Drive a live browser on a scraped page: click, fill forms, log in, paginate, infinite-scroll. Use when content requires interaction or a scrape failed or returned incomplete content.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Drive a live browser on a scraped page: click, fill forms, log in, paginate, infinite-scroll. Use when content requires interaction or a scrape failed or returned incomplete content.
日本語の概要は準備中です。原文の説明を表示しています。
First-run onboarding — guides new users through Genesis setup on their first CC session. Configures user profile, essential API keys, Telegram, GitHub backup, and service verification. Triggered automatically while the install is not yet FUNCTIONAL (the setup floor — Claude Code login + an LLM key + an embedding key — is unmet), not merely while ~/.genesis/setup-complete is absent. Re-runnable by asking Genesis to "run setup" or "reconfigure [section]".
日本語の概要は準備中です。原文の説明を表示しています。
Prepares and controls software releases with risk classification, CI quality gates, artifact provenance, feature flags, staged rollout, measurable promotion and rollback thresholds, post-deploy verification, and cleanup. Use for deployment pipelines, launch readiness, canaries, production rollout, release automation, or rollback planning. Not for merely merging a completed development branch or proving one local change.
日本語の概要は準備中です。原文の説明を表示しています。
Designs product and site search for end users. Use when choosing search engines, indexing, reindexing, relevance tuning, facets, autocomplete, merchandising, or search analytics.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, execute, investigate, and report HitKeep quality gates through hk. Use while iterating, before calling contributor work complete, when choosing change-aware versus PR-parity versus exhaustive validation, when CI parity matters, or when investigating a failed or asynchronous gate.
日本語の概要は準備中です。原文の説明を表示しています。
Ship completed work: verify locally, commit related changes, push, create or update the PR, watch CI/reviews, and fix until merge-ready or escalated. Use for "ship it", "create PR", "handoff", or finished code needing delivery.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
日本語の概要は準備中です。原文の説明を表示しています。
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
日本語の概要は準備中です。原文の説明を表示しています。
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
日本語の概要は準備中です。原文の説明を表示しています。
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
日本語の概要は準備中です。原文の説明を表示しています。
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
日本語の概要は準備中です。原文の説明を表示しています。
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
日本語の概要は準備中です。原文の説明を表示しています。
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
日本語の概要は準備中です。原文の説明を表示しています。
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
日本語の概要は準備中です。原文の説明を表示しています。
Keep coding work complete, readable, and proportionate to the task. Use when planning, implementing, debugging, testing, reviewing, or maintaining code, including bounded changes in larger repositories. Avoid unnecessary design and verification overhead. Does not apply to non-code conversation or writing.
日本語の概要は準備中です。原文の説明を表示しています。
Create new Claude Code Skills with proper YAML frontmatter, progressive disclosure structure, and complete directory organization. Use when you need to build custom skills for specific workflows, generate skill templates, or understand the Claude Skills specification.
日本語の概要は準備中です。原文の説明を表示しています。
Running autonomous loops for nexus-autoloop. Generates script sets from goals, designs operation contracts, audits live loops, and recovers state — runners that complete reliably.
日本語の概要は準備中です。原文の説明を表示しています。
Manage Apple Reminders on macOS via remindctl — list, add, edit, complete, delete to-dos that sync to iPhone/iPad. Trigger on "reminder", "Reminders app", "提醒我" with phone sync, or adding personal todos with due dates. macOS only. Skip when the user wants agent-internal alerts (use memory_store or external scheduling) or calendar events.
日本語の概要は準備中です。原文の説明を表示しています。