Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 42026年9月8日 更新
Meta-skill — browse and discover all installed stellar.new skills. Use when a user says "what skills do I have", "show me available skills", "what can I do", "find a skill for X", "which skill should I use", "help me navigate", "what does stellar.new do", or "where do I start". Lists skills by journey phase, surfaces the SKILL_ROUTER trigger phrases, and recommends the next skill given current context.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月19日 更新
Benchmark stellar-build skills to measure quality and the lift from optimization. Use when the user says "bench my skills", "bench-skills", "benchmark skills", "did optimization help", "measure my skills", "stellar-loop bench", or wants to quantify whether /optimize-skills actually improved things. Held-out eval prompts scored by an LLM judge, reproducible with fixed seeds. Fully local.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月19日 更新
Map the competitive landscape for a Stellar project idea. Use when a user says "who are my competitors on Stellar", "competitive analysis Stellar", "what already exists in this space on Stellar", "show me similar Stellar projects", "is anyone else building this on Stellar", or "map the Stellar landscape for X". Queries the 728-project LumenLoop ecosystem database and Electric Capital developer activity to rank competitors by SCF funding history and repo activity.
日本語の概要は準備中です。原文の説明を表示しています。
stellar-zk/stellar-zk☆ 42026年10月19日 更新
Start a new OpenSpec change using the experimental artifact workflow. Use when the user wants to create a new feature, fix, or modification with a structured step-by-step approach.
日本語の概要は準備中です。原文の説明を表示しています。
StrayDragon/oratio☆ 42026年2月10日 更新
Continue working on an OpenSpec change by creating the next artifact. Use when the user wants to progress their change, create the next artifact, or continue their workflow.
日本語の概要は準備中です。原文の説明を表示しています。
StrayDragon/oratio☆ 42026年2月10日 更新
Promote QA → production by opening a PR from peterdrier/Humans:main to nobodies-collective/Humans:main with a properly-qualified commit summary. Use when the user says "PR to production", "promote to prod", "PR from origin to upstream", "prod PR", or any variation of pushing batched fork changes upstream. Always use this skill for the two-remote promotion flow even if the user doesn't say "prod" explicitly.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月20日 更新
Run multiple Reforge-guided section-refactor lanes in parallel, each in its own worktree/branch off origin/main, with a score-blind adversarial review panel gating every commit, one draft PR per section. Use when the user wants to reduce Reforge surface/internal score across several sections at once via architecturally-correct deletions (dead surface, entity-leak removal, cross-section consumers moved onto the public contract) — not by relocation, parameter bags, or accessibility-dodging. Wraps the per-lane process in .codex/skills/humans-refactor. Triggers: 'refactor swarm', 'parallel section refactors', 'run reforge refactor on Users/Tickets/...', 'burn down surface score across sections'. Has an intensity dial (light|standard|deep) and a workflow|solo execution mode to trade token burn against autonomy per unit of output.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月20日 更新
Review, repair and steward the nightly Codex debt-sweep PR (branch codex/daily-debt/<date>). Judges every commit GOOD / REPAIR / REVERT, triages the bot review findings through /fix, lands one round-1 commit, files follow-up issues, then stewards the PR itself with a 3-round ceiling. Run by the 08:00 UTC cloud routine; also '/debt-review', '/debt-review 1789'.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月20日 更新
Two-phase memory hygiene. Phase 1: scan external Claude Code memory (~/.claude/projects/<slug>/memory/) for durable rules to migrate into the repo and entries already duplicated by repo atoms. Phase 2: audit in-repo memory/, CLAUDE.md, docs/architecture/, and docs/sections/ for dead links, duplication, drift, and bloat.
日本語の概要は準備中です。原文の説明を表示しています。
nobodies-collective/Humans☆ 42026年10月20日 更新
Interviews the user section by section to collaboratively produce design documents. Use when creating a design doc, starting feature design, or when the user invokes the design command.
日本語の概要は準備中です。原文の説明を表示しています。
testmex/testmex☆ 42026年7月23日 更新
Progressively activates todo tests one at a time, updates implementation code until each passes (verified via Wallaby), checks off matching design doc progress, then moves to the next—following the design doc as the single source of truth.
日本語の概要は準備中です。原文の説明を表示しています。
testmex/testmex☆ 42026年7月23日 更新
Continues Charted Coding work for a PR by routing to scaffold, red, or green based on design doc progress. Use when resuming work on a PR, continuing TDD after a break, or when the user invokes charted continue with a design doc and PR number.
日本語の概要は準備中です。原文の説明を表示しています。
testmex/testmex☆ 42026年7月23日 更新
Generate Conventional Commits spec git commits (auto-separate by feature)
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月18日 更新
When the user needs marketing ideas, inspiration, or strategies for their SaaS or software product. Also use when the user asks for 'marketing ideas,' 'growth ideas,' 'how to market,' 'marketing strategies,' 'marketing tactics,' 'ways to promote,' or 'ideas to grow.' This skill provides 139 proven marketing approaches organized by category.
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月18日 更新
Extract applicant details from rental application PDFs and generate a side-by-side XLSX for comparing income, employment, and move-in dates.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Compress an image to fit within a specific file size in bytes using quality-first compression.
日本語の概要は準備中です。原文の説明を表示しています。
iterationlayer/skills☆ 42026年6月9日 更新
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Replays a CARLA .log recorded by the recorder — the whole run or a time window, at any speed, following a chosen actor, optionally regenerating sensors and restoring weather. Use when the user asks to "replay the recording", "play back the run", "watch it again in slow motion / at 2x", "follow vehicle N during replay", or "replay onto a different map".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新