Workflow track for tasks that need no TDD — documentation edits, governance count bumps, vendored-skill content updates, configuration tweaks, formatting, typo fixes, dependency bumps where no project code changes. Skips `/scenario` and `/implement` (no failing test to drive) and runs the work directly. `archive`, `memory-sync`, `/grant-commit`, and `/commit` remain mandatory. `verify`, `simplify`, `integrate`, and `document` are conditional — required when the diff hits one of the listed triggers, optional otherwise. `verify` is skipped only when the diff is pure-docs/prose AND `project.json → test.kind` is `behavior` (absent/invalid `test.kind` → `structural` → verify runs). Chore is a stripped-down pipeline, not a bypass; never silently skip a conditional phase whose triggers apply.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Phase 10.6 — sync the project's execution roadmap (project.json → roadmap.path, default docs/roadmap-execution-plan.md) to the just-landed work. Flips the tasks named in workflow.json → roadmap_tasks[] from ⬜ to ✅ and promotes their epic headings ⬜→🟡→✅, preserving the standup parser format contract. On the epic track it appends instead — the epic's heading plus one row per slice — and stamps roadmap_epic back into the epic state. Also hosts the ad-hoc backfill that puts every epic already on disk onto the roadmap. Fail-open: never throws, no-ops when roadmap.path is unset/absent or no task matches, and never blocks a commit. Runs after /archive and before /memory-sync on every committing track.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Cycle-end retrospective converting recurring judgment failures into durable enforcement. Reviews the cycle's friction — repeated user corrections, guard trips, RCA themes, integrate failures — and turns each recurring one into a landmines.md entry, then proposes graduation candidates up the enforcement funnel (landmine → advisory hook → hard gate). Pairs with standup: standup says what shipped and what's next; retrospective says what kept going wrong and how to stop it structurally. Writes only memory entries and a report — graduation proposals are advisory and require the normal seed.md amendment path to become enforcement. Invoke at the end of a release cycle, an epic, or any stretch of work with repeated friction.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Find and evaluate influencers for brand partnerships, verify authenticity, and track collaboration performance across Instagram, Facebook, YouTube, and TikTok.
日本語の概要は準備中です。原文の説明を表示しています。
sinhoneyy/master-skills☆ 142026年9月5日 更新
Rewrite AI-sounding prose so it reads as considered human writing — cut the tells (em-dash pile-ups, "it's not X, it's Y" antitheses, inflated vocabulary, uniform rhythm, empty uplift) while preserving every fact, claim, and the author's own voice. Use when the user says "make this not sound like AI", "de-AI this", "humanize/humanise this", "this reads like ChatGPT", "remove the AI tells", "it sounds robotic/generic", or shares a draft (post, email, essay, docs, cover letter) to sharpen into a more human voice. Ships a stdlib scanner that flags the mechanical tells.
日本語の概要は準備中です。原文の説明を表示しています。
promptmechanic/ai-toolbox☆ 142026年8月4日 更新
Use for first principles thinking, or when the user questions an inherited default: "why do we do it this way?", "is this cost really necessary?", "should we copy what competitors do?". Strips analogies and rebuilds from fundamentals. Skip for convention-following checklists.
日本語の概要は準備中です。原文の説明を表示しています。
ysskrishna/ai-agent-skills☆ 132026年10月8日 更新
Control Philips Hue lights, scenes, rooms via OpenHue CLI.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 132026年8月1日 更新
Write ML papers for NeurIPS/ICML/ICLR: design→submit.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 132026年8月1日 更新
Mint a new YYYY-MM-DD-exact-coding-baseline snapshot under research/workflow-dev/export/. Detects the current best correctness- oriented workflow from research/workflow-dev/workflow-construction.md (or takes an explicit source-workflow argument) and transforms it from a lab workflow into a consumer-ready one on three axes: strips lab-only measurement content, re-enables human-in-the-loop checkpoints, and converts auto-loading config into an explicitly-invoked skill. Supports both promoted EXACT Coding lines: Opus/Hybrid and SOL/Predictive TDD. Exports Claude Code, pi, OpenCode, cursor-agent and, for SOL, Copilot. Trigger when the user says "exact-coding baseline export", "neue exact-coding baseline", "exact-coding-baseline-export", or asks to refresh the baseline snapshot.
日本語の概要は準備中です。原文の説明を表示しています。
marcoemrich/agentic_coding_lab☆ 122026年10月12日 更新
Plan public transit trips in Norway using the Entur API.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Plan complete day trips, walking tours, and multi-stop itineraries with time budgets using Camino AI's journey.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Expert-level medicinal chemistry knowledge. Use when working with drug design, structure-activity relationships, ADMET properties, pharmacophores, lead optimization, target identification, drug metabolism, or pharmaceutical development. Also use when the user mentions 'SAR', 'drug design', 'pharmacophore', 'ADMET', 'lead compound', 'hit to lead', 'drug metabolism', 'bioavailability', 'selectivity', 'binding affinity', 'scaffold hopping', or 'bioisostere'.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community detection, and query/path/explain tools.
日本語の概要は準備中です。原文の説明を表示しています。
phatblat/dotfiles☆ 122026年10月14日 更新
Design relational database schemas (and choose when to go NoSQL) that stay maintainable and fast. Use this skill whenever the user mentions tables, DDL, entities and relationships, normalization (1NF/2NF/3NF), primary and foreign keys, UUID vs bigint IDs, indexes (B-tree, composite, covering, partial), EXPLAIN, constraints (CHECK, UNIQUE, exclusion), transactions and isolation levels, migrations (Alembic, Prisma, Flyway, expand-contract, backfilling), or SQL vs NoSQL (MongoDB, DynamoDB, Cassandra, graph databases). Also trigger for "design the database", "model this domain", "which database should I use", or writing ORM models and migration files for PostgreSQL, MySQL, SQLite, or SQL Server.
日本語の概要は準備中です。原文の説明を表示しています。
svngoku/coding-agents-skills☆ 122026年10月13日 更新
Build, modify, run, test, screenshot, record, and export Godot 4.x games with the gdx CLI. Use when Codex needs to create a new Godot game project, attach to an existing Godot project, generate GDScript, build scenes/resources from JSON specs, edit a running scene through the gdx daemon, capture screenshots, record animation clips, send input, inspect game state, run Godot tests, or produce exports through gdx.
日本語の概要は準備中です。原文の説明を表示しています。
zwx1127/gdx☆ 122026年8月5日 更新
Assess bounded Codex software development requests before choosing direct work or TaskBelay, then prepare confirmed TaskBelay Tasks in new local branches by default, current branches, or dedicated Git worktrees. It may be selected implicitly or explicitly with $taskbelay-codex:taskbelay; the selector never skips assessment. Explicit Task resume and receipt-backed confirmed bootstrap bypass duplicate assessment.
日本語の概要は準備中です。原文の説明を表示しています。
Innocent-children/TaskBelay☆ 122026年10月14日 更新
Install or upgrade the event4u agent-config suite. This marketplace plugin is a bootstrap shim — it ships hooks plus this pointer only; ALL skills, rules, and commands are installed via `npx -y @event4u/agent-config init`. Use when the user asks to install, set up, or upgrade agent-config, or wonders why this plugin contains no other skills.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月11日 更新
Use when writing Eloquent models, relationships, scopes, or queries via Model:: — 'fetch users with their orders'. NOT for PHPStan output, non-Eloquent services, or raw SQL questions.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月14日 更新
Writing/reviewing client-side UI (React/Vue/vanilla) — insecure-render + client-trust gaps AI ships: XSS via innerHTML, client secrets, client-only auth, CORS wildcard, token in localStorage
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月14日 更新
[Skill Management] Use when enhancing, compressing, or expanding prompts, docs, or skills with attention anchoring [INTELLIGENT ROUTING]. Flag: --op={compress|expand|enhance} (default enhance); --op=compress strips token bloat, --op=expand reconstructs compressed text.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
[Code Intelligence] Use when you need to query code relationships and connections using the structural knowledge graph.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
[Debugging] Use when analyzing or optimizing performance bottlenecks: database queries, N+1 fan-out, indexing, API latency, memory/GC, concurrency and pool saturation, algorithmic complexity (O(n²)), network/protocol round trips, frontend rendering and Core Web Vitals, caching, and distributed/resilience paths. Calibration constants and domain laws (latency ladder, Little's Law, utilization knee, CWV thresholds, symptom→cause triage) live in references/performance-knowledge.md.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
Apply the local C++ coding conventions of the EMULATORS framework. Use when Codex adds, edits, reviews, or scaffolds C++ code in this repository, especially new classes, headers, cpp files, CORE/COMMODORE module code, emulator components, registers, chips, memory, sound, IO, commands, or InfoClass-derived objects.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新