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「release」の検索結果

1,766 件 ・ 関連度順

概要と使いどころ

Pre-release validation checklist

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Player-facing release notes generation

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Productboard expert for workspace setup, Insight-to-Feature triage, Driver scoring, Releases, Roadmap views, and REST API automation. Use for Productboard administration, prioritization workflows, and programmatic API operations.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9092026年10月7日 更新

Feature flag strategy, lifecycle, and operations. Use when designing a flag taxonomy, planning a gradual rollout, building kill switches, auditing flag debt, defining governance, running progressive delivery, or rolling back via flags.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9092026年10月7日 更新

Detect documentation drift against code changes, score staleness, validate API docs via AST parsing, and audit link integrity. Use when docs fall out of sync with code, preparing releases, running CI doc gates, or auditing doc accuracy.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9092026年10月7日 更新

Edit, validate, debug, publish, and inspect ReachAI Workflow drafts through the Workflow AI Coding REST API. Use when asked to create or modify a workflow graph, add/update/delete nodes or edges, validate GraphSpec, dry-run or debug-run a workflow, inspect trace/run output, check release readiness, publish a validated draft, or work on PAGE_ASSISTANT workflows from Cursor/Codex.

日本語の概要は準備中です。原文の説明を表示しています。

w8123/EnterpriseAgentFramework8992026年10月14日 更新

分析真实项目并生成或修订安全、可验证的 GitHub Actions workflow;当用户要求创建 CI、测试矩阵、构建、Release、部署、缓存、Secrets、OIDC、PR 自动化或排查 workflow 配置时使用

日本語の概要は準備中です。原文の説明を表示しています。

laolaoshiren/claude-code-skills-zh8852026年10月14日 更新

pr-pitch

無料

Build a PR pitch package: core pitch, outlet variations, media list, release. "pitch this story to journalists"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8842026年10月12日 更新

Use when you are a registered relay agent (a spawned worker, or a lead that called register_agent) coordinating with peers in real time over current Agent Relay MCP tools - messaging, channels, threads, reactions, search, inbox, actions, and worker spawn/release. For role selection and orchestrator startup instructions, use https://agentrelay.com/skill and the orchestrating-agent-relay skill.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8832026年10月14日 更新

Turn one sentence of intent into tasteful, produced motion. Given a natural-language request like "make a good-looking animated landing page", "add a delightful like animation", or "make a silky release video", this skill classifies the intent, picks the most suitable recipes from the motion-anything library while honoring MOTION-SPEC.md (timing, easing, and the restraint budget), and produces the output. The universal entry point to motion-anything. Works on web pages, slides, app-showcase pages, and video.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

Generate scaffolds that gradually increase student choice, voice, and ownership within a learning task. Use when students depend heavily on teacher direction and need to develop autonomy.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8562026年8月29日 更新

Build a complete explicit instruction sequence from teacher modelling through guided practice to independent work. Use when teaching new skills, procedures, or concepts through direct instruction.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8562026年8月29日 更新

discrawl

無料

Discord archive: search, sync freshness, DMs, summaries, TUI, repo/release work.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/discrawl8552026年10月14日 更新

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Add Temps error tracking to applications using the Sentry-compatible SDK. Temps exposes a Sentry-compatible DSN that works with the official Sentry SDK for each language/framework — no code changes beyond initialization are required. Use when the user wants to: (1) Add error tracking to any app (React, Next.js, Vue, Svelte, Angular, Node.js, Python, Go, Rust, Ruby, Java, PHP, .NET, React Native, Flutter), (2) Wire up uncaught exception and unhandled promise rejection capture, (3) Configure session replay for errors, (4) Upload source maps for readable stack traces, (5) Report releases and environments, (6) Capture custom errors/messages. Triggers: "add error tracking", "add sentry", "track exceptions", "report errors", "temps error tracking", "wire up error monitoring".

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8402026年10月14日 更新

Design, build, test, and distribute external Temps plugins with TypeScript/Bun; provide development and local-testing guidance for existing Rust plugins. Use for creating a plugin, adding an embedded console UI or deployment-event automation, testing host permissions and AI, installing from GitHub, or submitting a plugin to the public catalog. End-to-end publishing covers TypeScript GitHub-source plugins, not Rust native-package releases or in-process TempsPlugin backend crates.

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8402026年10月14日 更新

Start (or restart) a local Temps control plane built from this checkout, and the web dev server (`bun dev`) in `<checkout>/web`. Invoke when the user says "start temps", "restart temps", "launch the server", "kill and restart temps", or asks to bring the local server up after backend changes. Ports, database and data dir are allocated PER CHECKOUT (a "slot") so several worktrees/branches run side by side without killing each other or corrupting each other's schema — the first checkout you start in claims slot 0 (the familiar `:8080` / `:3000`); every other worktree gets its own slot and its own `temps_s<N>` database. Uses the `fast` cargo profile (release semantics, no debug symbols, parallel codegen) for quick rebuilds. Pass `split` (e.g. "start temps split", "/start-temps split") to launch the two-process proxy/console topology for testing that feature.

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8402026年10月14日 更新