Create original short videos using the 屏中蒙太奇|外层连续内屏切换 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Create original short videos using the 屏中蒙太奇|外层连续内屏切换 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 微表情问候|侧身发现到笑容回稳 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 中心触发|径向环境变形与余波 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续拉远尺度揭危|小型载体、扩张暗区与临界停留 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 单目标逃生|前后灾害交替逼近 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 踏面异变|重复触点到基底破裂 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 灾难幻象拆台|环境吞没、尺度破绽与微缩片场证明 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续前进闯阵|防守闸门升级到高点标志 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 巨体攻防|共享空间中的连续闪避 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 窄路追逐|连续压缩后豁然释放 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 手作角色扮演|分工亮相、道具误伤与集体和解 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 庆典词语实体化|一词一动作一材质结果的逐章升级 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web component, page, or application. Only applies when repository inspection confirms that the visual surface is a browser-rendered web UI. Do not use for native or GPU-rendered graphics, shaders, games, terminal UIs, or other non-web visual systems. Ignore incidental mentions and traces.
日本語の概要は準備中です。原文の説明を表示しています。
Before removing code that looks redundant, wasteful, or "wrong" based on log observations or code review instinct, grep the test suite for tests whose names describe the exact behavior you're about to remove. A test whose title literally describes the "weird" thing (e.g. "calls play() even when player reports playing", "retries even when first call succeeded", "skips cache even when fresh") is a load-bearing workaround, and the production log you're reacting to is probably the workaround working as designed — not a bug. Use when: (1) Tempted to remove a function call that "looks redundant" based on a production log, (2) About to "simplify" a conditional that seems to always take the same branch, (3) Reviewing code and thinking "why would anyone write this?", (4) A log line shows a state that seems impossible or contradictory (e.g. playing=true but positionMs=0 for seconds), (5) CI surfaces a failing test whose name describes exactly what your fix removed.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Andrej Karpathy-inspired coding-agent guidelines in Codex. Use when writing, reviewing, debugging, or refactoring code to surface assumptions, avoid overengineering, keep edits surgical, and define verifiable success criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Build, calibrate, layer, and validate production Blender materials including bare and coated metal, brushed steel, rust, aged and wet wood planks, stone, concrete, plastic, glass, fabric, water, dirt, moss, and wetness. Use when material identity, UV direction, real-world texture scale, PBR channel handling, roughness response, anisotropy, normal/bump/displacement, transmission, volume absorption, aging, or surface layering determines realism.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze vulnerable code to identify underlying root causes such as violated assumptions, incorrect invariants, missing validation checks, or unsafe component interactions. Use when investigating security vulnerabilities, CVEs, exploit code, or security audit findings. Infers why the vulnerability exists beyond surface symptoms, identifies systemic issues, and explains the chain of failures that enable exploitation.
日本語の概要は準備中です。原文の説明を表示しています。
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
日本語の概要は準備中です。原文の説明を表示しています。
Run an offline ASO audit on canonical App Store metadata under `./Store` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.
日本語の概要は準備中です。原文の説明を表示しています。
Judgment rules for locating the correct boundary of a requested change: staying inert outside it while completing every required site inside it. Use when scope is ambiguous, a diff touches neighboring surfaces, required dependent edits are unclear, or a proposed compatibility layer, migration, fallback, flag, abstraction, or parallel implementation may exceed the request.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect an unfamiliar repository, interpret a broad Markdown user journey at runtime, operate the real product through its supported web, API, CLI, desktop, or mobile surface, and produce an auditable pass, fail, or blocked judgment with screenshots, logs, recordings, and a step timeline when available. Use when asked to run smoke tests, validate an end-to-end user journey, dogfood a product, test a release candidate, or execute a non-deterministic workflow that may include authentication or human checkpoints. Do not use as a substitute for deterministic unit, integration, or scenario tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create truthful, human-centered marketing campaigns for an app or product, including positioning, channel copy, original artwork, editable layouts, README banners, and selective website integration. Use when asked to make launch materials, promotional artwork, social assets, campaign kits, ads, or marketing content from an existing product; to adapt a visual reference without copying it; or to add approved campaign art to product surfaces. Do not invent claims, fake UI, publish, deploy, or replace product proof without explicit evidence and authorization.
日本語の概要は準備中です。原文の説明を表示しています。
Compare evaluated runs in a retort experiment along factor dimensions. Surfaces effects of each factor, aggregates across replicates, and highlights cells that diverge qualitatively — complementing (not replacing) retort's ANOVA analysis.
日本語の概要は準備中です。原文の説明を表示しています。