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「pipeline」の検索結果

3,177 件 ・ 関連度順

概要と使いどころ

Provides PyTorch-native distributed LLM pretraining using torchtitan with 4D parallelism (FSDP2, TP, PP, CP). Use when pretraining Llama 3.1, DeepSeek V3, or custom models at scale from 8 to 512+ GPUs with Float8, torch.compile, and distributed checkpointing.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Use when deploying or managing Kubernetes workloads. Invoke to create deployment manifests, configure pod security policies, set up service accounts, define network isolation rules, debug pod crashes, analyze resource limits, inspect container logs, or right-size workloads. Use for Helm charts, RBAC policies, NetworkPolicies, storage configuration, performance optimization, GitOps pipelines, and multi-cluster management.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月14日 更新

Designs and implements production-grade RAG systems by chunking documents, generating embeddings, configuring vector stores, building hybrid search pipelines, applying reranking, and evaluating retrieval quality. Use when building RAG systems, vector databases, or knowledge-grounded AI applications requiring semantic search, document retrieval, context augmentation, similarity search, or embedding-based indexing.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月14日 更新

Configures monitoring systems, implements structured logging pipelines, creates Prometheus/Grafana dashboards, defines alerting rules, and instruments distributed tracing. Implements Prometheus/Grafana stacks, conducts load testing, performs application profiling, and plans infrastructure capacity. Use when setting up application monitoring, adding observability to services, debugging production issues with logs/metrics/traces, running load tests with k6 or Artillery, profiling CPU/memory bottlenecks, or forecasting capacity needs.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月14日 更新

Writes and debugs Apex code, builds Lightning Web Components, optimizes SOQL queries, implements triggers, batch jobs, platform events, and integrations on the Salesforce platform. Use when developing Salesforce applications, customizing CRM workflows, managing governor limits, bulk processing, or setting up Salesforce DX and CI/CD pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月14日 更新

hf-cli

無料

Hugging Face Hub CLI (`hf`) for downloading, uploading, and managing models, datasets, spaces, buckets, repos, papers, jobs, and more on the Hugging Face Hub. Use when: handling authentication; managing local cache; managing Hugging Face Buckets; running or scheduling jobs on Hugging Face infrastructure; managing Hugging Face repos; discussions and pull requests; browsing models, datasets and spaces; reading, searching, or browsing academic papers; managing collections; querying datasets; configuring spaces; setting up webhooks; or deploying and managing HF Inference Endpoints. Make sure to use this skill whenever the user mentions 'hf', 'huggingface', 'Hugging Face', 'huggingface-cli', or 'hugging face cli', or wants to do anything related to the Hugging Face ecosystem and to AI and ML in general. Also use for cloud storage needs like training checkpoints, data pipelines, or agent traces. Use even if the user doesn't explicitly ask for a CLI command. Replaces the deprecated `huggingface-cli`.

日本語の概要は準備中です。原文の説明を表示しています。

huggingface/skills1.1万2026年10月9日 更新

Build and publish a Gradio demo on Hugging Face Spaces for a user-provided LoRA. Use when someone asks to create, generate, ship, or publish a Space, demo, Gradio app, or playground for a LoRA — including LoRAs for Qwen-Image, Qwen-Image-Edit, LTX-Video, Wan, FLUX, SDXL, or other diffusion base models. Also triggers when someone describes a LoRA they trained or hosts on the Hub and wants to share it. Covers picking the right base pipeline and `diffusers` inference recipe, designing a UI tailored to the LoRA's task and inputs (Union/multi-task control, edit, video, image, etc.), respecting model-card recommendations (trigger words, steps, guidance, LoRA scale, example inputs), and shipping to ZeroGPU hardware as a private Space by default.

日本語の概要は準備中です。原文の説明を表示しています。

huggingface/skills1.1万2026年10月9日 更新

Autonomous audit-to-fix pipeline — find issues, classify, fix, test, commit

日本語の概要は準備中です。原文の説明を表示しています。

open-gsd/gsd-core1.1万2026年10月14日 更新

genoffice

無料

Create, convert, read and edit Office documents locally with GenOffice's command line. Build a new presentation (pptx) from a brief through a checked outline, per-page spec and render pipeline, a new spreadsheet (xlsx) from CSV or JSON data with formulas, a new Word document (docx) from Markdown or HTML, or a PDF; convert between pdf, docx, xlsx, pptx, md, html and csv; read the structure and text of an existing file (including the user's own docx / xlsx / pptx as source material) and apply structured edits to it. Use whenever the user asks for a slide deck, presentation, spreadsheet, workbook, report, Word document or any real Office file, a format conversion, a rewrite of part of an existing document, or wants the result opened in the GenOffice editor. Documents are processed locally; only search, image and media send the query or the referenced file to the provider configured in GenOffice.

日本語の概要は準備中です。原文の説明を表示しています。

genspark-ai/genoffice9,7192026年10月14日 更新

Prepare and execute a Plannotator release — draft release notes with full contributor credit, bump versions across all package files, build in dependency order, and kick off the tag-driven release pipeline. Use this skill whenever the user mentions preparing a release, bumping versions, writing release notes, tagging a release, or publishing. Also trigger when the user says things like "let's ship", "prep a release", "what's changed since last release", or "time to cut a new version".

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/plannotator9,4302026年10月14日 更新

奶油纸 + 锈红 + 蓝图网格 mask + 黑边硬卡片 + pipeline 盒

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1312026年10月13日 更新

Guides Python SDK development in Apache Beam, including environment setup, testing, building, and running pipelines. Use when working with Python code in sdks/python/.

日本語の概要は準備中です。原文の説明を表示しています。

apache/beam8,6842026年10月15日 更新

runners

無料

Guides understanding and working with Apache Beam runners (Direct, Dataflow, Flink, Spark, etc.). Use when configuring pipelines for different execution environments or debugging runner-specific issues.

日本語の概要は準備中です。原文の説明を表示しています。

apache/beam8,6842026年10月15日 更新

Generate new screens from text prompts or images, edit existing screens with prompts and design system tokens, and generate design variants using Stitch MCP. Includes prompt enhancement pipeline, design mappings, professional UI/UX terminology, design tokens and theme system capabilities.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5132026年8月18日 更新

archify

無料

Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,0852026年10月14日 更新

Unified document generation with tool failure detection, domain knowledge fallback, progressive conversion, and Unicode safety

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7562026年8月13日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,7462026年10月15日 更新

vuln-scan

無料

Static source-code vulnerability scan. Reads a target directory (and THREAT_MODEL.md if present), spawns parallel review subagents per focus area, and writes VULN-FINDINGS.json + .md for /triage to consume. Read-only — no building, running, or network. For execution-verified crashes, use vuln-pipeline instead. Use when asked to "scan for vulns", "review this code for security issues", "find bugs in <dir>", or as the step between /threat-model and /triage.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/defending-code-reference-harness7,5822026年8月7日 更新

This skill should be used when the user asks to "triage a vulnerability report", "assess a CVE", "evaluate a bug bounty submission", "decide if a finding is valid", "review a security finding", "dismiss a vulnerability", "should we fix this CVE", "prioritize a vulnerability report", or needs to determine whether an incoming vulnerability report warrants investigation. Applies 7 brocards (rules of thumb) to systematically accept, dismiss, or request more information on vulnerability reports, or needs to filter raw findings from agentic vulnerability discovery pipelines before human review.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5492026年10月15日 更新

Process, quality-control, annotate, and visualize single-cell or single-nucleus RNA-seq datasets across tissues and species. Use when Codex needs to build, adapt, or review a general scRNA-seq QC pipeline; choose dataset-appropriate cell-level filters from QC distributions; run required scDblFinder-based doublet and ambient-RNA filtering; annotate cells with matched references or marker-based fallbacks; or generate global and per-group UMAP visualizations for large scRNA-seq datasets.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4482026年10月8日 更新

Check whether public NGS tools and packages already exist before downloading, installing, or running a sequencing pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4482026年10月8日 更新

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4482026年10月8日 更新

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4482026年10月8日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4482026年10月8日 更新