本文へ移動
cccskills

「drive」の検索結果

3,495 件 ・ 関連度順

概要と使いどころ

Expert data scientist for advanced analytics, machine learning, and statistical modeling. Handles complex data analysis, predictive modeling, and business intelligence. Use PROACTIVELY for data analysis tasks, ML modeling, statistical analysis, and data-driven insights.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Elite content marketing strategist specializing in AI-powered content creation, omnichannel distribution, SEO optimization, and data-driven performance marketing. Masters modern content tools, social media automation, and conversion optimization with 2024/2025 best practices. Use PROACTIVELY for comprehensive content marketing.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Master Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Expert backend architect specializing in scalable API design, microservices architecture, and distributed systems. Masters REST/GraphQL/gRPC APIs, event-driven architectures, service mesh patterns, and modern backend frameworks. Handles service boundary definition, inter-service communication, resilience patterns, and observability. Use PROACTIVELY when creating new backend services or APIs.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Master modern business analysis with AI-powered analytics, real-time dashboards, and data-driven insights. Build comprehensive KPI frameworks, predictive models, and strategic recommendations. Use PROACTIVELY for business intelligence or strategic analysis.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system designs and code changes for architectural integrity, scalability, and maintainability. Use PROACTIVELY for architectural decisions.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7652026年10月15日 更新

Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6792026年10月2日 更新

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6702026年10月3日 更新

Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6702026年10月3日 更新

Organic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps with the middle-act machinery the beat sheets lack (ghost, fake-ally opponent, plan, opponent's drive, ally's attack, fake defeat, three revelation-and-decision pairs, audience revelation, visit to death, moral decision), four-corner opposition, the moral-argument chain with the hero-opponent power-balance rule, scene weave with structure-step tags and storyline numbers, and the accordion rule (never fewer than seven steps). Kept side by side with the Field/Snyder page maps. Use when the middle act sags into unconnected episodes, when the premise works but the story feels mechanical, when one antagonist cannot carry the theme, when the theme stays stated instead of acted, or when a BS2 board needs an organic second pass.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6702026年10月3日 更新

tdd

無料

AI DevKit · Test-driven development — write a failing test before writing production code. Use when implementing new functionality, adding behavior, or fixing bugs during active development.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6472026年10月15日 更新

小红书图文/泛内容标题公式工具。从 75 个验证过的爆款公式中,帮你挑对的、用对的、理解为什么用这个。 不用于视频成片标题、视频洗稿标题、两段式抖音标题、成片目录 视频标题.md 写入;这些场景使用 ra-video-title。 触发方式:/dbs-xhs-title、/小红书标题、「帮我起个小红书标题」「小红书标题公式」 Xiaohongshu article/general title formula tool. Pick the right formula from 75 proven templates. For finished video titles or two-part benchmark-driven titles, use ra-video-title instead. Trigger: /dbs-xhs-title, "xiaohongshu title", "RED title formula"

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6452026年9月21日 更新

Use when the user types /hep-storm, mentions @Hephaestus storm, or asks to force-robustly drive a loop-worthy goal (apps, sites, agents, automations, debugging, multi-step research, data/report generation) to a verified finish. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs a verifier-first loop that does not stall, run away, or claim false success. Trivial questions are answered directly, not stormed.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Use when the user types /agentlas-storm, /agentlas storm, /hep-storm, or says @Hephaestus storm <goal> to drive a goal through the force-robust Stormbreaker loop with real Agentlas specialists.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Use when the user types /hep-storm or /agentlas-storm, says @Hephaestus storm <goal>, or asks to drive a goal to verified completion through a force-robust Stormbreaker loop. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs each work packet as a verifier-first hardened loop that does not stall, run away, or claim false success. Use it for loop-worthy work — apps, sites, agents, automations, debugging, multi-step research, data/report generation. Trivial questions are answered directly, not stormed.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Prepare azd-based Azure projects for deployment: generates azure.yaml, infrastructure (Bicep/Terraform), and Dockerfiles for the Azure Developer CLI (azd) workflow. USE ONLY when the user explicitly wants to use azd as the deployment tool, or the project already has an azure.yaml file. DO NOT USE FOR: non-azd deployments, Python App Service code-only deploys (use python-appservice-deploy), or cross-cloud migration (use azure-cloud-migrate). WHEN: prepare app for azd, create azure.yaml, set up azd infrastructure, modernize app for Azure with azd, deploy with azd, function app, timer trigger, service bus trigger, event-driven function, managed identity, generate Bicep, generate Terraform, create and deploy to Azure.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5712026年10月15日 更新

Assess and improve the reliability posture of PaaS Applications (Azure Functions and Azure App Service). Scans deployed resources for zone redundancy, ZRS storage, health probes, and multi-region failover. Presents a feature-pivoted checklist, then drives staged remediation (CLI or IaC patches) end-to-end with user confirmation. WHEN: "assess reliability", "check reliability", "zone redundant", "multi-region failover", "high availability", "disaster recovery", "single points of failure", "reliability posture", "resiliency".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5712026年10月15日 更新

Guides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Performs systematic root cause analysis to identify the true source of bugs, errors, and unexpected behavior through structured investigation phases — not just treating symptoms. Use when a user reports a bug, crash, error, or broken behavior and needs to debug, troubleshoot, or investigate why something is not working; especially for complex or intermittent issues across multiple components. Applies the Five Whys method, hypothesis-driven testing, stack trace analysis, git blame/log evidence gathering, and causal chain documentation to isolate and confirm root causes before applying any fix.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5532026年6月2日 更新

Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新