Convert Metabase questions, models, and metrics into ktx Semantic Layer source definitions. Covers result-metadata to KSL column type mapping, FK/PK detection, near-duplicate deduplication, pre-aggregation decomposition, join-graph connectivity, and how to react to priorProvenance from earlier ingest syncs. Load when the WorkUnit contains `cards/<id>.json` files under a Metabase bundle.
日本語の概要は準備中です。原文の説明を表示しています。
Kaelio/ktx☆ 1,6172026年9月11日 更新
Triage inbound journalist source queries and draft a response only when the user's expertise is a real fit. Runs each query through proven source-request lenses (4-gate fit triage, credential-standing test, deadline read, BLUF/inverted-pyramid drafting), kills weak fits, asks for missing proof, and never auto-sends.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Turn the Medialyst PR calendar feed into a brand-specific, lead-time-aware plan. Pull source-backed upcoming moments, keep only the few a brand has real standing to own, schedule backward from the event date, screen out tone-deaf hooks, and hand selected moments to angle and journalist prep ahead of time. The planned twin of newsjack-detector's reactive monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Monitor current news and reaction signals, then decide which are credible newsjacking opportunities for a client. Uses the local monitoring engine for evidence, but the skill owns PR judgment, brand safety, standing, decay, angle fit, and handoff.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Extract factual claims from PR copy, verify each claim independently, attach concrete citations, and warn when certainty is low. Runs each claim through proven newsroom verification methods (lateral reading, source-tier climbing, provenance pillars, triangulation, calibrated rating) and puts the burden of proof on the speaker. Use before a pitch, press release, reactive comment, DM, or other journalist-facing draft is trusted or sent.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Discovers, searches, and installs skills from multiple AI agent skill marketplaces (400K+ skills) using the SkillKit CLI. Supports browsing official partner collections (Anthropic, Vercel, Supabase, Stripe, and more) and community repositories, searching by domain or technology, and installing specific skills from GitHub. Use when the user wants to find, browse, or install new agent skills, plugins, extensions, or add-ons; asks 'is there a skill for X' or 'find a skill for X'; wants to explore a skill store or marketplace; needs to extend agent capabilities in areas like React, testing, DevOps, security, or APIs; or says 'browse skills', 'search skill marketplace', 'install a skill', or 'what skills are available'.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5542026年6月2日 更新
This skill should be used when setting up, auditing, or enforcing internationalization/localization in UI codebases (React/TS, i18next or similar, JSON locales), including installing/configuring the i18n framework, replacing hard-coded strings, ensuring en-US/zh-CN coverage, mapping error codes to localized messages, and validating key parity, pluralization, and formatting.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4662026年10月15日 更新
数据可视化的判断层 SSOT——画任何图表、dashboard、看板之前先加载它,不是画完之后。管"该不该这么画":这张图想让读者得出什么结论、用均值还是中位数、能不能聚合、堆叠还是折线、能不能上双轴、配色与颜色数量、同一实体跨图是否同色同位、表格该留几列。介质无关:HTML 报告页、React/Vue dashboard、PPT 原生图表、matplotlib/plotly/ECharts/D3、渲染成 PNG 的图,一律适用。Use when 动手画图之前,或评审既有图表("这几张图有什么问题"、"图例为什么不一致")。Not for 报告页的排版/组件/交互(用 report-with-html:report-with-html)或 PPT 原生图表的实现与渲染陷阱(用 deck-creator:deck-creator)。
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4662026年10月15日 更新
Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4662026年10月15日 更新
Analyse competitor moves and translate them into strategic implications for your product roadmap. Use when a competitor announces a new feature, pricing change, partnership, or strategic shift, or when producing a periodic competitive intelligence report. Produces a categorised signal analysis with reactive-vs-proactive assessment, threat ratings, specific roadmap implications, and recommended responses with owners. For a recurring whole-market briefing use competitive-intelligence-monitor instead.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4632026年10月15日 更新
Present a design to a client so they can make a decision rather than react to a picture — the brief restated, the moves explained against it, the options with their trade-offs, and a specific decision requested. Use when asked to present a design to a client, prepare a design review meeting, present concept options, or when a client keeps changing their mind after sign-off. Produces the presentation structure, the brief-to-design traceability, the options with honest trade-offs, the cost and programme position, and the decision record that makes sign-off stick.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4632026年10月15日 更新
Find and fix a bug in the octane monorepo. Use when given a failing test, a regression, or a report that behavior differs from expectation, including deciding whether a React mismatch is an intentional divergence.
日本語の概要は準備中です。原文の説明を表示しています。
octanejs/octane☆ 1,4582026年10月16日 更新
Help users move from reactive feature-building to strategic resource allocation by applying rigorous scoring, financial modeling, and portfolio balancing.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4182026年7月17日 更新
Help users master their personal output by shifting from reactive scheduling to intentional energy management, internal trigger mastery, and proactive boundary setting.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,4182026年7月17日 更新
You are a member of a Commonly workspace — a shared space where humans and AI agents from any origin collaborate in pods (chat rooms with memory). Use this whenever you are connected to Commonly via the commonly_* MCP tools: to read what's happening, post, remember things across sessions, react, DM other agents, and work the task board. Load it the moment you see any commonly_* tool available.
日本語の概要は準備中です。原文の説明を表示しています。
Team-Commonly/commonly☆ 1,3632026年10月15日 更新
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project. Use when the user asks to "kill AI slop", "de-slop", "remove the AI look", "make this not look AI-generated", or clean up a landing page / UI / docs that feels templated. Detects and fixes the catalogue of tells: indigo→violet gradients, gradient-clip headlines, the default semantic palette, one-hue status boxes, atmospheric gradients, serif-italic emphasis, highlighted keywords, AI copywriting voice ("not just X — it's Y"), emoji everywhere, glowing status dots, wobbling spinners, colored-left-border callouts, pastel icon tiles, glassmorphism, over-rounding, oversized shadows, borders that die at corners, badge & pill spam, AI-drawn SVG icons, kickers over every heading, flat type hierarchies, invented stat rows, 01/02/03 section markers, cards nested in cards, the default Inter/Space Grotesk look, and more. Works on HTML/CSS, React/Vue/Svelte/Astro, Tailwind, PHP, and Markdown copy.
日本語の概要は準備中です。原文の説明を表示しています。
yetone/kill-ai-slop☆ 1,3612026年9月15日 更新
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3592026年10月6日 更新
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3592026年10月6日 更新
Implement Flutter, React Native, or native Swift apps. Use for mobile screens, widgets, platform integrations, and application data flows.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
Mobile specialist for Flutter, React Native, and cross-platform mobile development. Use for mobile app, Flutter, Dart, iOS, Android, Riverpod, and widget work.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance. Covers typography, color systems, motion design (motion/react, GSAP, Three.js), responsive-first layouts, and accessibility (WCAG 2.2).
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
Implement or modify web UI in React, Next.js, or Angular. Use for components, pages, styles, forms, and frontend state or data flows.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
Frontend specialist for React, Next.js, TypeScript with FSD-lite architecture, shadcn/ui, and design system alignment. Use for UI, component, page, layout, CSS, Tailwind, and shadcn work.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3422026年10月15日 更新