CockroachDB distributed SQL -- transaction retries, multi-region, online schema changes, follower reads, PostgreSQL compatibility gaps
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CockroachDB distributed SQL -- transaction retries, multi-region, online schema changes, follower reads, PostgreSQL compatibility gaps
日本語の概要は準備中です。原文の説明を表示しています。
Audit technical, on-page, and AI-search SEO for pages, sites, and content. Use when the user asks for `/seo-audit`, `/ai-seo`, SEO review, keyword targeting, heading structure, metadata, internal linking, content gaps, AEO, GEO, LLMO, or competitor SEO comparisons.
日本語の概要は準備中です。原文の説明を表示しています。
Tailor a resume to a job description with ATS keyword optimization, gap analysis, and rewritten bullets — zero fabrication. Use when the user wants /tailor for a single role, /batch for multiple JDs, career pivot reframing, or interview prep questions from a tailored application.
日本語の概要は準備中です。原文の説明を表示しています。
Drain the Pharos Yield Intelligence coverage-audit queue into reviewed source coverage, documented intentional gaps, or watchlisted deferrals. Use monthly after `yield-coverage-audit` runs, after yield coverage drops, or when promoting queue candidates such as `native-exact-pool`, `lending-allowlist`, `source-family-adapter`, or `stale-auto-lending-override`.
日本語の概要は準備中です。原文の説明を表示しています。
Drain the Pharos Dependency Map coverage-audit queues into evidence-refreshed edges, reviewed target dispositions, or documented deferrals. Use monthly after weekly production dependency audits, after dependency coverage drops, or when reviewing adapter gaps, material unlinked slices, symbol leads, duplicate/split groups, or unverifiable published edges.
日本語の概要は準備中です。原文の説明を表示しています。
Draft a short, prioritized questionnaire for a collaborating stablecoin team when public evidence cannot resolve important Pharos data or confidence gaps.
日本語の概要は準備中です。原文の説明を表示しています。
Wire Prisma Next into the project's build system with the right build-tool plugin — Vite today via @prisma-next/vite-plugin-contract-emit (Vite 7 / 8); Next.js / Webpack / esbuild / Rollup / Turbopack are named as gaps rather than fabricated. Always offers the Vite plugin proactively when the project is using Vite. Use for vite plugin, vite-plugin, vite.config.ts, prismaVitePlugin, contract emit on save, HMR, hot reload contract, dev server, Next.js plugin, next plugin, withPrismaNext, webpack plugin, esbuild plugin, rollup plugin, build integration, dev server plugin, vite 7, vite 8.
日本語の概要は準備中です。原文の説明を表示しています。
Hand a Prisma Next question or report off to the team — file a GitHub issue (bug or feature request), or route Q&A / design discussion / direct-team-contact to the Prisma Discord at pris.ly/discord. Use for bug, bug report, file an issue, report a bug, feature request, missing feature, this should be a feature, file this, this is a bug, this is broken, surprising behaviour, this doesn't work, file feedback, send feedback, capability gap, file via prisma-next-feedback, ask the team, talk to the team, talk to the Prisma team, talk to Prisma, Discord, Prisma Discord, Q&A, design feedback, is this the intended way, how should I do X, extension author question, extension author needs help.
日本語の概要は準備中です。原文の説明を表示しています。
Health-check a persistent markdown wiki. Use this when the user wants to find orphan notes, dangling links, missing pages, graph gaps, contradictions to review, or general wiki maintenance opportunities.
日本語の概要は準備中です。原文の説明を表示しています。
Builds a hand-sculpted stop-motion CLAY ad on the Novoads REST API as a STORYBOARD: five to eight beats, each rendered from its own key frame, a storyteller narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's arc (named protagonist, inciting moment, social beat, quiet despair, sculpted clay infographic, discovery, transformation, resolution card), and also recreates a found clay ad by reading the reference video locally with ffmpeg and Whisper. Use for ANY clay or stop-motion ask at ANY length: "claymation ad", "stop-motion ad", "clay ad", "a quick clay ad", "plasticine characters", "make an ad like this clay one", or a reference video with sculpted clay characters in it. There is no one-call tier here, so ffmpeg is required. Not for the smooth 3D animated look (use pixar-ad, which covers every Pixar-style length), talking-head UGC (novoads-api), or a static image ad.
日本語の概要は準備中です。原文の説明を表示しています。
Builds a stylized 3D animated ad on the Novoads REST API as a STORYBOARD: four to six beats, each rendered from its own key frame, narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's beat formulas (anthropomorphized problem character, protagonist reveal, mascot mechanism scene, composited end card). Use for ANY Pixar-style, Disney-style, 3D animated or animated-film-look ad at ANY length: "Pixar style ad", "3D animated ad", "animated movie look", "cute 3D character ad", "a quick animated ad", "15 second animated ad", "30 second animated ad", "storyboard ad", "several scenes", "animated ad with a voice-over", "little mascots", or a product URL or photo for an emotional animated spot. No one-call tier, so ffmpeg is required. Not for stop-motion clay (use claymation-ad), talking-head UGC (novoads-api), video cloning, or static image ads.
日本語の概要は準備中です。原文の説明を表示しています。
Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
日本語の概要は準備中です。原文の説明を表示しています。
Leveraged-prototype dev loop (`pulp loop`) — focus marker plus normal watch/rebuild loop, with AOT analyzer guidance and deferred ar-swap/PR-monitor playbook. Use when porting an existing UI/bundle to Pulp, doing visual/behavioral parity work, or batching upstream framework gap fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Building and shipping a Forge app (Modular, Instrument, MIDI, FX, and the sequencer work to come) as a signed installer somebody else can actually use. Covers the seam between the Forge and Pulp repos, what a green signal does and does not prove, shipping the runtime rather than only the binary, and the wiring gaps that make a finished feature behave like a missing one.
日本語の概要は準備中です。原文の説明を表示しています。
Gate resumption of any multi-day LLM batch-scoring campaign that calls an unpinned model alias (deepseek-chat, gpt-*-latest, gemini-*-preview, any provider alias without a pinned version). Use when: (1) resuming a paused or credit-exhausted scoring run days after its last chunk, (2) topping up credits to finish a campaign, (3) extending a cached scoring pipeline with new items. Prevents silently splicing two model versions or serving revisions into one measure. Verified 2026-07-16: for $0.30 caught a serving-revision drift WITHIN DeepSeek v4-flash (same alias, same family, litigation scores systematically shifted across a 2-day gap) before an $83 resume spend.
日本語の概要は準備中です。原文の説明を表示しています。
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
日本語の概要は準備中です。原文の説明を表示しています。
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.
日本語の概要は準備中です。原文の説明を表示しています。
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
日本語の概要は準備中です。原文の説明を表示しています。
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
日本語の概要は準備中です。原文の説明を表示しています。
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
日本語の概要は準備中です。原文の説明を表示しています。
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
日本語の概要は準備中です。原文の説明を表示しています。