Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Manim CE 动画:3Blue1Brown 数学/算法视频。
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloud/octop-harness☆ 912026年10月14日 更新
Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", and whenever they complain about over-engineering, bloat, boilerplate, or unnecessary dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Extract and organize frames from a Bilibili video (bangumi episode, UP upload, or a local file) into scenery shots and per-character image groups, using anime-specific person detection + CCIP character-identity embeddings. Two modes — cluster everyone, or pull out one (or several) named characters via reference folders. Use when the user wants to collect, extract, or organize anime frames/screenshots by character or by scenery from a Bilibili video. Read-only download for personal viewing/analysis; uploads nothing.
日本語の概要は準備中です。原文の説明を表示しています。
Agents365-ai/365-skills☆ 852026年10月14日 更新
Design a motion system for a product — duration tokens, easing curves, and animation principles. Use when asked to "design a motion system", "define duration and easing tokens", or "document animation principles".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Expert guide for reverse-engineering UI/UX interactions from screen-recordings and spatial video, extracting animation spring curves, and generating pixel-perfect Tailwind CSS v4 and Framer Motion code / Panduan ahli rekayasa balik interaksi UI/UX dari rekaman layar dan video spasial, ekstraksi kurva pegas animasi, dan pembuatan kode presisi Tailwind CSS v4 serta Framer Motion.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月15日 更新
Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 742026年10月15日 更新
Disney's animation principles and cinematic technique applied to UI motion. Use when designing transitions, scroll animations or onboarding motion.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 742026年10月15日 更新
Design and analysis of combinational and sequential digital circuits using Boolean algebra, truth tables, K-maps, CMOS gate implementation, flip-flops, registers, counters, and finite state machines. Covers De Morgan's theorems, canonical sum-of-products and product-of-sums forms, minimization techniques, propagation delay, setup and hold times, metastability, synchronous design discipline, and FSM encoding. Use when designing, minimizing, verifying, or debugging any circuit whose signals take only discrete logic values.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Condensed ANIMA on quantum-classical and classical-quantum networks. All skill compositions materialized as s-expressions across the polyglot substrate.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
日本語の概要は準備中です。原文の説明を表示しています。
vurakit/agentup☆ 562026年3月12日 更新
Author low-poly WoW-style 3D characters — mesh, skeleton, and animations — in the WAM text language, compiled to glTF plus multi-view PNG renders. Use when the user wants to create or edit a stylized/low-poly 3D character, creature, or prop with a rig and animations, supplies one or more reference images or views, mentions WAM or .wam files, or asks for "WoW-style" / game-ready models.
日本語の概要は準備中です。原文の説明を表示しています。
elliottdehn/wam☆ 552026年8月23日 更新
Generate product pitch videos for the Erode project from screenshots. Use this skill whenever the user wants to create, update, or regenerate the product demo video, landing page animation, or pitch clip for erode.dev or the GitHub repo. Also trigger when the user mentions "product video", "demo video", "pitch video", "update the video", "regenerate video", or "landing page animation" in the context of Erode.
日本語の概要は準備中です。原文の説明を表示しています。
erode-app/erode☆ 532026年10月8日 更新
古人说唱 Battle:把两个历史上的死对头(曹操 vs 刘备、诸葛亮 vs 司马懿……)做成一条 AI 说唱对决短视频,从选题写词、Suno 做歌、Midjourney 定妆、MiniMax H3 逐句生成对口型镜头,到质检、剪辑、字幕包装、封面和发布文案一条龙。用户说"做一期 A vs B"、"古人说唱 battle"、"历史人物说唱"、"rap battle 视频",或者要改已有一期的歌词、镜头、字幕、封面时使用。Make an AI rap-battle short between two historical rivals, end to end, with MiniMax H3 lip-sync.
日本語の概要は準備中です。原文の説明を表示しています。
10291124jcjc-dotcom/ancient-rap-battle☆ 522026年10月14日 更新
Use apko to build small OCI images from declarative package manifests when supply-chain clarity and minimal contents matter more than a conventional Dockerfile flow.
日本語の概要は準備中です。原文の説明を表示しています。
agentskillexchange/skills☆ 522026年10月14日 更新
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
ncklrs/startup-os-skills☆ 522026年2月27日 更新
File upload endpoints in ASP.NET minimal APIs (.NET 8+)
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/PrompterOne☆ 452026年5月9日 更新
Adds a purposeful animation layer to Stitch-generated components — CSS transitions, Framer Motion (React/Next.js), or Svelte transitions. Always respects prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Coordinates large block execution with market impact minimization, counterparty selection, and crossing network utilization. Use when executing block trades, managing large orders, or minimizing market footprint.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年10月15日 更新
ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 442026年10月7日 更新
ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 442026年10月7日 更新
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 422026年5月22日 更新
Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新