Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for a Bevy time trial. Keywords: Bevy, time trial, timer, split, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Triage improvement work and run or resume accepted measured loops in a local project. Architecture, documentation, UX, product study, open research, taste, and one-shot fixes stay direct unless the user explicitly requests repeated measurement with a complete experiment contract.
日本語の概要は準備中です。原文の説明を表示しています。
TheGreenCedar/codex-autoresearch☆ 8342026年10月11日 更新
Diagnose and fix video/image color OBJECTIVELY with the get_image (action:"analyze_color") tool (scopes/stats such as black/white points, contrast, saturation, clipping, cast) instead of eyeballing a contact sheet. Covers the "washed out" signature, why reference color-match (mkl/ColorMatch/ColorMatchAdobe) CAN'T add contrast a flat source lacks, the levels/contrast-stretch fix (core AdjustContrast / CurveEditor), the measure→fix→re-measure loop, the side-by-side sandbox pattern, and where to place the fix in a render graph (after decode, before save). Use when a render looks washed out / flat / dull / over-saturated / color-cast, or when deciding between a color-match and a contrast/levels fix.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8282026年10月15日 更新
FLOW framework integration — evidence-led SEO using the Find → Leverage → Optimize → Win loop. Surfaces stage-specific AI prompts from the FLOW knowledge base (41 prompts, CC BY 4.0). Use when user says "FLOW", "FLOW framework", "seo flow", "evidence-led SEO", "find leverage optimize win", or wants stage-specific SEO prompts.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/codex-seo☆ 8192026年9月12日 更新
When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' or 'partner program.' This skill covers program design, incentive structure, and growth optimization.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月15日 更新
Close the post-launch loop — turn a live app's App Store signals (reviews, analytics, sales, crashes, listing conversion) into a metric-tagged backlog for the next version, AND verify whether last cycle's changes moved the metric they promised to move. Read-only on App Store Connect; every change is surfaced and routed to another command, never auto-applied. Use before planning the next version, on a monthly cadence, or ~1-2 weeks after shipping to check if a change worked.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
Growth skills for indie Apple developers — user acquisition, analytics interpretation, press/media outreach, community building, and indie business operations. Also covers the stage-by-stage store-growth audit and the post-launch store-signals loop. Use when user asks about growing their app, auditing growth levers, understanding metrics, getting press coverage, or running an indie dev business.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8052026年7月24日 更新
5 concrete real-life actions, leverage-scored against open loops with specificity and anti-fluff gates
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7752026年10月15日 更新
Provides guidance for writing, optimizing, and benchmarking Triton kernels for Intel XPU GPUs (Battlemage/Arc Pro B50) using the Xe-Forge optimization framework. Includes an LLM-driven trial-loop workflow (analyze, validate, benchmark, profile, finalize), XPU-specific patterns (tensor descriptors, GRF mode, tile swizzling), KernelBench fused kernels, and Flash Attention.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/kernels☆ 7732026年10月15日 更新
Provides guidance for writing, optimizing, and benchmarking C++ CPU kernels with SIMD intrinsics (AVX2/AVX512) for the Hugging Face kernels ecosystem. Includes a two-phase workflow: Phase 1 correctness (generic → AVX2) and Phase 2 performance exploration (AVX512 with branching trial loop), runtime CPU dispatch, OpenMP threading, and brgemm integration for GEMM-heavy kernels.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/kernels☆ 7732026年10月15日 更新
Build a near-complete company list for any ICP by learning how your real customers label themselves, pulling every industry and keyword they use, judging every single row with a cheap AI model (Jev or gpt-5-nano), and running a Claygent lookalike loop until it runs dry. The method from the SCULPT 2026 talk "Build the perfect company list". Use when a database filter feels too narrow or too noisy, when someone says "find every company like our customers", "our TAM looks too small", or "why is this list full of junk".
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7682026年10月6日 更新
Interactive loop that builds and tunes an AI prompt for evaluating whether a company fits a client's ICP. Run after any list-building skill (disco-like, blitz-list-builder, google-maps-list-builder, prospeo-full-export) to qualify companies before scaling. Iterates batches of 10 companies with user feedback, stops when 2 consecutive rounds have zero corrections, saves the final prompt for reuse. Always uses Claude Code Task sub-agents — never an external API key.
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7682026年10月6日 更新
Reusable approval-loop pattern for fanning out lead personalization across parallel Claude Code Task sub-agents. Shows the user 1 sample personalization, collects feedback, runs 10 more, approves, runs 10 more — stops when 2 consecutive rounds have zero edits, then scales to the full list. ALWAYS uses Claude Code Task tool sub-agents — never an external Anthropic/OpenAI API key. Use when any skill needs per-lead custom variables (situation lines, value lines, CTAs).
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7682026年10月6日 更新
Autonomous cold email campaign launcher. Takes one target company domain, scrapes their website, generates an ICP with Claude, pulls matching leads via Prospeo, enriches emails + company descriptions, personalizes each lead with parallel Claude Code Task sub-agents (A/B/C variants), and uploads as a live Smartlead campaign. Uses local JSON files for state (no database required). Use for automated daily campaign launches after you have an initial `client-profile.yaml` from /icp-onboarding. Triggers on "auto-research", "launch an automated campaign", "daily campaign", "run the research loop".
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7682026年10月6日 更新
The weekly keep/cancel/promote/buy loop for a cold email sending fleet. Decides which domains are burned and should be cancelled, which warmed reserves to promote into campaigns, which capacity to demote, and how many new domains to buy — using measured reply, bounce, age and send-volume floors instead of gut feel. Use when asked "which inboxes should I cancel", "what should I replace this week", "my fleet costs too much", "I'm under my send goal", or as the Friday hygiene routine.
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7682026年10月6日 更新
User-facing entry point for the wp-rocket issue workflow. Invoke directly to start a delivery run from a GitHub issue number, URL, or raw description. Runs inline in your conversation context; spawns specialist agents (ticket-writer, grooming-agent, challenger, backend-agent, frontend-agent, release-agent, lead-reviewer, qa-engineer) as isolated sub-agents; invokes supporting skills (knowledge-graph, dod, docs, issue-workflow) inline. Routes based on structured JSON outputs from each agent, manages loop counters, handles escalations, and maintains a live HTML run log.
日本語の概要は準備中です。原文の説明を表示しています。
wp-media/wp-rocket☆ 7672026年10月16日 更新
Use before claiming work is complete, fixed, or passing — before committing, opening a PR, or handing off. Requires running the verification command in THIS turn and reading its output before any success claim.
日本語の概要は準備中です。原文の説明を表示しています。
Archive228/loopkit☆ 7552026年7月15日 更新