Locate CBaseIssue::CountPotentialVoters in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseIssue::CountPotentialVoters" (symbol CBaseIssue_CountPotentialVoters). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBaseIssue_CountPotentialVoters, CBaseIssue::CountPotentialVoters
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CBaseEntity::m_iTeamNum in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity::m_iTeamNum" (symbol CBaseEntity_m_iTeamNum). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CBaseEntity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CBaseEntity_m_iTeamNum, CBaseEntity::m_iTeamNum
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CBasePlayerController::OnSimulateUserCommands in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::OnSimulateUserCommands" (symbol CBasePlayerController_OnSimulateUserCommands). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CBasePlayerController_OnSimulateUserCommands, CBasePlayerController::OnSimulateUserCommands
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CBasePlayerController::FakeClientFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::FakeClientFlags" (symbol CBasePlayerController_FakeClientFlags). This is a VIRTUAL function - resolve the CBasePlayerController::FakeClientFlags vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CBasePlayerController_FakeClientFlags, CBasePlayerController::FakeClientFlags
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Difficulty in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Difficulty" (symbol BotProfile_Difficulty). This is a VIRTUAL function - resolve the BotProfile::Difficulty vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Difficulty, BotProfile::Difficulty
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Teamwork in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Teamwork" (symbol BotProfile_Teamwork). This is a VIRTUAL function - resolve the BotProfile::Teamwork vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Teamwork, BotProfile::Teamwork
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::WeaponPref in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPref" (symbol BotProfile_WeaponPref). This is a VIRTUAL function - resolve the BotProfile::WeaponPref vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPref, BotProfile::WeaponPref
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Find and identify the CBaseEntity_GetChangeAccessorPathInfo_1 virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the second GetChangeAccessorPathInfo override by scanning CBaseEntity vtable slots near the known CBaseEntity_GetChangeAccessorPathInfo_2 slot for an implementation identical to CBaseEntity_GetChangeAccessorPathInfo_2. Trigger: CBaseEntity_GetChangeAccessorPathInfo_1
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Aggression in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Aggression" (symbol BotProfile_Aggression). This is a VIRTUAL function - resolve the BotProfile::Aggression vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Aggression, BotProfile::Aggression
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BuyState::OnUpdate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BuyState::OnUpdate" (symbol BuyState_OnUpdate). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: BuyState_OnUpdate, BuyState::OnUpdate
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Skill in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Skill" (symbol BotProfile_Skill). This is a VIRTUAL function - resolve the BotProfile::Skill vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Skill, BotProfile::Skill
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::AttackDelay in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::AttackDelay" (symbol BotProfile_AttackDelay). This is a VIRTUAL function - resolve the BotProfile::AttackDelay vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_AttackDelay, BotProfile::AttackDelay
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::Cost in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Cost" (symbol BotProfile_Cost). This is a VIRTUAL function - resolve the BotProfile::Cost vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Cost, BotProfile::Cost
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::ReactionTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::ReactionTime" (symbol BotProfile_ReactionTime). This is a VIRTUAL function - resolve the BotProfile::ReactionTime vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_ReactionTime, BotProfile::ReactionTime
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Claude Agent SDK(Python / TypeScript)を使った機能実装の設計をサポートするスキル。 ヒアリング型ワークフローでユーザーの要件を明確化し、 公式ドキュメントに基づいた最適なアーキテクチャと実装パターンを提案する。 Trigger: Agent SDK, claude_agent_sdk, claude-agent-sdk, ClaudeAgentOptions, ClaudeSDKClient, Agent SDKで, エージェントSDK, エージェントを作りたい, agent-sdkを使って, query(), createSdkMcpServer, サブエージェント構成, agent architecture
ryryo/dot-claude-dev☆ 32026年10月15日 更新
Vets third-party skills, plugins, MCP servers and GitHub Actions before install, with a verdict (PASS, CONDITIONAL, HOLD, FAIL) and install terms. Trigger on any should-I-install question, even with its files or hooks pasted in or a scan already clean; is this skill safe, vet this MCP server, check this GitHub Action, what does this installer write, a licence check before a fold-in, what changed in a plugin update; or say trustwarden (vet, revet, terms, refresh). Uses skillspector, zizmor, pinact and Scorecard when present; lists files no scanner read. Runtime permissions are gatewarden's; secrets shieldwarden's; your own skills skillwright's; sandboxing a download hypervrunner's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月16日 更新
Azure PostgreSQL Flexible Server SDK for .NET. Database management for PostgreSQL Flexible Server deployments.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新
Azure MySQL Flexible Server SDK for .NET. Database management for MySQL Flexible Server deployments.
日本語の概要は準備中です。原文の説明を表示しています。
MMEHDI0606/ai-agent-foundation-template☆ 22026年5月21日 更新