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「md」の検索結果

4,820 件 ・ 関連度順

概要と使いどころ

astro

無料

Astro Web Framework workflow skill. Use this skill when the user needs Build content-focused websites with Astro — zero JS by default, islands architecture, multi-framework components, and Markdown/MDX support and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1622026年7月8日 更新

检查发布版本号是否在三处保持一致(conf/conf.go、CHANGELOG.md、README.md)。在准备发布新版本时使用。

日本語の概要は準備中です。原文の説明を表示しています。

qiniu/go-sdk1582026年9月20日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

Builds and revises a complete skill DIRECTORY — SKILL.md, scripts, references, assets — and packages it. Use for "create a skill for X", "turn this into a skill", "update/improve this skill", "why doesn't my skill trigger", "review this SKILL.md", "package this skill", or when a repeated procedure should become a reusable artifact. Enforces the structure that makes skills work — a concrete procedure rather than a goal statement, an explicit applicability boundary, failure modes with their signals, a runtime verification step, and a description checked against the existing catalogue for confusability. For choosing whether the instruction should be a skill at all rather than project instructions or a prompt, use crafting-instructions. For writing quality inside the prose, use writing-instructions.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月15日 更新

featuring

無料

Generate hierarchical _FEATURES.md files that describe what a codebase DOES from a user/consumer perspective, anchored to source symbols via tree-sitting. Supports large complex codebases through feature-driven decomposition into sub-feature files. Uses a multi-pass synthesis: orientation → detail → overview rewrite. Use when someone says "what does this do", "document features", "feature inventory", "_FEATURES.md", or needs to understand a codebase's purpose before modifying it. Complements tree-sitting (structural) with semantic (why/what-for) layer.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月15日 更新

Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.

日本語の概要は準備中です。原文の説明を表示しています。

egma-ai/egma1442026年9月30日 更新

anydesign

無料

Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

xs-skill-creator

無料日本語概要

スキルの作成・改善を行うスキル。既存スキルの分析から抽出したパターンとテンプレートで統一感のあるスキルを効率的に作成。スキルを作りたい、新しいスキルを追加したい、スキルを改善したい、SKILL.mdを書きたい場合に使用。

karaage0703/ai-assistant-workspace1372026年9月23日 更新

backlog

無料

EXPERIMENTAL. Use when working the project-wide out-of-scope backlog at paad/code-reviews/backlog.md and paad/security/backlog.md — cleaning it of entries that are already fixed or gone, or picking the next entry and fixing it end-to-end. Not for producing backlog entries — that is /agentic-review — and not for reviewing a branch diff.

日本語の概要は準備中です。原文の説明を表示しています。

Ovid/paad1342026年10月15日 更新

backlog

無料

EXPERIMENTAL. Use when working the project-wide out-of-scope backlog at .reviews/code/backlog.md and .reviews/security/backlog.md — cleaning it of entries that are already fixed or gone, or picking the next entry and fixing it end-to-end. Not for producing backlog entries — that is the agentic-review skill — and not for reviewing a branch diff.

日本語の概要は準備中です。原文の説明を表示しています。

Ovid/paad1342026年10月15日 更新

Generate Product Requirements Documents from `idea.md` and `validate.md` files. Use when asked to create or update a PRD. Don't use for TAD, sprint tasks, or raw idea validation.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Generate or update docs to match the code, citing each claim to path:line and asking on ambiguity; runbook docs also get a check-only validation script. Don't use for API-reference autogen (JSDoc/Sphinx), landing pages, or CLAUDE.md/AGENTS.md.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Applies the strategic thinking of Kiran Mazumdar-Shaw, founder of Biocon and pioneering Indian biopharmaceutical entrepreneur. Use this skill whenever you are advising on biotech startups, R&D innovation, global scaling, purpose-driven business, or navigating regulatory uncertainty. Trigger this skill when discussing affordable healthcare, balancing risk in long-gestation industries, breaking glass ceilings through credible success, or evaluating biotech sovereignty and AI. Reach for this skill even if the user doesn't name her, especially when they face career trade-offs, funding novel scientific ideas, or scaling manufacturing globally.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1292026年8月19日 更新

npmjs

無料

npm package maintenance and lifecycle management for monorepo extensions. Covers health audits, dependency sync, version bumping, changelog updates, pre-publish checks, coordinated publishing, and post-publish verification. **Triggers — use this skill when:** - User asks to "publish", "release", or "version bump" extensions/packages - User says "audit packages", "check package health", "dependency sync" - User asks to "update changelogs", "prepare release", "pre-publish check" - User mentions "npm publish", "version management", "package lifecycle" - User wants to "sync dependencies" or "align versions" across packages - User asks "what needs publishing" or "which packages changed" **Covers:** Monorepo with multiple npm packages under `extensions/`. Each package has its own package.json, CHANGELOG.md, README.md, and version. Packages are scoped (e.g. `@e9n/pi-*`) and published individually.

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

Generates a Claude Code configuration tailored to a specific project. Use whenever the user wants to prime a project, set up claude for a repo, bootstrap claude config, or re-prime/refresh an already-primed project (for example after `/prime-sync` pulled new starter content). Triggers on 'prime', 'prime this project', 'optimus-prime', 're-prime', 'refresh claude config', 'regenerate CLAUDE.md', 'set up claude for this repo'. Deeply analyzes the real codebase and builds project-specific skills, rules, and CLAUDE.md — not generic boilerplate. For ongoing config health checks and proposal review, use `self-evolve` instead.

日本語の概要は準備中です。原文の説明を表示しています。

avibebuilder/claude-prime1192026年5月17日 更新

Design well-structured agent loops with best-practice coaching and cross-model review gates before you run them. Use when the user wants to design, build, or set up an agent loop, iterative agent workflow, self-review loop, LLM-as-judge loop, multi-model council, reviewer/judge gate, or goal-driven looping process. Guides goal refinement, typed verification criteria, reviewer/judge selection, privacy boundaries, termination guards, and observability, then emits a RUN_IN_SESSION.md handoff prompt plus portable loop.yaml, loop.resolved.json, LOOP.md, and run-loop.py.

日本語の概要は準備中です。原文の説明を表示しています。

fabricioctelles/skills1092026年10月14日 更新

anydesign

無料

Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月15日 更新

Owns instruction files: AGENTS.md, CLAUDE.md, personal and repo rules. Use when writing, pruning, auditing them, sharing rules across Claude and Codex, or fixing ignored rules.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

ux-design

無料

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

gauge

無料

Auditing SKILL.md normalization and compliance: scans the 21-item checklist, classifies violations, produces fix snippets. Use when auditing SKILL.md compliance or ecosystem health.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills932026年10月15日 更新

update-agent-docs

無料日本語概要

リポジトリの規約が変更されたときにCLAUDE.md・スキル・docs/agentを更新する

atsushi-green/ds-ai-coding-skills912026年10月4日 更新

Auto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.

日本語の概要は準備中です。原文の説明を表示しています。

buildomator/buildomator902026年10月14日 更新

bmad-ux

無料

Capture the user's UX vision in two documents: DESIGN.md for how the product looks and EXPERIENCE.md for how it behaves. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"

日本語の概要は準備中です。原文の説明を表示しています。

alvin-reyes/better-agentic-ide902026年10月14日 更新

Generate Mermaid diagrams (.mmd) and export to PNG/SVG/PDF using mmdc CLI or Kroki API. USE THIS SKILL when user mentions diagram, flowchart, sequence diagram, class diagram, ER diagram, state machine, architecture, visualize, git graph, 画图, 架构图, 流程图, 时序图, 类图, ER图, 甘特图, 状态机. PROACTIVELY USE when explaining ANY system with 3+ components, API flows, authentication sequences, class hierarchies, database schemas, or state machines. Supports 17+ diagram types with fully automatic layout.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/365-skills852026年10月14日 更新