Translate a creative brief, brand system, or reference set into an original, portable visual-direction system for image and video production. Use for art direction, reference analysis without imitation, design tokens, palette and contrast, typography, composition, texture and material, lighting, lens and camera language, motion language, cross-shot continuity, accessibility, production handoff, visual review, and repair; do not use for provider-specific API syntax or model-specific prompt recipes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Direct cinematic shots and coverage for AI-assisted content production. Use when an agent must translate story intent into framing, shot size, lens and perspective, camera position, movement, blocking, screen direction, lighting-aware coverage, continuity, shot specifications, or diagnose why generated or filmed shots do not cut together.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent production workflow for recutting long talking-head, podcast, interview, webinar, panel, lecture, livestream, founder call, or customer-call footage into short clips, highlight reels, trailers, audiograms, captioned vertical videos, and social cutdowns. Use when an agent must ingest source recordings, transcribe and diarize speakers, select quotes without misrepresentation, preserve context, handle consent/rights/disclosures, clean jump cuts and audio, add captions, graphics, lower thirds, b-roll, platform variants, synthetic-media boundaries, review packets, delivery specs, and recut QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 2022026年9月29日 更新
Detects circadian and ultradian rhythms in time-series omics data using CosinorPy cosinor models, MetaCycle (JTK_CYCLE, ARSER), and RAIN non-parametric tests. Fits cosine models to estimate phase and amplitude, tests rhythmicity significance at pre-specified periods. Use when testing for 24-hour or other known-period oscillations in circadian, feeding-fasting, or light-dark cycle experiments. Not for unknown-period discovery (see temporal-genomics/periodicity-detection).
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
Generate beautiful, distinctive HTML/CSS/JS control panels for MATLAB uihtml components. 8 built-in styles (Clean, Material, Cosmic Dark, Neumorphic Dark, Dashboard Light, Midnight Gradient, Minimal Mono, Warm Dark) plus custom aesthetics. Produces production-grade UI with sliders, buttons, toggles, and panels. Use when building visually polished MATLAB app UIs with uihtml.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/agent-skills-playground☆ 1862026年10月10日 更新
Establish the shared environment, source/runtime correspondence, target confirmation and validation evidence for MetaX vLLM upgrades. Use as the common prerequisite of the patch, attention, registry and model upgrade skills, or for an explicitly requested MetaX environment preflight; it does not perform domain-specific adaptations.
日本語の概要は準備中です。原文の説明を表示しています。
MetaX-MACA/vLLM-metax☆ 1832026年10月14日 更新
Generates MLS-ready property listing descriptions with attention-grabbing headlines, feature highlights, neighborhood context, and SEO keywords across multiple buyer-persona styles
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-realestate-claude☆ 1822026年4月30日 更新
Create dark-themed, animated technical diagrams as self-contained HTML+SVG files — flowcharts whose connectors visibly flow, and architecture diagrams where requests travel as light dots through the system (Diagrid/Temporal landing-page style). Use this skill whenever the user asks for a flowchart, workflow, pipeline, process diagram, state machine, system architecture, infrastructure, cloud, microservices, or network topology diagram — and especially when they mention "animated", "flowing", "dynamic", "alive", "GIF-like", or want a diagram for a landing page, README, docs, or product demo. Also use it to convert Mermaid source (a mermaid code block or .mmd file) into an animated diagram — "animate this mermaid", "make this flowchart move". Prefer this over static diagram output whenever the diagram represents anything that moves: requests, events, data, jobs, messages, or control flow.
日本語の概要は準備中です。原文の説明を表示しています。
csthink/dashmotion☆ 1782026年6月16日 更新
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".
日本語の概要は準備中です。原文の説明を表示しています。
AirsupHQ/machine-skill☆ 1672026年10月14日 更新
Explore and manage databases with Drizzle Studio. Use when a user asks to browse database contents visually, inspect tables and data, run ad-hoc queries, manage database records through a GUI, debug database issues, or use a lightweight alternative to pgAdmin or DBeaver. Covers setup with Drizzle ORM, standalone usage, data browsing, filtering, and inline editing.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Elixir is a functional language on the Erlang VM (BEAM) for concurrent, fault-tolerant and distributed systems. Use when someone asks to "write Elixir", "build a Phoenix app", "Phoenix LiveView", "GenServer", "supervision tree", "Ecto schema or changeset", "mix project", or needs lightweight processes, "let it crash" reliability and real-time web UIs.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
You are an expert in Drizzle ORM, the lightweight TypeScript ORM that maps directly to SQL. You help developers write type-safe database queries that look like SQL (not a new query language), generate migrations from schema changes, and deploy to serverless environments with zero overhead — supporting Postgres, MySQL, SQLite, Turso, Neon, PlanetScale, and Cloudflare D1.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Create developer-friendly presentations using Slidev. Build Vue-powered slides with live code execution, syntax highlighting, and diagrams. Use when a user asks to create a presentation, build slides, make a tech talk, create a slide deck, or prepare a developer presentation.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Calculates the WCAG 2.x contrast ratio between two colors, grades it against the AA and AAA thresholds for body text, large text and non-text UI parts, and finds the closest shade that passes. Use when someone asks to "check the contrast", "is this text readable on this background", "does our palette meet WCAG AA", "fix the low-contrast text", "audit the design tokens for accessibility", or brings a failed contrast finding from an audit. Handles hex and rgb() values, alpha, whole palettes, light and dark themes and a CI gate.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Configure CORS for web APIs. Use when a user asks to fix CORS errors, allow cross-origin requests, configure CORS headers, handle preflight requests, or secure API access from different domains.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Automate and script DaVinci Resolve workflows. Use when a user asks to script DaVinci Resolve via Python/Lua API, automate color grading, batch render projects, manage timelines programmatically, automate media import, build render queues, create Fusion compositions via script, automate Fairlight audio processing, manage project databases, build custom tool scripts, or integrate Resolve into production pipelines. Covers the Resolve Scripting API (Python/Lua), Fusion scripting, and workflow automation.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Design and implement high-quality blog post and article page layouts with professional typography, spacing, and visual hierarchy. Use when building blog pages, article templates, technical documentation readers, use-case pages, or long-form content layouts. Covers dark and light themes.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Scripts and configures production rendering in Autodesk 3ds Max with the V-Ray and Corona renderers: output size and files, render elements, denoising, light mix, batch and command-line rendering, and network rendering. Use when a user asks to set up a production render, render several cameras in one batch, render from the command line or on a render farm, add render passes for compositing, or cut render time for archviz and product shots.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新