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概要と使いどころ

Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.5万2026年10月16日 更新

Required before calling image_generate. Create and edit images from a prompt — generate an image, make a picture / logo / illustration / icon / banner / poster / thumbnail / hero image / mockup / product shot / social graphic, or edit / restyle / combine existing images from reference images. Uses OpenAI gpt-image-2 through the Hive image service, billed to the user's Hive credits like an LLM call (no API key needed). Teaches the exact call shape, the quality/cost tradeoff (quality="low" is the default and cheapest), reference-image editing, how to show the result to the user with attach_file, and the failure modes (out of credits, model unavailable, moderation).

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Required before any hive-browser CLI command. The browser is driven from the terminal by running `hive-browser <command> ... --json` via terminal_exec — not via MCP tools. Teaches the browser lifecycle rules (the bridge attaches to the USER'S running Chrome — never kill or launch browser processes; timeouts are transport issues, not crashes), the screenshot + coordinate workflow (hive-browser interact with a fractional coordinate) that reaches shadow-DOM inputs selectors can't see, the viewport-fraction coordinate rule (not pixels), rich-text editor quirks ("send button stays disabled" failures), and CSP gotchas. Covers Chrome via CDP through the GCU Beeline extension.

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Run the Omnigent server as a Docker compose stack (server + Postgres) on any Docker host — your laptop, a VPS, EC2 by hand, or as the base layer of any container-platform deploy. Invoke when the user wants to build the image, bring up the compose stack, debug the stack on a host they already have, or extend the stack for a new platform.

日本語の概要は準備中です。原文の説明を表示しています。

omnigent-ai/omnigent1.1万2026年10月16日 更新

genoffice

無料

Create, convert, read and edit Office documents locally with GenOffice's command line. Build a new presentation (pptx) from a brief through a checked outline, per-page spec and render pipeline, a new spreadsheet (xlsx) from CSV or JSON data with formulas, a new Word document (docx) from Markdown or HTML, or a PDF; convert between pdf, docx, xlsx, pptx, md, html and csv; read the structure and text of an existing file (including the user's own docx / xlsx / pptx as source material) and apply structured edits to it. Use whenever the user asks for a slide deck, presentation, spreadsheet, workbook, report, Word document or any real Office file, a format conversion, a rewrite of part of an existing document, or wants the result opened in the GenOffice editor. Documents are processed locally; only search, image and media send the query or the referenced file to the provider configured in GenOffice.

日本語の概要は準備中です。原文の説明を表示しています。

genspark-ai/genoffice9,8422026年10月15日 更新

Add regression test cases to the Bifrost provider harness (the Postman collection run via `make run-provider-harness-test`) based on a merged PR or a GitHub issue. Fetches the PR/issue, traces the affected wire path in the codebase, checks existing harness coverage, designs cases following harness conventions, inserts them into tests/e2e/api/collections/provider-harness.json without reformatting the file, and validates via the augment and filter scripts. Invoked with /harness-test-writer <PR# | issue# | URL> or /harness-test-writer (prompts for a reference).

日本語の概要は準備中です。原文の説明を表示しています。

maximhq/bifrost8,8562026年10月16日 更新

Hunts for the other instances of a bug already found — the variants of one root cause across a codebase. Use immediately after a vulnerability, logic bug, or bad pattern turns up in a specific file and the question becomes where else it occurs, including the bare conversational form ("are there others like this?", "is this the same bug?"). Also for generalizing one known instance into a CodeQL or Semgrep query for its whole pattern family, and for triaging a set of look-alike candidates against a known root cause. Not for initial discovery with no bug in hand.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,6002026年10月16日 更新

Use when opening OpenRig fleet terminals as a herdr wall — turning a rig, pod, mission, slice, or saved view into live interactive agent tiles via `rig terminal`, watching another rig read-only, or driving herdr on an agent's request ("open all my rigs + a mission as views"). Covers the `rig terminal open|views|status` verbs, the honest-partial/degrade reading of the result, the read-only-by-construction rail for cross-rig views, scroll/copy out of the box, and the same-size-only duplicate-pane limit. herdr is the default, proof-gated provider.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,5402026年10月16日 更新

Use when you have a task and must decide WHO does it — yourself, a spawned subagent, or another agent in the topology that already holds the context. The rule: how much would a blank slate have to read in to do this correctly? A lot → route to a context-holding agent; a little → subagent; unsure → a real agent or yourself. NOT the mechanics of fanning out (that's dispatching-parallel-agents / subagent-driven-development) — this is the who/whether decision, and the failure mode that makes teams abandon subagents.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,5402026年10月16日 更新

Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D, charts, motion), when the user says "show me", "screenshots", "keep giving me screenshots" or "where are the screenshots?", and before any report that claims a visual change works.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Oversee the other Claude threads (sessions) working on the same project. Check what each is doing, confirm finished work is merged to main, has its changelog entry with screenshots, and is live, archive threads that are truly done, and restart or flag threads that were cut off. Use when the user says "check threads", "check new changes", "are the threads merged and pushed", "archive the done threads", or asks what the other sessions are up to. Project specifics (changelog format, live site, capture folders) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7992026年10月6日 更新

Governs how the OpenBot browser app reads and writes server data — every request goes through `client` in app/src/lib/client.ts, every read is a queryOptions factory in app/src/lib/<entity>/queries.ts, every write is a mutationOptions factory in app/src/lib/<entity>/mutations.ts, and components consume them through useQuery/useMutation. Use when adding or changing a screen that loads server data, calling a /api/... endpoint from the browser, adding a query key, writing a create/update/delete flow, deciding where a fetch belongs, or reviewing a diff that contains the word fetch under app/src. Don't use for server-side route handlers under server/ (that is not browser code), for form validation schemas (those live in lib/<entity>/form.ts), for page layout and Item rows, or for the AG-UI stream itself, which the runtime carries rather than the client.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenBot6,5542026年10月16日 更新

Write JavaScript or Python for the n8n Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode) — the AI-agent-callable tool, NOT the workflow Code node. Use when building a Code Tool attached to an AI Agent, writing code that an LLM will invoke, parsing the `query` input, returning a string result, defining an input schema for structured arguments (specifyInputSchema, jsonSchemaExample, DynamicStructuredTool), or troubleshooting errors like "Wrong output type returned", "No execution data available", "The response property should be a string, but it is an object", "Cannot assign to read only property 'name'", or an AI agent that refuses to call the tool. Covers the critical differences between Code node and Code Tool: return format (string vs `[{json:{...}}]`), unavailability of `$fromAI`/`$input`/`$helpers` in the Code Tool sandbox, naming rules for AI invocation, and when to use `toolWorkflow`/HTTP Request Tool instead.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4432026年10月16日 更新

Selecting WHO handles work is the Routing table; selecting HOW they handle it (Direct, Lightweight, Standard, Full) is Response Mode. This skill contains the complete decision table, exemplar prompts for each mode, the Lightweight spawn template, and the upgrade rules. Squad coordinator loads this on demand once routing has identified the agent — to pick the right ceremony level for the task.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,4062026年10月16日 更新

next-qa

無料日本語概要

Run one unattended iteration of the QUALITY-ASSURANCE loop — steward any in-flight QA PR, then build ONE queued `qa` issue (test infrastructure, unit tests, regression tests for known bugs) on a branch off auto-qa and open a PR that squash-merges on green CI. Adds tests and tooling only; never edits product source. Use when the user says "QAタスク", "next qa", "テストを進めて", or wants autonomous progress on the quality track.

breaking-brake/cc-wf-studio5,3972026年10月7日 更新

workflow-schema-tuning

無料日本語概要

Use when modifying `resources/workflow-schema.json` in cc-wf-studio to influence how AI agents generate workflows via the cc-workflow-ai-editor skill. Triggers include "AIが特定のノードタイプを選んでくれない", "ワークフロー生成のバイアスを調整したい", "スキーマの description を変えたい", "新しいノードタイプを追加したい", "嘘の制約がスキーマに混じっていないか確認したい". Covers what the schema actually does (instructions to AI, not runtime constraints), the design philosophy (align direction, do not prescribe rules), the build pipeline (.json → .toon auto-generated), and known bias sources to audit.

breaking-brake/cc-wf-studio5,3972026年10月7日 更新

Make any UI appear as if an AI agent is generating it. A dotted wireframe is drawn from the element's own structure (outline, boxes, text lines, icon paths, with guides, corner handles and size labels), then the real UI is revealed behind a scan line with a fade on a smooth ease-out. Two modes, skeleton and skeleton + generation texts (an agent log, the motion CSS being written, and a step line). One dependency-free runtime that works with any framework (vanilla, React, Next.js, Vue, Svelte). Use when the user asks for a "generation animation", "AI generating the UI", "agent building the component", "build-in animation", "wireframe to UI reveal", "skeleton generation", "dotted wireframe", "matrix dots", "make it look generated", "futuristic reveal", "generative UI loading", or for an AI product that should show its output being built. Also the commands transitions generate, transitions generate texts and transitions generate preview.

日本語の概要は準備中です。原文の説明を表示しています。

Jakubantalik/transitions.dev5,3772026年10月16日 更新

Scan a codebase for missing, janky, or inconsistent UI motion and fix it with transitions.dev recipes. ALWAYS use this skill when the user's message is or contains a transitions-agent command (npx transitions-agent, npx transitions-agent fix, any variant) - the command is a request for the full guided flow, not just command execution. Also use when the user asks about UI transitions, animations, motion quality, a motion score, janky or missing transitions, "polish the motion", "fix the animations", or whether the motion is good after UI changes.

日本語の概要は準備中です。原文の説明を表示しています。

Jakubantalik/transitions.dev5,3772026年10月16日 更新