Edit video and audio with local FFmpeg from natural-language requests: cut, trim, join, resize/reframe (9:16, 1:1), speed change, captions and subtitles (SRT/ASS, animated, karaoke), logos and text overlays, lower-thirds and titles, silence removal, multicam and external-mic sync, loudness normalisation, HDR/Dolby Vision to SDR, LUTs, background music with ducking, platform exports (YouTube, Reels, TikTok, X), compliance checks, scene detection and highlight reels, contact sheets to inspect results, and whole-edit project files. Use this skill whenever the user mentions a video or audio file (mp4, mov, mkv, wav, m4a), footage, a clip, captions, subtitles, a reel or short, YouTube/Instagram/TikTok delivery, LUFS, sync, transcoding, ffmpeg, or asks to make something "60 seconds", "vertical", "louder", "captioned" — even when they do not say "edit". Python 3.9 standard library only, no cloud, no API keys.
日本語の概要は準備中です。原文の説明を表示しています。
kajisho5/ffmpeg-skill☆ 1,9702026年10月15日 更新
Land a change everywhere the same fact is stated — enumerating the full surface inventory (landing copy, docs, machine-readable summaries, changelog badges repeated across every page, sitemap, README, descriptions embedded in code, and untyped frontend consumers of typed responses), generating a surface instead of restating it, drift tests where you cannot generate, never hand-maintaining a copy of a surface another codebase owns, shipping a paired PR when you change a format a different codebase decodes, and keeping overloaded product words apart. Use when adding or renaming a user-facing feature, editing product/marketing copy or docs, renaming a serialized response field, changing a serialization or share-link format, wiring one repo's output into another's checks, or reviewing a PR that touched only one place a fact appears.
日本語の概要は準備中です。原文の説明を表示しています。
kajisho5/ffmpeg-skill☆ 1,9702026年10月15日 更新
Run the CI gate on your machine so it agrees with the runner — deriving the exact command, paths, markers, and env from the workflow file instead of the Makefile, unblocking gate steps that short-circuit and hide the next failure, pinning the linter version CI resolves, building the interpreter/toolchain environment the runner builds, and confirming the run is green instead of explaining a red job away. Use when a check passes locally but fails in CI (or the reverse), when a lint/format job goes red on an untouched file, when setting up a local dev loop for an unfamiliar repo, or before pushing a branch you expect to merge.
日本語の概要は準備中です。原文の説明を表示しています。
kajisho5/ffmpeg-skill☆ 1,9702026年10月15日 更新
Use poster layout planner for other workflows that need structured execution, explicit assumptions, and clear output boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9632026年9月17日 更新
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
日本語の概要は準備中です。原文の説明を表示しています。
composio-community/awesome-claude-plugins☆ 1,9462026年7月26日 更新
Use when evaluating stocks through Duan Yongping's benfen (本分) value investing lens: good business, right price, long hold, understand what you own, and stay within your circle of competence.
日本語の概要は準備中です。原文の説明を表示しています。
questflowai/investorskills☆ 1,9072026年8月23日 更新
ObsPy allows you to easily download earthquake data from various data centers/networks through its client API. This is an overview of available services and a demo of the client API for International Federation of Digital Seismograph Networks (FDSN). Use this if you need to download earthquake research data.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8502026年10月13日 更新
Use when producing a minimally changed repaired 2D layout in JSON from extracted architectural geometry and rule-based clearance constraints.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8502026年10月13日 更新
Use whenever you generate or review a chart, plot, table, or paper figure in this workspace, including work delegated by paper-writing, literature-survey, and experiment skills. Applies the Open Science publication style, enforces readable final-size layout for figures and tables, and rejects generic diagram-tool output as a publication figure. Interactive Plotly/HTML may be used for exploration, but paper delivery requires a static publication-ready export.
日本語の概要は準備中です。原文の説明を表示しています。
ai4s-research/open-science☆ 1,8142026年10月14日 更新
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
日本語の概要は準備中です。原文の説明を表示しています。
Prat011/awesome-llm-skills☆ 1,8012026年7月14日 更新
Add missing test coverage for your local code changes by generating new test files (covers uncommitted and untracked changes, or the latest commit if everything is committed). Use when you want write tests for new logic or increase test coverage.
日本語の概要は準備中です。原文の説明を表示しています。
NeoLabHQ/context-engineering-kit☆ 1,7782026年8月27日 更新
Japanese (and other non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術; Kosawa Ryota (three acts as 起承转合, speed by jumping), Uchida Kenji (beautiful structure, time-axis tricks), Miki Satoshi (small-material notebook, theme emerges later), Sono Sion, Omiya Ellie (dialogue from inner monologue), Kakei Masaya ("if + moreover"), Fukuda Yuichi (character = actor + flaw, audience as tsukkomi), Yokohama Satoko, Takahashi Izumi ("pain"), Yukisada Isao (situation-born originals); plus Arai Haruhiko (IP adaptation, "write what you're ashamed of"). Neighbours; sw-korean-french-screenwriting, ozu-screenplay-style. Use when writing an original Japanese-style script or TV drama, working from small material and fragments, choosing between structure-first and character-first methods, building a Japanese 企画書, designing comedy tsukkomi systems, or when Hollywood models feel wrong for a quiet, daily-life, non-goal-driven story.
jtydhr88/screenwriting-skills☆ 1,6812026年10月3日 更新
微信公众号排版。Use when the user asks to turn an article, Markdown draft, longform post, essay, newsletter, review, or Chinese article into a WeChat Official Account-ready HTML layout with local preview, selectable Claude/OpenAI/Google-inspired styles, and a button to copy rich HTML for pasting into the WeChat editor.
日本語の概要は準備中です。原文の説明を表示しています。
SpaceZephyr/creator-buddy☆ 1,6622026年8月26日 更新
Adversarial visual-layout audit of a Quarto `.qmd` or Beamer `.tex` deck. Flags overflow, font inconsistency, box fatigue, spacing, and alignment issues. Use when user says "visual audit", "check the layout", "does this overflow?", "look for visual issues", "audit the slides", or after reworking a deck's appearance. Does NOT check writing or pedagogy — pair with `/proofread` or `/pedagogy-review`.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6622026年9月28日 更新
Create or revise Chinese social-media covers through the registered Skill-封面 asset system, reusable styles, presenter identities, ratio-specific layouts, and exact replacement prompts. Use only when the user explicitly says“skill-cover”“Skill-封面”“实战风格”, requests the registered style/gesture assets, asks for simultaneous 3:4 and 4:3 registered-layout output, replaces a reference cover's person with the current digital-human frame, or extends this registered cover system. Do not use for a generic“制作封面/生成封面”request; generic cover requests belong to dog-skill.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6472026年9月21日 更新
dontbesilent 商业模式诊断。两种模式:问诊(消解你的问题)和体检(拆解你的商业模式)。 触发方式:/dbs-diagnosis、/问诊、「帮我看看商业模式」「诊断一下我的业务」「我有个商业问题」 Business model diagnosis using dontbesilent's ontological framework. Two modes: consultation (dissolve your question) and checkup (analyze your business model). Trigger: /dbs-diagnosis, "diagnose my business model", "I have a business question"
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6472026年9月21日 更新
Turn a live article URL into a press clip that looks like the real coverage — the publication's own logo, fonts, photos and layout kept intact, the ads and clutter removed, and (for a roundup) just the client's section. Renders to PDF. You inspect each site and tailor the removal; the bundled script carries no site-specific logic.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Self-coaching analysis of your own behavior across meetings — talk-time ratio, filler words, hedging language, monologue length, energy patterns, and (when meetings are tagged via /minutes-tag) what your behavior in winning meetings looks like vs losing ones. Use this whenever the user says "how did I do", "review my last meeting", "mirror", "self-review", "show my patterns", "coach me", "where am I weak", "talk time", "am I improving", "what do I do in meetings I win", "feedback on me", or asks for any kind of personal feedback on their own meeting behavior. This is the rare skill that gives the user a mirror to their own habits — surface it whenever they show curiosity about their own performance, even if they don't use the word "mirror".
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5532026年10月16日 更新
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Write a YouTube video script from a raw idea - hook options off 21 formulas, scored, then the full spoken script with the retention beats marked. Use whenever the user wants a video script, a hook, an opening line, "what should I say", "write my next video", or is about to record and does not have the first fifteen seconds yet.
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,5192026年9月16日 更新
Read a YouTube Studio audience-retention export and find where viewers actually leave, then say what to change. Use for "why do people stop watching", "my retention is bad", a pasted retention chart or CSV, or "fix my pacing".
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,5192026年9月16日 更新
Find what is actually working in the user's niche on YouTube and rank it by how far each video beat its own channel, then name the formula. Use for "what's working right now", "find viral videos in my niche", "why did this blow up", competitor research, or a swipe file.
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,5192026年9月16日 更新
Audit a YouTube channel end to end - packaging, consistency, the first fifteen seconds, and what to fix first. Use for "audit my channel", "why isn't my channel growing", "review my videos", or a pasted channel URL.
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,5192026年9月16日 更新