Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment. Handles state management, animations, testing, and performance optimization for mobile, web, desktop, and embedded platforms. Use PROACTIVELY for Flutter architecture, UI implementation, or cross-platform features.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Scoheart/agentskills☆ 22026年8月4日 更新
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
Scoheart/agentskills☆ 22026年8月4日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus two images you already have, a start frame and an end frame. Animates the motion between them as one video — both frames go into a single Ofox video job, the clip opens on A, closes on B, and the model fills the middle. Use when a user has two stills and wants the in-between animated, e.g. "here is the before and the after, animate the transition", "make a video that starts on this image and ends on that one", "tween these two frames", or "move the object from where it sits in the first picture to where it sits in the second". Do not use when only one image exists (animating a single frame is seedance-ad-creative or seedance-product-video), or when the pair is two states of a user interface (see product-demo).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn a novel/script excerpt into an anime-style storyboard shot using the Ofox image and video APIs. Runs a short creative brief first (how many shots, the aspect ratio before any image exists, which animation look; "Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), generates the character with ofox-image-core — one opening frame for a single shot, a design sheet to confirm plus one opening frame per shot for a sequence — then feeds each frame to ofox-video-core as `--frame-first-image`, so every shot starts on an image of that character rather than on a text description alone. Use when a user asks to turn a story excerpt into an anime video, e.g. "turn this novel excerpt into an anime video", "make an anime-style storyboard clip of this scene", "generate a manga-drama shot with this character", or "turn this chapter into an anime short with the same character in every shot". Do not use for realistic-human dialogue scenes with no anime styling (see seedance-short-drama), silent product/brand shots (see seedance-ad-creative), or plain catalog footage (see seedance-product-video).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a video you already have. Makes an existing clip longer, or replaces its ending. Use when a user wants more of footage they already have, e.g. "extend this 5-second clip to 15", "keep going from where this one ends", "re-shoot the ending from 4 seconds on", or "add another shot onto this". A frame is pulled out of the clip at zero cost and becomes the first frame of a newly generated segment, which is then joined onto the original. Do not use to change what is inside the picture — measured, the API accepts an edit mode field and silently ignores it, so no content-editing route exists here and none returns an error either; for two stills you already have see keyframe-animation, and for a clip from nothing see the seedance-* scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a publicly reachable reference video the user is authorized to use. Use when a user has a rough 3D white-model, clay, wireframe, blockout, previs, or animatic clip and wants a finished visual treatment that preserves its shot order, cut timing, camera framing, spatial layout, and motion directions. Distinguishes that structure-preserving job from a continuation beginning at the reference's final state. Do not use for two still endpoints (keyframe-animation), for appending and locally joining a new ending (video-extend-edit), or when still-image references must be combined with the video in one request — first/last-frame anchors conflict with video references in the shipped core, while mixed image/video references are untested.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/kimi-code-plugin☆ 22026年10月12日 更新
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/kimi-code-plugin☆ 22026年10月12日 更新
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/cursor-plugin☆ 22026年10月12日 更新
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/cursor-plugin☆ 22026年10月12日 更新
Content, animation and effects best practices
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/agent-plugin☆ 22026年9月1日 更新
Remotion Map animation knowledge
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/agent-plugin☆ 22026年9月1日 更新