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「fal」の検索結果

1,756 件 ・ 関連度順

概要と使いどころ

Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

meshy

無料

Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generalised autonomous optimisation loop — soft RLVR for any artifact a user can measure. Web runtime package: uses memory in this order: connector-backed, project-pack, none. Never assumes subprocess access or unrestricted local files. Use this skill whenever a user wants to iteratively improve an artifact — code, prompts, documents, configs, designs, content — by running structured experiments, evaluating results against a multi-dimensional rubric, and learning from each attempt. Triggers include: "optimise this", "keep improving until it's good", "run experiments on", "autoresearch", "iterate on this overnight", "try different approaches and pick the best", or any request implying repeated evaluate-and-improve cycles.

日本語の概要は準備中です。原文の説明を表示しています。

chrisvoncsefalvay/autostar392026年4月10日 更新

autostar

無料

Generalised autonomous optimisation loop — soft RLVR for any artifact a user can measure. Use this skill whenever a user wants to iteratively improve an artifact — code, prompts, documents, configs, designs, content — by running structured experiments, evaluating results against a multi-dimensional rubric, and learning from each attempt. Triggers include: "optimise this", "keep improving until it's good", "run experiments on", "autoresearch", "iterate on this overnight", "try different approaches and pick the best", or any request implying repeated evaluate-and-improve cycles. Also use when the user wants to improve a system prompt, a data pipeline, a writing style, or any artifact where quality can be decomposed into measurable tracks. For inference optimisation tasks (model latency, throughput, quantization, GPU deployment), a* delegates the low-level tuning to AITune while maintaining quality tracking and learning.

日本語の概要は準備中です。原文の説明を表示しています。

chrisvoncsefalvay/autostar392026年4月10日 更新

Timebox and coordinate a live three-lane iOS launch sprint from audience idea to tested SwiftUI app, landing page, ASO copy, screenshots, promo video, and privacy report. Use for a 50-minute talk, demo rehearsal, fallback drill, or any request to finish a tiny local iOS product under a hard deadline.

日本語の概要は準備中です。原文の説明を表示しています。

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Render a deterministic 15-second vertical promo video from real Simulator screenshots with a three-beat viewer challenge and no Remotion initialization. Use in a twelve-minute parallel launch lane, as a reliable fallback to a richer Claude Design animation, or whenever ffmpeg and ImageMagick are available.

日本語の概要は準備中です。原文の説明を表示しています。

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Build a polished local launch page in twelve minutes from a frozen app brief and design handoff, including a playable micro-demo, responsive copy, privacy proof, and zero remote dependencies. Use for the parallel marketing lane of a live iOS build, a fallback landing page, or a fast product teaser that must run offline.

日本語の概要は準備中です。原文の説明を表示しています。

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Produce a truthful Japanese App Store metadata pack and app-name shortlist in twelve minutes without a multi-agent research round. Use for a live launch sprint, fallback ASO copy, app naming under a hard deadline, or when local product evidence is available but market research is intentionally deferred.

日本語の概要は準備中です。原文の説明を表示しています。

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Contribute to OpenClaw ecosystem projects (OpenClaw, NemoClaw, NanoClaw) through a structured 9-step workflow: target verification, codebase exploration, parallel audit, finding cross-reference, and pull request creation. Emphasizes false positive prevention and project convention adherence.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Statically enforce a privacy/redaction boundary on an artifact tree before publication, the way an AST checker enforces a code contract. Builds a two-tier gate — a shape-based deny-list (regex over identifier shapes) plus a structure-aware tier that parses JSON/HTML/SVG/Markdown/code and asserts sensitive content cannot appear in meaningful positions — with a strict exit-code contract, label-only output that never echoes the patterns themselves, and false-positive narrowing instead of suppressions. Use when gating a public mirror, a disclosure draft, a wire-capture export, or any artifact that must pass a leak check before it ships, and when a plain line-grep is too coarse to trust.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Collect and preserve insect specimens following museum-grade standards including legal compliance, collection methods, humane dispatch, dry pinning, wet preservation, labeling, storage, and curation. Covers permit requirements, protected species regulations, sweep nets, beating trays, pitfall traps, light traps, Malaise traps, aspirators, ethyl acetate killing jars, freezing, pin placement by order, wing spreading, ethanol preservation for soft-bodied specimens, specimen labeling with locality and date, storage with pest management, and database entry. Use when building a reference collection for taxonomic study, preserving voucher specimens for ecological research, preparing specimens for identification by specialists, or curating an existing collection.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Construct well-structured arguments using the hypothesis-argument-example triad. Covers formulating falsifiable hypotheses, building logical arguments (deductive, inductive, analogical, evidential), providing concrete examples, and steelmanning counterarguments. Use when writing or reviewing PR descriptions that propose technical changes, justifying design decisions in ADRs, constructing substantive code review feedback, or building a research argument or technical proposal.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Vue 3 SFC structure, Composition API + <script setup>, file naming, project layout, props/emits/slots typing, defineModel, composables, lifecycle, watchers, UI library detection. Vue 2 fallback notes. Use this skill to: - Structure a new SFC with `<script setup>`, template, scoped styles. - Type props/emits/slots correctly via macros. - Pick `ref` vs `reactive` (prefer `ref`). - Build composables that compose cleanly. - Apply lifecycle hooks correctly. - Detect UI library (Vuetify/Quasar/PrimeVue/Naive UI/Element Plus/shadcn-vue) and mirror its patterns. Do NOT use this skill for: - State management lib choice (see vue-state-management). - Routing (see vue-routing). - Forms (see vue-forms). - Testing (see vue-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Modern C# idioms for any .NET project (C# 10+, .NET 6+): nullable reference types, records, readonly structs, primary constructors, pattern matching, async/await with CancellationToken, IDisposable/IAsyncDisposable, file-scoped namespaces, var usage, naming conventions (PascalCase members, _camelCase fields, I-prefixed interfaces), and class design rules. Apply whenever the project is a .NET 6+ project. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Write self-documenting immutable value types with records and readonly structs. - Handle nullable reference types explicitly to eliminate NullReferenceException at compile time. - Implement async/await correctly with CancellationToken propagation and ConfigureAwait(false) in libraries. - Dispose unmanaged resources correctly via IDisposable / IAsyncDisposable and using statements. - Apply C# pattern matching (switch expressions, property patterns, list patterns) for cleaner branching logic. Do NOT use this skill for: - Framework-specific idioms (ASP.NET Core controllers, minimal APIs, EF Core — those live in aspnet-core-plugin skills). - Build tooling (dotnet CLI, NuGet, csproj) — see csharp-foundation:dotnet-tooling. - Testing patterns — see csharp-foundation:dotnet-testing.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

ORM patterns for NestJS: TypeORM, Prisma, Mongoose. Covers entities, repositories, transactions, migrations, common pitfalls (N+1, cascade deletes, transaction boundaries). Use this skill to: - Detect which ORM the project uses and apply matching patterns. - Define entities/schemas with the right decorators. - Inject repositories or Prisma client correctly. - Run transactions at the service boundary. - Write migrations that round-trip cleanly. Do NOT use this skill for: - Module/DI patterns (see nest-conventions). - Decorator usage broadly (see decorator-patterns). - Non-ORM raw SQL (rare; flag in BLOCKERS if needed).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

React Server Components vs Client Components in Next.js: the boundary discipline, "use client" / "use server" directives, Server Actions, what serializes across the boundary, common pitfalls. Use this skill to: - Decide whether a component should be RSC or Client. - Push the "use client" boundary as deep as possible. - Implement Server Actions correctly (auth, validation, revalidation). - Compose RSC and Client components without breaking the model. - Pass data across the boundary safely. Do NOT use this skill for: - General Next.js conventions (see nextjs-conventions). - Specific data-fetching APIs and caching (see nextjs-data-fetching). - Routing (see nextjs-routing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Extract movement from a statement known to be false. Use when nobody can see past an obvious answer.

日本語の概要は準備中です。原文の説明を表示しています。

saadshahd/moo.md372026年10月14日 更新

Use when diagnosing cache misses with perf, fixing false sharing, choosing AoS or SoA layout, or adding software prefetch. Not for cache theory: use memory-hierarchy-and-caches.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Independently attempt to falsify one Proto UI autonomous-maintenance finding in a fresh non-mutating context. Use after pui-observe produced a candidate finding and route the result directly to remediation or closure when authority is clear.

日本語の概要は準備中です。原文の説明を表示しています。

Proto-UI/Proto-UI362026年10月15日 更新

Translate, complete, and audit Docusaurus localization under docs/i18n for both UI JSON catalogs and documentation Markdown/MDX pages. Use when adding or correcting locales, when a language switcher translates only theme labels while page content stays in the default language, or when verifying that non-default locales do not fall back to source documentation.

日本語の概要は準備中です。原文の説明を表示しています。

TheDragonCode/laravel-feeds362026年10月15日 更新

Design guide + benchmarked pitfalls for building Monte-Carlo / Simulated Annealing refinement layers on top of greedy hex-grid layouts for code visualization (packages/gui/src/store/hexLayout.ts, sandbox/hex-sandbox, future Rust ports). Use when: (1) planning to add MC/SA on top of an existing hex-grid pack, (2) deciding whether a simpler SA would match a hierarchical MC with force-directed + chain drag, (3) budgeting wall-clock for million-node cold-start, (4) debugging "blob turns Swiss-cheese" or "folders stop nucleating" during MC refinement, (5) choosing between folder cohesion and raw Σ-link-length as cost function. Contains four hard-won, quantified lessons and anti-patterns that would take a full day of experiments to rediscover.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Grafema release procedure for publishing new versions to npm. Covers happy path, pitfalls, rfdb binary lifecycle, and rollback. Use when user says "release", "publish", "bump version".

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Continuous self-reflection routine combining Schön (reflection-in-action / reflection-on-action) and Mezirow (content / process / premise) levels, anchored on KAMI values (val-002 глубина, val-007 честность перед собой, принцип 1 правда, принцип 2 нулевая толерантность к бреду). Triggers FIRE DURING THE TURN, not at end. Use when: (1) about to make a 2nd+ patch attempt at the same problem, (2) user pushes back with "стоп / нет / опять / так, ещё раз / не то / пиздёж", (3) noticing self drifting into "I think that..." without evidence, (4) about to report "готово", (5) copying a pattern from one place to another, (6) task took >2× expected time. Embeds scientific method (explicit hypotheses + falsifiability + prediction-first + alternatives) as substrate for premise-level reflection, not as ceremony.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Fix scattered/torn regions in hex-grid simulated annealing layouts that use "competitive flood-fill" (one tile per region per outer iteration). Use when: (1) regions of >20 tiles end up dispersed instead of forming compact blobs, (2) maxDist/sqrt(N) dispersion ratio is 10×+ worse than the ideal compact blob, (3) tiles assigned to one region show up in multiple disconnected fragments across the layout, (4) the visualization has a "trypophobia ring" pattern at the perimeter where some regions spill into a perimeter spiral, (5) an overflow spiral fallback exists in the layout code and frequently kicks in for large regions, (6) bigger regions look worse than smaller ones (small regions stay compact, big ones shred). Root cause: interleaved competitive flood-fill (round-robin one tile at a time across all regions) lets large regions get boxed in by neighbors before they finish growing — the unfilled remainder is dumped into the overflow spiral at the perimeter, far from the seed. Fix: replace with sequential region-by-region BFS — process regions in size-descending order, fully claim each region's N contiguous tiles before moving to the next.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新