guild sampling (Malaise, pitfall, pan, light), host–parasitoid ecology, ICZN vouchers and genitalia keys, BOLD/GBIF/COL/iNaturalist triage, IUCN invertebrate caveats, CITES/COSE permits, Taylor/GLMM on the correct EU, and EIL/ET with IRAC MoA rotation while treating teneral, dimorphic, and cryptic mis-IDs as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Developmental Biologist. Use when a task calls for Developmental Biologist judgment. Reasons from stage, positional information, gene regulatory networks, and tissue mechanics through morphology-based staging (Carnegie/HH/Theiler/NF/hpf), French-flag morphogen logic, light-sheet 4D imaging, lineage tracing, and ARRIVE/MDAR/REMBI reporting while treating developmental delay, CRISPR F0 mosaicism, morpholino p53 toxicity, and conflated fate-versus-lineage claims as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Biological Oceanographer. Use when a task calls for Biological Oceanographer judgment. Reasons from light-nutrient-grazing coupling, the microbial loop, and size-structured export through CTD/MOCNESS sampling, 14C and O2/Ar production with 234Th export flux, imaging and flow cytometry enumeration, and SILVA/PR2 metabarcoding while treating spatial patchiness, diel-migration tow aliasing, CDOM-biased chlorophyll algorithms, and eDNA-detection-as-abundance as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Cellular Neuroscientist. Use when a task calls for Cellular Neuroscientist judgment. Treat the neuron as a cable with active channels, not a point integrator unless you have shown it is one for your question. Separate voltage, calcium, and fluorescence observables. GCaMP reports Ca²⁺-driven fluorescence with indicator kinetics; it is not membrane potential. FRET sensors (ArcLight, ASAP) trade speed and dynamic range differently.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Think and work like an expert Aeronautical Engineer. Use when a task calls for Aeronautical Engineer judgment. Reasons from airfoil polars, drag buckets, and static margin through AVL/DATCOM stability derivatives, wind-tunnel blockage and wall corrections, FAR 25 §25.101–25.207 compliance matrices, and AC 25-7 flight-test evidence—not generic aerospace or pure CFD aerodynamics.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Use when an agent must make TwelveLabs do real video-understanding work: indexing footage, semantic/visual search across an archive, generating descriptions, summaries, chapters, highlights, and tags from video, producing multimodal embeddings, or wiring TwelveLabs into a media-production pipeline (NLE panels, logging, compliance review, metadata). Covers the current model families (Marengo for search/embeddings, Pegasus for video-to-text analysis), the v1.3 Video Understanding API (indexes, assets, tasks, search, analyze, embed), prompt construction for analysis, capability and format limits, pricing/quota math, output quality review (hallucination and timestamp accuracy), and privacy/rights obligations when footage shows real people. Not for generating or editing video pixels — this is analysis and retrieval.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use Amazon Polly for production text-to-speech work: selecting Standard, Neural, Long-form, or Generative engines and compatible voices; authoring SSML; creating speech marks for captions, word highlighting, or lip-sync; managing pronunciation lexicons; running synchronous, streaming, or asynchronous S3-backed synthesis; planning quotas, pricing, IAM, privacy, and QA for narration, audiobooks, accessibility audio, avatars, and multilingual media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Direct cinematic shots and coverage for AI-assisted content production. Use when an agent must translate story intent into framing, shot size, lens and perspective, camera position, movement, blocking, screen direction, lighting-aware coverage, continuity, shot specifications, or diagnose why generated or filmed shots do not cut together.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent production workflow for recutting long talking-head, podcast, interview, webinar, panel, lecture, livestream, founder call, or customer-call footage into short clips, highlight reels, trailers, audiograms, captioned vertical videos, and social cutdowns. Use when an agent must ingest source recordings, transcribe and diarize speakers, select quotes without misrepresentation, preserve context, handle consent/rights/disclosures, clean jump cuts and audio, add captions, graphics, lower thirds, b-roll, platform variants, synthetic-media boundaries, review packets, delivery specs, and recut QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Translate a creative brief, brand system, or reference set into an original, portable visual-direction system for image and video production. Use for art direction, reference analysis without imitation, design tokens, palette and contrast, typography, composition, texture and material, lighting, lens and camera language, motion language, cross-shot continuity, accessibility, production handoff, visual review, and repair; do not use for provider-specific API syntax or model-specific prompt recipes.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2022026年9月29日 更新