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「loop」の検索結果

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概要と使いどころ

ralph

無料

Iterative measurement-driven improvement loop. Measure, profile, mutate, re-measure, commit. Works for performance, bundle size, complexity, test coverage — anything quantifiable. Use when the user wants to systematically improve a metric through repeated cycles of profiling and targeted changes.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9652026年7月26日 更新

Create a skill or bring an existing one up to the same standard (validate + asm eval fix loop); run evals, tune triggering. Use when authoring, fixing, or retrofitting a skill. Don't use for invoking skills, writing prose, or Python scaffolds.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/asm9572026年10月14日 更新

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.

日本語の概要は準備中です。原文の説明を表示しています。

freestylefly/wesight9492026年10月2日 更新

Write the code for a CopilotKit Channels agent with the Channels SDK (@copilotkit/channels) — a platform-agnostic engine that puts one AG-UI agent into Slack, Microsoft Teams, Discord, Telegram, and WhatsApp with native interactive UI. It's the engine behind OpenTag, the open-source alternative to Claude in Slack. Use this whenever the user wants to create, scaffold, or extend a Channels agent; wire an agent into Slack/Teams/Discord; add a tool, slash command, button, select, modal, or human-in-the-loop confirmation to a chat agent; or asks about createChannel, defineChannelTool, defineChannelComponent, thread.runAgent, awaitChoice, or the channels-ui JSX components. Trigger even when the user says "Slack bot", "Discord bot", or "chat agent" without naming the SDK, as long as the context is CopilotKit / Channels. The Channels API is new and easy to get wrong from memory — always ground code in this skill.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/channels-sdk9412026年8月14日 更新

Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously. Six-step revision process plus the single-failure backpropagation protocol. Use when a manual hot-fix has been applied, when convergence stalls, or when the same class of bug keeps reappearing.

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/caveman-code9412026年8月15日 更新

Analyze event logs, clickstreams, user paths, product funnels, retention, behavioral segments, transition graphs, step matrices, sequence patterns, and customer journeys using Retentioneering. Use when the user provides CSV, Parquet, pandas, or database event data containing user, event, and timestamp columns, or asks why users convert, churn, loop, abandon a flow, or follow particular product paths. Do not use for qualitative journey-mapping workshops or aggregate website traffic without user-level event sequences.

日本語の概要は準備中です。原文の説明を表示しています。

retentioneering/retentioneering-tools9332026年10月15日 更新

Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Live-site visual QA audit with fix loop. 10-category checklist (~80 items) including AI Slop Detection (10 blacklisted patterns). Atomic commits per fix. Before/after screenshots. A-F grading. Parallel cross-model code-level design audit. Modes: Full, Quick, Deep, Diff-aware, Regression.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Build resilient, long-running, multi-step applications with AWS Lambda durable functions with automatic state persistence, retry logic, and orchestration for long-running executions. Covers the critical replay model, step operations, wait/callback patterns, error handling with saga pattern, testing with LocalDurableTestRunner. Triggers on phrases like: lambda durable functions, workflow orchestration, state machines, retry/checkpoint patterns, long-running stateful Lambda functions, saga pattern, human-in-the-loop callbacks, and reliable serverless applications.

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9212026年10月10日 更新

Diagnose NCCL failures and adjacent training-pod failures on HyperPod GPU clusters (EKS or Slurm) — training hangs, AllReduce / collective-op timeouts, EFA or libfabric errors, rendezvous failures, EFA TCP fallback, /dev/shm or memlock issues, NCCL version mismatch across pods, container OOM / exit-137 / OOMKilled, GPU OOM (CUDA out of memory), CrashLoopBackOff / Pending pods, MASTER_ADDR DNS, NetworkPolicy blocking. Not for single-node hardware faults (→ hyperpod-node-debugger § G) or cluster-creation EFA / SSM failures (→ hyperpod-cluster-debugger § A / § F).

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9212026年10月10日 更新

capture

無料

Build a trusted capture-and-triage front door so no commitment lives in your head. Use when open loops keep slipping, an inbox has become a backlog, or vague notes never turn into action.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Design calibrated interview loops, competency-based question banks, and hiring calibration. Use when designing interview processes, creating hiring pipelines, generating scoring rubrics, analyzing interviewer bias, or building question banks.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Design, build, and operate Kubernetes operators. Use when extending Kubernetes with a custom controller, choosing a framework, designing CRDs, implementing reconciliation loops, or auditing an operator for anti-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Referral and affiliate program design covering referral loop architecture, incentive design, trigger moment optimization, viral coefficient modeling, affiliate program structure, and optimization playbook.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Analyze a software codebase for algorithmic complexity and performance hotspots, then propose or implement safe optimizations without breaking behavior. Use when Codex is asked to scan many files, find inefficient loops, nested iteration, repeated scans, costly rendering/recomputation, N+1 queries, avoidable O(n^2) or O(n) operations, or reduce complexity such as O(n^2) to O(n log n) / O(n), while preserving tests, APIs, outputs, and maintainability.

日本語の概要は準備中です。原文の説明を表示しています。

Kappaemme-git/codex-complexity-optimizer9132026年5月15日 更新

Engineer growth systems: PLG motions, referrals, viral and retention loops. "design a referral program"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8902026年10月12日 更新

Always-on operational guardrails, model-independent. Apply on EVERY task and EVERY model whether or not fable-mode's staged loop is running. Three rules: verify-before-flag, warning batching, and find-and-replace safety. Trigger whenever a response would flag a problem, raise a warning, or edit files with search-and-replace.

日本語の概要は準備中です。原文の説明を表示しています。

mrtooher/fable-mode8762026年10月13日 更新

Run fable-mode execution discipline on Claude Haiku. Routes the task to the @fable-worker-haiku agent, whose definition carries the staged loop with tightened verification (no bare "unverified" allowed) and an escalate-don't-improvise rule. Trigger when the user explicitly asks for thorough/systematic handling run cheaply or fast ("fable on haiku", "deep work mode but cheap", "stage this on haiku"). For bulk mechanical work. Do NOT use for tasks needing synthesis — benchmark note: at n=1 the skill's effect on Haiku swung both directions (+25 / −17); route quality-critical work to fable-sonnet instead.

日本語の概要は準備中です。原文の説明を表示しています。

mrtooher/fable-mode8762026年10月13日 更新

Particles orbiting rings — an elegant loop. A bold, canvas-based effect from Open Design's html-ppt fx pack — for slides and launch videos. Guards prefers-reduced-motion (does not start). One per screen; on web use sparingly.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8682026年7月7日 更新

Adversarially stress-tests a legal text — a contract, statute, regulation, or judicial opinion — for interpretive ambiguity: it finds the seams where the people governed by it will later disagree about what it means and turns each into a concrete dispute scenario with both sides' arguments, the likely outcome, and a fix. Use it whenever someone wants to pressure-test, red-team, audit, or find weak spots, loopholes, gaps, ambiguities, or drafting problems in a legal document; whenever a drafter wants to tighten a contract, statute, regulation, or opinion before it issues; whenever a litigator wants to mine an opinion or contract for arguments; or whenever someone hands over a legal text and asks where it will be fought over or for issue-spotting. Trigger it for contract review, statutory-ambiguity analysis, judicial-opinion scope analysis, and drafting QA — even if the user never says "stress-test" or "ambiguity."

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8672026年10月3日 更新

Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

skillify

無料

When you want to create, adapt, or update an Agent Skill (Claude Code, Codex, Cursor, and other hosts) in one of your repos (listed in ~/.config/makerskills/skillify/repos.yaml; defaults to makerskills). Modes — CREATE (from chat, video, dump, or scratch) turns a workflow into a new skill. ADAPT ports an external skill with keep/adapt/add classification, license check, and attribution. UPDATE improves existing skills from learnings with cross-skill propagation, memory-vs-skill triage, and semver. Checks new skills for host portability. Triggers on "/skillify," "create a skill," "make this a skill," "skill from this chat," "adapt this skill," "port this skill," "fork this skill," "update X skill," "apply this to the relevant skills," "propagate this learning," "improve [skill]," "fix [skill]." Part of the -ify trifecta (skillify / toolify / loopify).

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Monthly CFO workflow for a company or agency — pull raw data from bank + payment processor + payroll + expense management, categorize and reconcile, compute end-of-month cash via transaction-sum method, update a scenario projector for forward forecasting, write the monthly snapshot report, surface decisions to leadership. Modes — monthly (default; the standing report), weekly (thin cash pulse), scenario (ad-hoc modeling in the projector), pickup (resume where the prior run left off). Anonymized team-scope sibling to personal-cfo (which handles personal household finances). Composes with company-brain (report gets stored + wiki-indexed there), toolify (wire company-specific data sources), loopify (schedule the monthly + weekly runs). Triggers on "/company-cfo," "/cfo," "monthly cash report," "do the CFO snapshot," "CFO monthly," "let's run CFO," "cash projection," "runway forecast," "monthly financials," "cash pulse."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and the specification for a complete playable slice. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败及可供构建的完整切片设计。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8602026年10月15日 更新