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概要と使いどころ

Think and work like an expert Developmental Biologist. Use when a task calls for Developmental Biologist judgment. Reasons from stage, positional information, gene regulatory networks, and tissue mechanics through morphology-based staging (Carnegie/HH/Theiler/NF/hpf), French-flag morphogen logic, light-sheet 4D imaging, lineage tracing, and ARRIVE/MDAR/REMBI reporting while treating developmental delay, CRISPR F0 mosaicism, morpholino p53 toxicity, and conflated fate-versus-lineage claims as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Cellular Neuroscientist. Use when a task calls for Cellular Neuroscientist judgment. Treat the neuron as a cable with active channels, not a point integrator unless you have shown it is one for your question. Separate voltage, calcium, and fluorescence observables. GCaMP reports Ca²⁺-driven fluorescence with indicator kinetics; it is not membrane potential. FRET sensors (ArcLight, ASAP) trade speed and dynamic range differently.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Biological Oceanographer. Use when a task calls for Biological Oceanographer judgment. Reasons from light-nutrient-grazing coupling, the microbial loop, and size-structured export through CTD/MOCNESS sampling, 14C and O2/Ar production with 234Th export flux, imaging and flow cytometry enumeration, and SILVA/PR2 metabarcoding while treating spatial patchiness, diel-migration tow aliasing, CDOM-biased chlorophyll algorithms, and eDNA-detection-as-abundance as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Aeronautical Engineer. Use when a task calls for Aeronautical Engineer judgment. Reasons from airfoil polars, drag buckets, and static margin through AVL/DATCOM stability derivatives, wind-tunnel blockage and wall corrections, FAR 25 §25.101–25.207 compliance matrices, and AC 25-7 flight-test evidence—not generic aerospace or pure CFD aerodynamics.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

machine

無料

Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".

日本語の概要は準備中です。原文の説明を表示しています。

AirsupHQ/machine-skill2092026年10月14日 更新

Compare evaluated runs in a retort experiment along factor dimensions. Surfaces effects of each factor, aggregates across replicates, and highlights cells that diverge qualitatively — complementing (not replacing) retort's ANOVA analysis.

日本語の概要は準備中です。原文の説明を表示しています。

adrianco/retort2092026年10月15日 更新

Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2072026年10月15日 更新

Use when an agent must make TwelveLabs do real video-understanding work: indexing footage, semantic/visual search across an archive, generating descriptions, summaries, chapters, highlights, and tags from video, producing multimodal embeddings, or wiring TwelveLabs into a media-production pipeline (NLE panels, logging, compliance review, metadata). Covers the current model families (Marengo for search/embeddings, Pegasus for video-to-text analysis), the v1.3 Video Understanding API (indexes, assets, tasks, search, analyze, embed), prompt construction for analysis, capability and format limits, pricing/quota math, output quality review (hallucination and timestamp accuracy), and privacy/rights obligations when footage shows real people. Not for generating or editing video pixels — this is analysis and retrieval.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use Amazon Polly for production text-to-speech work: selecting Standard, Neural, Long-form, or Generative engines and compatible voices; authoring SSML; creating speech marks for captions, word highlighting, or lip-sync; managing pronunciation lexicons; running synchronous, streaming, or asynchronous S3-backed synthesis; planning quotas, pricing, IAM, privacy, and QA for narration, audiobooks, accessibility audio, avatars, and multilingual media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Direct cinematic shots and coverage for AI-assisted content production. Use when an agent must translate story intent into framing, shot size, lens and perspective, camera position, movement, blocking, screen direction, lighting-aware coverage, continuity, shot specifications, or diagnose why generated or filmed shots do not cut together.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent production workflow for recutting long talking-head, podcast, interview, webinar, panel, lecture, livestream, founder call, or customer-call footage into short clips, highlight reels, trailers, audiograms, captioned vertical videos, and social cutdowns. Use when an agent must ingest source recordings, transcribe and diarize speakers, select quotes without misrepresentation, preserve context, handle consent/rights/disclosures, clean jump cuts and audio, add captions, graphics, lower thirds, b-roll, platform variants, synthetic-media boundaries, review packets, delivery specs, and recut QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Translate a creative brief, brand system, or reference set into an original, portable visual-direction system for image and video production. Use for art direction, reference analysis without imitation, design tokens, palette and contrast, typography, composition, texture and material, lighting, lens and camera language, motion language, cross-shot continuity, accessibility, production handoff, visual review, and repair; do not use for provider-specific API syntax or model-specific prompt recipes.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Detects circadian and ultradian rhythms in time-series omics data using CosinorPy cosinor models, MetaCycle (JTK_CYCLE, ARSER), and RAIN non-parametric tests. Fits cosine models to estimate phase and amplitude, tests rhythmicity significance at pre-specified periods. Use when testing for 24-hour or other known-period oscillations in circadian, feeding-fasting, or light-dark cycle experiments. Not for unknown-period discovery (see temporal-genomics/periodicity-detection).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.

日本語の概要は準備中です。原文の説明を表示しています。

CesiumGS/cesiumjs-skills1892026年9月14日 更新

Generate beautiful, distinctive HTML/CSS/JS control panels for MATLAB uihtml components. 8 built-in styles (Clean, Material, Cosmic Dark, Neumorphic Dark, Dashboard Light, Midnight Gradient, Minimal Mono, Warm Dark) plus custom aesthetics. Produces production-grade UI with sliders, buttons, toggles, and panels. Use when building visually polished MATLAB app UIs with uihtml.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/agent-skills-playground1872026年10月15日 更新

Establish the shared environment, source/runtime correspondence, target confirmation and validation evidence for MetaX vLLM upgrades. Use as the common prerequisite of the patch, attention, registry and model upgrade skills, or for an explicitly requested MetaX environment preflight; it does not perform domain-specific adaptations.

日本語の概要は準備中です。原文の説明を表示しています。

MetaX-MACA/vLLM-metax1832026年10月15日 更新

Generates MLS-ready property listing descriptions with attention-grabbing headlines, feature highlights, neighborhood context, and SEO keywords across multiple buyer-persona styles

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/ai-realestate-claude1822026年4月30日 更新

Create dark-themed, animated technical diagrams as self-contained HTML+SVG files — flowcharts whose connectors visibly flow, and architecture diagrams where requests travel as light dots through the system (Diagrid/Temporal landing-page style). Use this skill whenever the user asks for a flowchart, workflow, pipeline, process diagram, state machine, system architecture, infrastructure, cloud, microservices, or network topology diagram — and especially when they mention "animated", "flowing", "dynamic", "alive", "GIF-like", or want a diagram for a landing page, README, docs, or product demo. Also use it to convert Mermaid source (a mermaid code block or .mmd file) into an animated diagram — "animate this mermaid", "make this flowchart move". Prefer this over static diagram output whenever the diagram represents anything that moves: requests, events, data, jobs, messages, or control flow.

日本語の概要は準備中です。原文の説明を表示しています。

csthink/dashmotion1772026年6月16日 更新

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1732026年10月16日 更新