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「ship」の検索結果

2,857 件 ・ 関連度順

概要と使いどころ

Prove that the file you are about to send, publish, or hand off IS the thing you mean — before it leaves your hands. Rebuild from source, check integrity, diff the derived artifact against its source, and require the recipient to echo what they received. Use before sending a paper/PDF for review, shipping a release or replication package, handing files to a coauthor or collaborator, uploading anything to an external reviewer or model, or publishing. Prevents an entire review/QA cycle from being spent on defects that exist only in the artifact, not in the work.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

deploy

無料

Render Quarto `.qmd` slides to HTML and sync to `docs/` for GitHub Pages. Use when user says "deploy", "publish the slides", "ship to pages", "push the lecture live", "render and publish", or after Quarto edits that need to go public. NOT for local Quarto render only — use `quarto render` directly for that.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

Multi-agent comprehensive slide review (visual + pedagogy + proofreading, plus TikZ / parity / substance conditionally). Use when user says "full review", "excellence pass", "comprehensive check", "review everything", "pre-release review", "slide excellence", or before teaching / shipping a deck. Fanout wrapper — for a single lens, use `/visual-audit`, `/pedagogy-review`, or `/proofread` directly.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

level-up

無料

Use when someone asks to level up their AIOS, close an audit gap, find what to automate next, or improve one workflow. Walks the 3Ms from choosing the constraint to shipping one useful artifact or verified repair.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/AIS-OS1,6362026年9月7日 更新

Map dbt `schema.yml` / `properties.yml` models and sources into ktx semantic-layer overlays and column notes. Covers `sources:` vs `models:`, column `data_tests` (not_null, unique, accepted_values, relationships), and how bundle-time writes complement manifest backfill from git sync. Load when the WorkUnit's `skillNames` includes `dbt_ingest` or when raw files are dbt YAML under `models/` / `sources/`.

日本語の概要は準備中です。原文の説明を表示しています。

Kaelio/ktx1,6162026年9月11日 更新

Use when adding Memory Events, Memory Tickets, memory-map.json, vault-references.json, PM Soul memory ownership, or Memory Curator routing to an agent repo.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5842026年10月15日 更新

Execute Azure deployments for ALREADY-PREPARED applications that have existing .azure/deployment-plan.md and infrastructure files. DO NOT use this skill when the user asks to CREATE a new application — use azure-prepare instead. This skill runs azd up, azd deploy, terraform apply, and az deployment commands with built-in error recovery. Requires .azure/deployment-plan.md from azure-prepare and validated status from azure-validate. WHEN: "run azd up", "run azd deploy", "execute deployment", "push to production", "push to cloud", "go live", "ship it", "bicep deploy", "terraform apply", "publish to Azure", "launch on Azure". DO NOT USE WHEN: "create and deploy", "build and deploy", "create a new app", "set up infrastructure", "create and deploy to Azure using Terraform" — use azure-prepare for these.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5712026年10月15日 更新

Assess whether source code is ready to deploy to Azure — the check BEFORE infrastructure work. Evaluates build health, app completeness, dependencies and local services, stack compatibility, and deployment feasibility. Answers questions about what your app needs before it can be deployed — frameworks, dependencies, and configuration. Checks whether dependencies are compatible and identifies deployment blockers and unsupported frameworks. WHEN: "evaluate my repo", "is my app ready to deploy", "what does my app need to deploy", "what do I need before deploying", "does my app need", "can I ship this to Azure", "scan my repo for issues", "is this app deployable", "check if my app is ready for Azure", "do I need a Dockerfile", "what's blocking my deployment", "are there any blockers", "are my dependencies compatible", "does Azure support my framework", "what needs to change before deploying", "check my app configuration".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5712026年10月15日 更新

Decide which single journalist at one publication to approach first with a pitch. Fit-checks each candidate through journalist-fit-check, then ranks the survivors on the comparative signals that separate colleagues at the same masthead (topic ownership, format match, staff vs. contributor, publishing cadence, recent story types, source-type match), and returns one first pick with tailoring notes plus a held fallback order.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Fast non-interactive briefing before any meeting — auto-detects your next calendar event, pulls relationship history, surfaces open commitments, and produces a one-page brief in under 30 seconds. Use this whenever the user says "brief me", "give me a quick brief", "what's coming up", "background on my next call", "who am I meeting next", "brief me on Sarah", "I have a call in 10 min", "quick rundown", or right before walking into a meeting. Different from /minutes-prep — brief is the fast hook-fireable version that doesn't ask questions and doesn't set goals. Use brief when speed matters; use prep when the user wants to think hard about goals first.

日本語の概要は準備中です。原文の説明を表示しています。

silverstein/minutes1,5502026年10月15日 更新

Interactive meeting preparation — builds a relationship brief and talking points before a call. Use when the user says "prep me for my call with", "I'm meeting with X", "prepare me for", "what should I bring up with", "meeting prep", "get ready for my call", or wants to review history with someone before a meeting.

日本語の概要は準備中です。原文の説明を表示しています。

silverstein/minutes1,5502026年10月15日 更新

Policy-safe relationship rankings, commitments, aliases, person profiles, and topic research. Always use Minutes' bounded native CLI surfaces; never build or read a durable graph cache.

日本語の概要は準備中です。原文の説明を表示しています。

silverstein/minutes1,5502026年10月15日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

game-jam

無料

Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Create a qualitative risk register and mitigation plan using a Probability x Impact matrix. Use when a project needs structured risk identification, scoring, ownership, and response planning.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

Architecture diagram authoring for cloud infrastructure and declared data catalogs. Use when rendering Azure IaC or DS_CATALOG_V1 relationships as caller-selected ASCII or Mermaid diagrams.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

Create and validate HVE Core agents, prompts, instructions, and skills with current frontmatter, package membership, delegation, tracking, documentation, and validation conventions. Use when authoring a GitHub Copilot customization artifact in this repository.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

release

無料

Cut a brooks-lint release: set the version in package.json, propagate it across all four plugin manifests and every version-bearing text file (README badges, docs site metadata), write the CHANGELOG entry, validate, then commit, push, tag, and publish the GitHub release. Triggers when the maintainer asks to "release", "cut a release", "ship a new version", or "bump and publish" brooks-lint. Do NOT trigger for: propagating an already-decided version without releasing (use `npm run bump` directly), CHANGELOG edits alone, or questions about the release process that don't ask to perform it.

日本語の概要は準備中です。原文の説明を表示しています。

hyhmrright/brooks-lint1,5272026年10月12日 更新

scope

無料

Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next. Seeds WHAT to build; /architect designs, /develop builds.

日本語の概要は準備中です。原文の説明を表示しています。

jsmastery-pro/skills1,4882026年8月10日 更新

Builds and ships iOS/macOS apps with XcodeGen, SwiftUI and SPM: Xcode build fixes, device deployment, Apple Developer signing/notarization, CI/CD pipelines. Use for XcodeGen project.yml setup, "Library not loaded @rpath" crashes, code-signing errors (Error -25294, adhoc fallback), or Electron notarization failures. Not for TCC permission dialogs (use macos-permissions) or disk cleanup (use macos-cleaner).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新