Drain acc's deliberation queue — open/waiting brain_frames checkpointed by headless runs — via acc_act(runtime="continue").
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Drain acc's deliberation queue — open/waiting brain_frames checkpointed by headless runs — via acc_act(runtime="continue").
日本語の概要は準備中です。原文の説明を表示しています。
Autonomous DevSecOps & FinOps Guardrails. Orchestrates Gemini 3 Flash to audit Linux Kernel patches, Terraform cost drifts, and K8s compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Automatically organizes invoices and receipts for tax preparation by reading messy files, extracting key information, renaming them consistently, and sorting them into logical folders. Turns hours of manual bookkeeping into minutes of automated organization.
日本語の概要は準備中です。原文の説明を表示しています。
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch. NOT for a sequel or prequel (use series-continuity), or for finding the idea before a project exists (use premise-workshop).
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry `choices`. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "write a query letter", "query", "querying", "pitch", "blurb", "back cover copy", "jacket copy", "comp titles", "comparable titles", "synopsis for agents", "submit to agents", "submission tracker", "self-publishing description", "retailer description", "ready to query", "submission readiness check", "submit a short story", "magazine submission", "short-fiction markets", "simultaneous submission", "reprint rights", "order a short story collection", or wants to prepare and track a finished manuscript's submission to agents, publishers, magazines, anthologies, or retailers. NOT for pitching a series of several books (use series-continuity), or self-publishing production, metadata, or book rights deals (use publishing). The blurb, retailer description, and the rights a short-fiction market buys, such as reprint rights, stay here.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for the craft of scene outcomes or chapter hooks, which this skill only plans in the outline (use scene-craft), or a pacing check as a revision pass (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks about "pantsing", "discovery write", "write without an outline", "discovery draft", "write into the dark", "story kernel", "reconcile a chapter", "dead end", "drafting sprint", "writing cadence", or wants to draft a story by discovery with retrospective bible reconciliation. NOT for outline-first drafting, or mysteries and other clue-dependent genres where setup must come before payoff (use chapter-writing), or a reverse outline of an existing linear draft, a subplot cut, or another revision pass on existing chapters (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
Use the Crabbox wrapper for OpenClaw remote validation across Linux, macOS, Windows, and WSL2, including delegated Blacksmith Testbox proof. Report the actual provider and id.
日本語の概要は準備中です。原文の説明を表示しています。
OI-3 spike harness — heavy consumer, ADVERSARIAL arm. Worst-case early-exit test: the mid-workflow Skill call has no continuation guardrail and the guidance skill ends with a final-sounding anchor. Use only when explicitly invoked by the spike harness with a TRIAL_ID and data path.
日本語の概要は準備中です。原文の説明を表示しています。
Design short cinematic encounters that move from calm observation to an impossible close appearance, a readable startle response, and a restrained truce gesture for MiniMax H3 or Seedance 2.0. Use when a user wants fantasy-versus-technology contrast, cockpit or window eyelines, pursuit compressed into 4–15 seconds, non-lethal escalation, identity-reference continuity, or a tense scene that resolves through performance instead of injury or dialogue exposition.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 世界换材|主体不断线穿过环境突变 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 多人商品一致性|常驻参考板与角色接力实证 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 织物光影职员表|连续载体、球形压痕与字幕接力 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续拉远尺度揭危|小型载体、扩张暗区与临界停留 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续目标防御|固定核心、双角色接力与威胁环升级 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 屏中蒙太奇|外层连续内屏切换 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 情绪压力曲线|压抑、峰值、遮挡与残余 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续闯关赴约|湿身残留、障碍升级与终点重逢 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 连续载具升级|滑行、冲浪、生物接力到高空释放 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。