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cccskills

「write」の検索結果

5,600 件 ・ 関連度順

概要と使いどころ

Write a clear pull request description. Use when the user says "write a PR description", "PR template", "pull request description", "how do I describe this change", "commit message for this", "document this change", "open a PR for", or is about to merge code and needs to communicate what changed and why - even if they don't explicitly say "PR description".

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Review and improve marketing copy that already exists - a page, an email, an ad, a post, a deck slide - using a fixed six-pass edit. Produces a marked-up diagnosis, a rewritten version, and a per-pass score so the user can see what changed and why. Use when the user says "review this copy", "improve this", "make this better", "tighten this", "edit this page", "does this copy work", "why is this flat", "punch this up", "proofread", or pastes existing copy and asks for feedback. Also use when copy is on-brand but underperforming. For writing new copy from nothing, see content-writer or landing-page-writer. For diagnosing a page's conversion problem beyond its words, see page-cro. For voice consistency rules, see brand-context.

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

runbook

無料

Write an operational runbook. Use when the user says "write a runbook", "on-call documentation", "how to operate this service", "alert runbook", "troubleshooting guide for ops", "what to do when this alert fires", "operational procedures", or needs to document how to run, troubleshoot, or respond to a service - even if they don't explicitly say "runbook".

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Write a high-performing LinkedIn post in the user's brand voice using Hook-Story-Offer (Russell Brunson) and the Curiosity Gap hook method (George Loewenstein). Every post starts by selecting a named hook formula - specific number + surprising result, contrarian statement, personal confession, direct challenge, or before/after. Use when the user asks for a LinkedIn post, LinkedIn update, LinkedIn content, "post for LinkedIn", thought-leadership post, founder post, or short professional social content. Reads brand voice and ICP from knowledge/ so output sounds like the company, not generic AI. For long-form opinion pieces, see thought-leadership-writer. For the monthly posting plan, see social-calendar. For turning one asset into many posts, see content-repurposer.

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Use when deciding WHERE to point SEO effort, not how to write a page. Triggers: a new site or brand with no rankings and no authority ("cold start", "starting from zero", "nobody knows us"), deciding what to double down on, a page or cluster that ranks but earns nothing, hunting emerging or newly-coined keywords before competitors arrive, "should we build a cluster or one page", "what do we write next", "we get impressions but no clicks", "our traffic plateaued despite publishing", whether to chase a head term at all, or turning any of it into recurring automation. Also use when asked why an SEO effort stalled despite consistent output. NOT for writing an article, keyword expansion mechanics, or auditing a single tactic for penalty risk.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Internal capability, not user-invocable: the orchestrator calls it while running blog-write or blog-rewrite to turn research data into dark-mode compatible inline SVG charts (horizontal bar, grouped bar, donut, line, lollipop, area, radar) for HTML or MDX. Produces accessible markup (role=img, aria-labelledby, unique ids), source attribution and transparent backgrounds. Agents cannot call it.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Establish durable brand and voice context for cross-skill consumption. Generates BRAND.md (audience, positioning, do/don't editorial rules, taboo phrases, competitor differentiation) and VOICE.md (existing persona JSON re-expressed as readable prose), both written to the project root. When present, the blog orchestrator loads these files, fenced as untrusted data, for write, rewrite, brief, outline, calendar, and strategy workflows. Pairs with blog-persona, which manages the structured persona JSON. Use when the user says "blog brand", "create brand context", "BRAND.md", "VOICE.md", "establish editorial brand". Not for learning a voice from existing posts (blog-style) or managing persona JSON (blog-persona).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Query a user's Gemini Notebook (formerly NotebookLM) for source-grounded answers through a logged-in browser session on their Google account. Uses the account's usage limits and writes browser state. Runs only on an explicit request: /blog notebooklm, "ask my Gemini Notebook", "ask my NotebookLM notebook", or "query my notebook library". Also used by blog-write when the user named a notebook for research. Not for generic research or note-taking.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Create and manage writing personas with NNGroup 4-dimension tone framework (Funny-Serious, Formal-Casual, Respectful-Irreverent, Enthusiastic-Matter-of-fact). Personas define readability targets, sentence length distribution, vocabulary tier, contraction frequency, and summary box label. Used by blog-write and blog-rewrite to enforce consistent voice. Use when the user says "create persona", "use persona", "list personas", or wants tone sliders and writing rules saved as structured JSON. Not for measuring style from existing posts (blog-style) or for audience, positioning, and taboo-phrase context files (blog-brand).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Paid Gemini image generation for blog heroes, inline illustrations, and OG cards (direct API by default, optional MCP for edits). Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog image, "generate a blog hero image", "blog illustration", "edit this blog image", "OG image", or when blog-write or blog-rewrite needs a hero. Not for charts (blog-chart) or stock-photo search.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Write and harden reusable agent-loop specification documents for biomechanics, data science, and vailá coding work. Use when the user says `/preto-loop`, asks to write/create/forge/specify/document an agent loop, turn an iterative vailá task into an autonomous loop, make an overnight loop, or design a biomechanics, data-pipeline, markerless-tracking, testing, refactoring, or performance loop. Include external verification, scientific validity, GUI/CLI parity, reproducibility, memory, guardrails, and named terminal states. Do not use merely to repeat a fixed scheduled prompt, execute an existing loop, or create unrelated documents.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月17日 更新

team

無料

Full-pipeline orchestrator. Runs all 7 agents (BA → TechLead → PM → BE Dev → FE Dev → Tester → QA/QC) in sequence by invoking each per-agent skill via the Skill tool. All writes go through the pre_write_validator.py hook for hard enforcement. Use per-agent commands (/team-ba, /team-techlead, etc.) for manual control.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

guidance

無料

Add, edit, or audit guidance docs. Default writes guidance for Claude (.claude/guidance/, Markdown, moflo universal rules). -h writes for human readers (docs/, lighter ruleset). --html emits HTML with a minimal default stylesheet instead of Markdown. -a audits the .claude/guidance/ directory.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo192026年10月17日 更新

Write and maintain end-to-end tests with Playwright. Use when someone asks to "add e2e tests", "test my web app", "set up Playwright", "write browser tests", "test login flow", "visual regression testing", "test across browsers", or "automate UI testing". Covers test setup, page objects, authentication, API mocking, visual comparisons, and CI integration.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月16日 更新

Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g. "generate documentation", "create docs", "write the README", "update the project docs", "document the codebase", "document this project's architecture", "validate the project documentation". This is CODE / project documentation only — it never documents the game design. To render the GAME DESIGN (the GDD: systems, flows, content, economy) for people to read use /unikit-gd-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Record a finding about the configured engine MCP server into .unikit/MCP-RECHECK-NOTES.md — the project's log of what has to be re-checked here. Use right after a call reported success while changing nothing, ate an argument, or validated a broken state, e.g. "write this down", "record this MCP finding", "the server lied — note it", "add a recheck note", "trap this". Takes three forms of input: the finding in one line, a path to a plan file (harvests the "## MCP Findings" table of that plan and nothing else), or nothing at all — then it takes findings already in the session first, and offers to scan the tables of plans touched since the last audit. The table only, never the plan body. Writes in the one allowed genre — a check to perform; never a lifted gate, never a named workaround, never a claim about what the server can or cannot do. Makes zero MCP calls and needs no editor. To replay, retire, or upstream existing notes use /unikit-mcp-audit instead.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

เขียนแทนคนอื่นแบบ ghostwriter มืออาชีพ — voice matching, byline writing, ethical disclosure, scope/billing

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Copywriter AI — headline, ad copy, email sequence ที่ conversion สูง สำหรับตลาดไทย

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新