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cccskills

「drive」の検索結果

3,495 件 ・ 関連度順

概要と使いどころ

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Decision-driven HVE-Core installer with multiple clone-based and extension install methods, environment detection, and selective component installation

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

PowerPoint slide deck generation and management using python-pptx with YAML-driven content and styling

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

Maintenance orchestrator for the brooks-lint plugin itself. Runs a sequential subagent pipeline — author → eval → QA → trigger-audit → release — to add or edit a skill, refresh the eval suite, keep the four manifests + all README translations + CHANGELOG + AGENTS/GEMINI in sync, audit trigger boundaries, and cut releases. Drives the five agents in .claude/agents/ (skill-author, eval-curator, consistency-qa, trigger-boundary-auditor, release-manager). Triggers when the maintainer asks to work ON brooks-lint itself: "add a new skill", "edit the brooks-debt guide", "update the eval suite", "fix the trigger descriptions", "make this change and validate it", "release brooks-lint", "bump and publish", and follow-ups: "re-run", "re-validate", "update that skill", "redo the audit", "do the X part again". Do NOT trigger for: USING the brooks-lint analysis skills on some target codebase (that's brooks-review / brooks-audit / brooks-debt / brooks-test / brooks-health / brooks-sweep); generic questions about brooks-lint that don't ask to change it; or maintenance of a different plugin.

日本語の概要は準備中です。原文の説明を表示しています。

hyhmrright/brooks-lint1,5272026年10月12日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,5132026年10月14日 更新

Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving B-roll, captions, subtle music, and synchronized sound effects. Use for short-form editing; use edit-video for long-form videos and cut-silences for pause removal alone.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,5132026年10月14日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving B-roll, captions, subtle music, and synchronized sound effects. Use for short-form editing; use edit-video for long-form videos and cut-silences for pause removal alone.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Attribute GPU time in one sglang-omni stage to specific lines of `sglang_omni/` python source. Drives the `llm-torch-profiler-analysis` backend with a mapping/formal trace pair plus steady-state gates, and carries the rules for reading its three tables on an omni stage. Use when a stage is slower than expected and the question is which python code is the bottleneck, not which kernel is hot.

日本語の概要は準備中です。原文の説明を表示しています。

sgl-project/sglang-omni1,5062026年10月15日 更新

check

無料

Confirm a change before merge. `/check verify` drives the real app to prove behavior against the spec (every acceptance criterion met, every surface built). `/check review` runs a senior code review on a fresh model, one that did not write the code. Verify after /develop, review before a PR. Writes to docs/reviews/, never edits code.

日本語の概要は準備中です。原文の説明を表示しています。

jsmastery-pro/skills1,4882026年8月10日 更新

optimize

無料

Drive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.

日本語の概要は準備中です。原文の説明を表示しています。

evo-hq/evo1,4722026年10月5日 更新

Converts a PDF into one self-contained, readable HTML file that preserves images, tables, charts and reading order — optionally translating it into another language while keeping every figure. Uses structured extraction (PyMuPDF), font-size-driven layout, compressed base64-inlined images (a single portable file), and mandatory headless-Chrome visual verification. Use whenever someone wants to READ a PDF as a web page or clean document, turn a PDF into HTML, or translate a PDF into another language while keeping its images/tables/charts intact — e.g. "PDF 转 HTML", "把这个 PDF 转成中文网页版", "make this report readable", "translate this PDF but don't lose the charts", "I just want to read this PDF on my phone". Distinct from doc-to-markdown (plain Markdown text) and pdf-creator (Markdown→PDF) — this one produces a styled, image-faithful HTML reading experience.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Routes any Feishu/Lark/Doubao operation through the version-matched lark-cli domain guide embedded in the installed CLI, then executes and verifies the task. Use for 飞书/Lark/Doubao docs, drive, sheets, Base, wiki, minutes, meetings, calendar, IM, mail, tasks, approval, apps, auth/scope, resource URLs or tokens, and lark-cli troubleshooting. This is the single Lark entry point; use ima-copilot instead for Tencent IMA.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

kimi-use

無料

Two scopes: (1) drives Kimi.app via computer-use for Work/Agent data-plugin queries (天眼查、同花顺 iFinD、SEC、IMF etc.) and Chat's built-in 深度研究 report; (2) kimi-cu macOS desktop-automation playbook — AX set_value / keyboard / click channel selection, foregrounding, AX-tree recovery, form & dialog recipes. Use for "用 Kimi 查" / "操作 Kimi 客户端" / "Kimi 插件" / "Kimi 深度研究" / driving any macOS desktop app (Electron/webview/native) via kimi-cu. Not for kimi.com browser automation (use kimi-webbridge) or direct iFinD API access.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Investigate and resolve Cloudflare configuration issues using API-driven evidence gathering. Use when troubleshooting ERR_TOO_MANY_REDIRECTS, SSL errors, DNS issues, or any Cloudflare-related problems. Focus on systematic investigation using Cloudflare API to examine actual configuration rather than making assumptions.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Write a one-page CV for management consulting, investment banking or private equity, in the dense format those screeners expect: education first, quantified bullets, leadership and interests that show drive. Use when asked to write my consulting CV, banking resume, PE CV, make my CV for McKinsey, BCG, Bain, Goldman or a boutique bank, or fit my experience on one page for finance. Produces the one-page CV, a bullet-by-bullet strength check, and the three lines a screener will read first.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

Turn a folder of accumulated documents into one decision-ready brief — the skim-map pass over the pile, the extraction against the brief's actual questions, the conflict reconciliation when documents disagree, and the provenance trail back to sources. Use when asked read all this and tell me what matters, synthesize this folder for the new lead, turn these 20 docs into a brief, or what does all this material actually say. Produces the pile map, the question-driven extraction, the reconciled brief with per-claim sources, and the didn't-read honesty ledger.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

Run the pre-flight checklist before an agent drives a browser — the untrusted-web-content threat (every page is attacker-controllable), the credential and session-cookie exposure, the action-confirmation gates for purchases and posts, and the sandboxing that limits the damage. Use when asked let my agent browse safely, is it safe to give the agent computer/browser use, guardrails before the agent uses my browser, or review my browser agent's setup. Produces the sandbox decision, the content-injection defenses, the action gates, and the credential-isolation rules.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4582026年10月14日 更新

1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites). Evidence-driven pipeline - mirror-first forensics, line-number-traceable reverse engineering of minified bundles, verbatim porting, quantitative verification gates. Use when user asks to "复刻网站", "重建网站", "1:1 rebuild", "clone this site", or provides a URL of a creative/award site to reproduce.

日本語の概要は準備中です。原文の説明を表示しています。

boyang-hu/website-rebuild-skill1,4442026年10月12日 更新