Collect, normalize, and structure execution traces from instrumented programs (strace, ltrace) into JSON format for downstream analysis. Use when working with system call traces, library call traces, or execution logs that need to be analyzed for debugging, test case reproduction, or verification. Supports parsing strace/ltrace output, filtering noise, extracting debug information, and preparing traces for bug analysis or reproduction workflows.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Analyze and improve business processes. Trigger with "this process is slow", "how can we improve", "streamline this workflow", "too many steps", "bottleneck", or when the user describes an inefficient process they want to fix.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2522026年2月27日 更新
Use when the user wants an end-to-end AI4S research pipeline — broad direction or specific topic in, full research package out (exploration + literature survey + experiment + paper). Meta-skill that chains the four downstream skills in order. Pure markdown, no Python runtime.
日本語の概要は準備中です。原文の説明を表示しています。
ai4s-research/ai4s-skills☆ 2372026年7月28日 更新
Use for writing, reviewing, debugging, testing, or optimizing Python code that uses PyArrow arrays, schemas, Tables, RecordBatches, RecordBatchReaders, compute kernels, Dataset scans, Parquet, or Arrow IPC and C data interfaces. Trigger on schema drift, null/type semantics, chunking, batch streaming, predicate projection pushdown, conversion, and memory ownership. Do not use for pandas-only transformations, Polars-only expressions, generic SQL, Arrow Flight service design, C++/Rust Arrow, or Parquet work that does not use PyArrow.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
Kaggle-first end-to-end competition workflow for scored submissions. Use when Codex must run Kaggle or competitive ML workflows through scored submission, including code competitions, validation, metrics, policy-safe public notebook/discussion intel, tabular/text/image modeling, tuning, ensembling/stacking, proactive multi-notebook architectures, producer notebooks that train models and export private Kaggle artifact datasets, downstream consumer notebooks, Kaggle GPU offload, kagglehub access, hidden-test debugging, and public score retrieval.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
Build applications that programmatically interact with GitHub Copilot. The SDK wraps the Copilot CLI via JSON-RPC, providing session management, custom tools, hooks, MCP server integration, and streaming across Node.js, Python, Go, and .NET.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
Use when publishing, open-sourcing, exporting, sanitizing, or moving code, agent skills, prompts, templates, fixtures, datasets, workshop assets, or other artifacts from a private repository, vendor/runtime environment, or mixed working directory into a public repository or registry. Builds a provenance inventory, license/security review, explicit allowlist, clean staging package, approval dry run, and fresh public clone/install smoke. Triggers on "open source this", "publish these skills", "make this repo public", "export and sanitize", "подготовь публичный релиз", "выложи скиллы", "опенсорсни", "санитизируй и опубликуй". NOT for ordinary upstream bugfix PRs, vulnerability disclosure, or creating a corp-* department.
日本語の概要は準備中です。原文の説明を表示しています。
serejaris/personal-corp-os☆ 2302026年10月8日 更新
Use when building server-rendered React with Bun, including streaming SSR, hydration, renderToString, or custom SSR without a framework.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Use for Bun file I/O: Bun.file, Bun.write, streams, directories, glob patterns, metadata.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Design and operate bounded multi-agent workflows with task decomposition, dependency graphs, ownership, handoff contracts, shared-state controls, approvals, recovery, and synthesis. Use when a task contains genuinely independent workstreams, specialized roles, parallel research or implementation, reviewer-worker loops, or coordination problems that one agent should not execute sequentially.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2142026年8月10日 更新
Think and work like an expert Fire Protection Engineer. Use when a task calls for Fire Protection Engineer judgment. Reasons from NFPA 13 Hazen-Williams hydraulics (K-factor, remote area, hose stream) and NFPA 101 egress (occupant load, travel distance, capacity factors) through NFPA 92 smoke containment/management, ASET/RSET PBD, and FDS/CFAST/CONTAM/PyroSim modeling while treating breached compartmentation, C-factor/fitting errors, and supply-curve shortfall as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2102026年10月3日 更新
Think and work like an expert Galactic Astronomer. Use when a task calls for Galactic Astronomer judgment. Reasons from distance ladders, dust extinction, and survey selection functions through Gaia DR3 cross-matches, isochrone and Bayesian SFH fitting (PARSEC/MIST, Starfish), and orbit integration in named potentials (McMillan17, MWPotential2015) via galpy, Agama, and Gala, while treating parallax-S/N and RUWE failures, unresolved binaries and fiber collisions, dust-or-crowding overdensities, and spiral-arm-mimicking-streams as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2102026年10月3日 更新
Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use this skill when an agent needs AssemblyAI for speech-to-text or speech-understanding work in media production, including pre-recorded, synchronous short-file, and real-time streaming transcription; speaker diarization or speaker identification; captions and subtitles; timestamps; language detection, code-switching, or transcript translation; audio intelligence such as summaries, chapters, topics, entities, key phrases, sentiment, content moderation, profanity filtering, and PII redaction; webhooks, scaling, rate limits, retention, security, consent, and QA for podcasts, interviews, captions, call recordings, and edit workflows.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Plan and integrate ShengShu Vidu Open Platform video generation with current model/mode selection, reference consistency, pricing, exact approval, async task handling, and safe artifact custody. Use for Vidu API text-to-video, image-to-video, start/end-frame, multi-subject reference, media-reference, or Q2 multi-frame work; do not conflate the API with vidu.com consumer plans or Vidu-S1 streaming digital humans.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Production guidance for international BytePlus Seed Speech text-to-speech. Use for selecting TTS 1.0 versus 2.0, bidirectional or unidirectional streaming, current voices and languages, prompt/prosody controls, subtitle timing validation, billing and concurrency, authorized replicated voices, privacy, error handling, and output QA. Do not use for mainland-China Volcengine Doubao Speech endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Production guidance for mainland-China Volcengine Doubao Speech text-to-speech. Use for TTS 1.0/2.0 selection, V3 bidirectional or unidirectional streaming, asynchronous long-text submit/query jobs, current voices and controls, timestamps and SSML caveats, expiring results, quota/error handling, authorized cloned voices, privacy, and audio QA. Do not use for international BytePlus endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce, direct, integrate, and quality-control ElevenLabs text-to-speech for narration, character performance, multilingual media, long-form voiceover, and streamed or batch AI-content audio. Use when selecting ElevenLabs models or voices; preparing spoken text; controlling pronunciation, pacing, emotion, and code-switching; using TTS APIs; cloning or designing a voice with consent; repairing artifacts; mastering deliverables; or evaluating generated speech. Excludes music, sound-effect generation, conversational-agent design, and general speech recognition except transcription used to verify TTS.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use this skill when producing speech, narration, dubbing, localization, advertising voice, voice-clone previews, or interactive voice with MiniMax speech/audio APIs. It covers MiniMax T2A HTTP, WebSocket streaming, async long-form TTS, Speech 2.8/2.6/02 model selection, system and custom voices, rapid voice cloning, voice design, pronunciation/language/emotion controls, pricing and limits, artifact custody, consent and rights checks, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use Amazon Polly for production text-to-speech work: selecting Standard, Neural, Long-form, or Generative engines and compatible voices; authoring SSML; creating speech marks for captions, word highlighting, or lip-sync; managing pronunciation lexicons; running synchronous, streaming, or asynchronous S3-backed synthesis; planning quotas, pricing, IAM, privacy, and QA for narration, audiobooks, accessibility audio, avatars, and multilingual media.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use Hume Octave for emotionally expressive speech and voice production: text-to-speech, voice design, voice cloning, voice conversion, streaming/realtime TTS, multilingual narration, dialogue continuity, timestamps/lip-sync, safety/rights review, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use Amazon Transcribe for AWS-based speech-to-text production: batch S3 transcription, real-time streaming, captions/subtitles, diarization, channel identification, custom vocabularies, vocabulary filters, language identification, PII/PHI handling, toxicity detection, Call Analytics, Medical, and secure S3/IAM/KMS workflows.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新