Stress-test a finding against the choices you did not make. Enumerates the discrete forks a competent analyst could have taken (measure definition, sample filter, control set, clustering level, weighting, functional form), runs the specification grid, and reports the distribution rather than a point estimate — then attacks the identifying assumption with named, computable sensitivity statistics. Use when the user says "is this robust", "challenge this result", "specification curve", "multiverse", "how sensitive is this", "what if I'd used a different measure", "stress-test my estimate", or before a result becomes a headline claim. NOT a reviewer of prose or code — it challenges the CLAIM.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6612026年9月28日 更新
Before and after changing anything shared — a function's return value, a signature, a schema, a label set, a config default, a constant, a file format — find every consumer and actually run them. Catches the change that looks purely additive but silently breaks a contract in a file you never opened. Use when editing shared code, adding a field/column/return element, renaming, changing units or defaults, or touching a pipeline that produces reported numbers.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6612026年9月28日 更新
Draw cloud architecture diagrams for AWS, Azure or GCP with the official provider icon sets, using TerraVision. Use whenever the user asks to draw, diagram, sketch or visualize a system on AWS, Azure or Google Cloud, or one built from their services (Lambda, DynamoDB, S3, EC2, EKS, RDS, API Gateway, Azure Functions, App Service, AKS, Cosmos DB, Cloud Run, GKE, BigQuery and the like), even if they never say 'cloud', 'diagram' or a tool name; also for a diagram of Terraform code. Prefer it over Mermaid, PlantUML, hand-written SVG or ASCII, which cannot use the official icons or VPC/subnet grouping. Not for diagrams that are not cloud infrastructure: sequence diagrams, flowcharts, class or ER diagrams, code or module structure, org charts, on-premises-only networks; use Mermaid or similar for those. Works with or without Terraform: with Terraform code the diagram comes from terraform plan; without it, write a small JSON graph and render it.
日本語の概要は準備中です。原文の説明を表示しています。
patrickchugh/terravision☆ 1,6562026年10月7日 更新
AI DevKit · Test-driven development — write a failing test before writing production code. Use when implementing new functionality, adding behavior, or fixing bugs during active development.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6472026年10月15日 更新
AI DevKit · Document a code entry point with structured analysis, dependency mapping, and saved knowledge docs. Use when users ask to document, understand, or map code for a module, file, folder, function, or API.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6472026年10月15日 更新
Query the local code graph (functions, classes, calls, imports) through the Deeplake mount at memory/graph/. Use when the user asks structural questions about the codebase — "what calls X?", "what does Y import?", "where is Z defined?", "what's the architecture / which subsystems exist?", "what's the impact of changing this?". The graph is an AST-derived map of the repo, queried as files (no build needed — it rebuilds automatically).
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6262026年10月15日 更新
Query the local code graph (functions, classes, calls, imports) through the Deeplake mount at memory/graph/. Use when the user asks structural questions about the codebase — "what calls X?", "what does Y import?", "where is Z defined?", "what is the architecture / which subsystems exist?". The graph is an AST-derived map of the repo, queried as files (no build needed — it rebuilds automatically).
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6262026年10月15日 更新
Query the local AST-derived code graph (functions, classes, calls, imports) for structural codebase questions — what calls X, what does Y import, where is Z defined, blast radius of a change. The graph rebuilds automatically after each agent turn; use hivemind_graph_search and hivemind_graph_neighborhood tools (no manual build step).
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6262026年10月15日 更新
Assess and improve the reliability posture of PaaS Applications (Azure Functions and Azure App Service). Scans deployed resources for zone redundancy, ZRS storage, health probes, and multi-region failover. Presents a feature-pivoted checklist, then drives staged remediation (CLI or IaC patches) end-to-end with user confirmation. WHEN: "assess reliability", "check reliability", "zone redundant", "multi-region failover", "high availability", "disaster recovery", "single points of failure", "reliability posture", "resiliency".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Deploy Python (Flask/Django/FastAPI) code to Azure App Service Linux. WHEN: "Flask App Service", "Django App Service", "FastAPI App Service", "deploy Python to App Service". DO NOT USE FOR: Container Apps, Functions, non-Python, Terraform/Bicep/IaC, full infra — use azure-prepare.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Use when deploying an existing web application or API to an already-running Azure Kubernetes Service cluster. Detects the framework, generates a Dockerfile and Kubernetes manifests, validates against AKS Deployment Safeguards, and deploys with verification. WHEN: deploy app to AKS, deploy to existing AKS cluster, containerize app for Kubernetes, generate K8s manifests for Azure, set up CI/CD for AKS, my AKS deployment is failing safeguard checks, I have a Django/Express/Spring Boot app to run on AKS. DO NOT USE FOR: creating or provisioning an AKS cluster (use azure-kubernetes), assessing migration to AKS Automatic (use azure-kubernetes-automatic-readiness), or deploying to non-AKS targets like Web Apps, Container Apps, or Functions.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Compose IRQL (Incident Response Query Language) queries for Kusto cybersecurity investigations. Translates natural language hunting questions into composable IRQL pipelines using Get_*, Extract_*, and Enrich_* functions. WHEN: IRQL query, security hunt, threat hunting KQL, incident response query, compose hunting pipeline, failed logins, phishing investigation, lateral movement, process execution, file creation events.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Apply IRQL graph functions to KQL or IRQL query results for Kusto Explorer visualization. Generates Lift_To_Graph mappings and composes Graph_Render_View, Graph_Fold_By_Property, Extract_Node_*, Enrich_Node_*, and Enrich_Graph_* calls. Accepts a supplied query or limited basic natural-language source request; it is not a general natural-language-to-KQL/IRQL skill. WHEN: Lift_To_Graph, Graph_Render_View, Graph_Fold_By_Property, IRQL graph enrichment, graph mapping for existing query results, icon-decorated graph, fold graph nodes. Use azure-kusto-graph for native make-graph analysis, graph-match, shortest paths, components, or persistent graphs.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Build, deploy, evaluate, optimize, fine-tune, and manage Microsoft Foundry agents, models, and resources end to end. USE FOR: foundry, azd ai agent, azd provision/deploy, hosted agent scaffold/develop/run/deploy/troubleshoot, prompt agent create, managed harness agent create, GitHub Copilot harness agent, create agent, update agent, add tool to agent, invoke agent, agent insights, evaluate agent, batch eval, continuous eval, continuous monitoring, agent CI/CD, optimize prompt, improve prompt, optimize agent instructions, Agent Optimizer scaffold, dataset curation from traces, deploy model, model fine-tuning (SFT/DPO/RFT), Foundry project, RBAC, role assignment, permissions, quota, capacity, region, deployment failure, AI Services, create Foundry resource, knowledge index, customize deployment, onboard, availability, training-data, grader, distillation, large file upload. DO NOT USE FOR: Azure Functions, App Service, general Azure deploy (use azure-deploy), general Azure prep (use azure-prepare).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5712026年10月15日 更新
Turn a company update into 3-7 structurally distinct, journalist-shaped story angles. Runs the fact through proven newsroom lenses (perspective, abstraction, news values, data, contrarian, news peg) and refuses rephrasings, invented facts, named-journalist guesses, and AI-marketing slop.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5532026年10月11日 更新
Applies systematic tracing and isolation techniques to pinpoint exactly where a bug originates in code. Use when a bug is hard to locate, code is not working as expected, an error or crash appears with unclear cause, a regression was introduced between recent commits, or you need to narrow down which component, function, or line is faulty. Covers binary search debugging, git bisect for regressions, strategic logging with [TRACE] patterns, data and control flow tracing, component isolation, minimal reproduction cases, conditional breakpoints, and watch expressions across TypeScript, SQL, and bash.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5532026年6月2日 更新
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5292026年10月9日 更新
Read-only PRD-to-work-item hierarchy planning. Use to turn a PRD into a validated Azure DevOps, GitHub, or Jira handoff.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5272026年10月15日 更新