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「build」の検索結果

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概要と使いどころ

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Build a fully automated AI-powered data collection agent for any public source — job boards, prices, news, GitHub, sports, anything. Runs on a schedule, enriches data with a free LLM (Gemini Flash), stores results in Notion/Sheets/Supabase, and learns from user feedback. Runs 100% free on GitHub Actions. Use when the user wants to monitor, collect, or track any public data automatically.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

imagegen

無料

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. Use it proactively when an existing skill could be a ready-made building block, while keeping installation scoped to the current project unless the user explicitly requests a global install.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Clinical Decision Support System (CDSS) development patterns. Drug interaction checking, dose validation, clinical scoring (NEWS2, qSOFA), alert severity classification, and integration into EMR workflows. Use when building clinical decision support — drug interaction checks, dose validation, clinical scoring, or alert severity.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Build incident response timelines and report packs from event logs. Use for detection-to-recovery reporting, phase tracking, and stakeholder-ready incident summaries.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Scaffold MCP server projects and baseline tool contract checks. Use for defining tool schemas, generating starter server layouts, and validating MCP-ready structure.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Scaffold backend API, data models, ORM setup, and endpoint inventory with OpenAPI output.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Build transformer fine-tuning run plans with task settings, hyperparameters, and model-card outputs. Use for repeatable Hugging Face or PyTorch finetuning workflows.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Collect project brief and stack choices, then output canonical project-config.json for downstream web-builder skills.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Build repeatable data-to-Docs pipelines from Sheets and Drive sources. Use for automated status reports, template-based document assembly, and scheduled publishing workflows.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

status

無料

Show a summary of the current project state including git, tests, and build status

日本語の概要は準備中です。原文の説明を表示しています。

babushkai/claude-code-config112026年3月12日 更新

Analyze, design, write, revise, translate, and review empirical or technical research papers through an evidence-bounded dialectical workflow. Use when Codex must develop a research question, integrate reference papers with a user's ideas, build phenomenon-mechanism-conditions reasoning, design methods or experiments, restructure or edit a manuscript, translate Chinese academic text into restrained English, answer reviewers, or run multi-round peer-review convergence without fabricating evidence.

日本語の概要は準備中です。原文の説明を表示しています。

lijinyang439-arch/dialectical-paper-writing112026年8月17日 更新

review

無料

Visual Stack's primary tool. Build a UI wireframe and open it in an interactive review workspace where the user comments directly on the page, turning those comments into the next iteration — or point the same workspace at an app that is already running and review the real thing. Use when the user wants a wireframe, UI mockup, screen design or prototype built; wants to review, annotate, mark up or comment on a page, a design, an existing UI, a running app or a website; wants to iterate on a UI; asks to use Visual Stack; or invokes $vstack:review, /vstack:review, or the older /vstack:wireframe.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月15日 更新

Build an interactive, drag-and-drop user story map so the user can re-slice work across release phases. Use when the user wants a story map, a phased roadmap, release slicing, a backbone/activities journey map, or to decide "which stories go in which phase" and move them around.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月15日 更新

wireframe

無料

Alias for Visual Stack's review tool, which used to be called wireframe. Builds a UI wireframe and opens it in an interactive review workspace, or reviews an app that is already running. Use only when the user invokes /vstack:wireframe or $vstack:wireframe.

日本語の概要は準備中です。原文の説明を表示しています。

Cavalry-Collective/visual-stack112026年10月15日 更新

Create or update project test-case assets and test reports. Use when Codex is asked to generate test cases in Excel, produce a Word/DOCX test report, summarize automated test execution, turn repository tests into a formal testing artifact, or沉淀/复用 a project testing documentation workflow.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新