This skill enables GitHub repository documentation exploration using DeepWiki API directly via curl. Use when researching repository structure, understanding library APIs, or asking questions about open-source projects. MCP server not required.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
Analytics engineering with dbt — models, tests, and modular SQL pipelines — use when building or maintaining dbt projects.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 222026年10月10日 更新
Argo CD guidance — GitOps workflows, Application manifests, sync strategies, AppProjects, and multi-cluster ops.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 222026年10月10日 更新
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecture_pattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or testable game code. Triggers on "set up DI", "add dependency injection", "create a service", "wire up dependencies", "make this testable", "decouple these systems", "add a command pattern", "cross-feature communication", or architecture discussions involving testability, decoupling, and service layers. Only activates when ProjectConfig.yaml -> architecture_pattern is "di-first". For simpler projects, use uw-scriptable-object-arch instead.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null reference exception", "test is failing", "unexpected behavior", "something broke", or any debugging task. Four-phase framework (gather evidence, isolate, hypothesize, fix) that ensures understanding before attempting solutions.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when creating, configuring, reviewing, or debugging Vite-based frontend projects, vite.config.ts, env variables, dev server proxy, HMR, plugin ordering, library mode, dependency pre-bundling, bundle splitting, or Vite build performance. Use framework-specific skills for React/Vue component architecture; Chinese triggers include Vite configuration, vite.config, Vite build, Vite performance.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when planning or implementing an intentional migration from JavaScript, jQuery, HTML/CSS, server-rendered templates, MPA legacy frontend code, or older framework code toward a modern frontend stack while preserving behavior. Do not use for routine legacy bug fixes that stay in the old stack; Chinese triggers include legacy projects, technology stack upgrades, jQuery migration.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when creating or reviewing Next.js 14+ App Router projects, file routes, layouts, server/client component boundaries, SSR/SSG/ISR, streaming, metadata, middleware, server actions, or Next-specific data fetching. For generic client React component architecture, apply the project's React conventions separately; Chinese triggers include Next.js, App Router.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when creating or reviewing Nuxt 3 projects, file routes, pages, layouts, SSR/SSG/SPA behavior, Nuxt data fetching, route middleware, plugins, modules, server routes, or Nuxt-specific Vue 3 conventions. For generic Vue component architecture, apply the project's Vue conventions separately; Chinese triggers include Nuxt, Nuxt 3.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Smart code scanner that detects Spring Boot patterns and routes to appropriate skills. Use when editing Java or Kotlin files in Spring Boot projects, working with pom.xml/build.gradle containing spring-boot-starter, or when context suggests Spring Boot development. Detects annotations (@RestController, @Entity, @EnableWebSecurity, @SpringBootTest) to determine relevant skills and provides contextual guidance. Uses progressive automation - auto-invokes for low-risk patterns (web-api, data, DDD), confirms before loading high-risk skills (security, testing, verify).
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Analyze and consolidate Flyway SQL migrations into clean, domain-grouped CREATE TABLE migrations for pre-production projects. Use when consolidating database migrations, refactoring Flyway schemas, simplifying migration history, grouping tables by domain, or when user mentions "consolidate migrations", "merge migrations", "clean up Flyway", "refactor schema", "baseline migrations".
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Verify Spring Boot 4.x projects for correct dependencies, configuration, and migration readiness. Use when analyzing pom.xml, build.gradle, application.yml, discussing Spring Boot project setup, dependency versions, configuration validation, version compatibility, migration to Spring Boot 4, deprecated dependencies, or when user mentions "verify project", "check dependencies", "upgrade Spring Boot", "migration readiness", "Jackson 3", "@MockBean deprecated", or "Spring Security 7".
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Automate semantic versioning releases with CHANGELOG validation, comparison link management, GitHub Actions workflow triggering, and monitoring. Scaffold release infrastructure for new projects. Use when user runs /release command, mentions "release version", "cut a release", "create release", "publish release", "tag release", "release setup", or "scaffold release pipeline".
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Scaffold, validate, and maintain Johnny.Decimal documentation structure for software projects. Use when user mentions "Johnny Decimal", "J.D docs", "docs structure", "organize docs", "documentation layout", "scaffold docs", "docs migration", "generate index", "docs index", "add area", "classify docs", "move doc", editing files in numbered directories (00-*, 10-*, 20-*), or discussing documentation organization.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Coordinate structured thinking and multi-agent parallel execution for complex tasks. Use when tackling multi-step projects, planning parallel work, breaking down complex problems, coordinating specialist tasks, facing architectural decisions, or when user mentions "workflow", "orchestration", "multi-step", "coordinate", "parallel execution", "structured thinking", "break this down", "plan this out", "how should I approach", or needs help planning complex implementations.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Deploy and manage serverless applications on Volcengine veFaaS. Use when the user wants to deploy web apps, manage functions (pull code, upload and deploy), configure environment variables, inspect veFaaS projects, troubleshoot vefaas CLI/auth/framework issues, or work with veFaaS services.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 212026年10月12日 更新
Guidance for creating Tauri v2 projects using official create-tauri-app workflows and minimal run verification.
日本語の概要は準備中です。原文の説明を表示しています。
full-stack-skills/tauri-skills☆ 202026年10月4日 更新
Conventions for writing justfile recipes in Nix-based projects.
日本語の概要は準備中です。原文の説明を表示しています。
juspay/vira☆ 202026年5月15日 更新
Migrate Terraform projects to Pulumi. Use when users need to move infrastructure from Terraform to Pulumi, translate HCL configurations, or convert Terraform modules to Pulumi components.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook. Use this skill when: (1) writing new Rust code or functions, (2) reviewing or refactoring existing Rust code, (3) deciding between borrowing vs cloning or ownership patterns, (4) implementing error handling with Result types, (5) optimizing Rust code for performance, (6) writing tests or documentation for Rust projects.
日本語の概要は準備中です。原文の説明を表示しています。
dirien/yet-another-agent-harness☆ 202026年5月31日 更新
Analyze existing KiCad projects, schematics, PCB layouts, Gerbers, netlists, and PDF reference schematics. Use when files such as .kicad_sch, .kicad_pcb, .kicad_pro, or Gerbers are supplied and the user wants review, debugging, net tracing, ERC/DRC/DFM, schematic-to-PCB comparison, or pre-fabrication checks. Do not use to create a new design from requirements or for standalone sourcing and ordering.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Create, import, analyze, resume, or revise an end-to-end Circuit Weaver electronic design from requirements through validated functional KiCad schematics, placement review, and a truthful manufacturing handoff. Use for new designs and for existing KiCad/PCB/Gerber projects that need durable state. Use kicad for one-off file inspection, bom for standalone sourcing, and design-wizard only when the user explicitly requests the slower questionnaire.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新