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概要と使いどころ

Use when the user wants to create, author, write, or design a new Agent Skill (a SKILL.md) — for OpenKnowledge or for their editors — including requests like 'help me write a skill', 'make a skill that…', 'turn this workflow into a skill', or improving an existing skill's triggering and discipline. Also use when capturing reusable agent guidance that should live as an installable skill rather than a one-off prompt. Covers choosing scope (project vs global), authoring inside a plugin or skills-distribution repo (write in the repo's own layout, never install), the SKILL.md frontmatter contract, progressive-disclosure structure, evaluating the skill, and installing it into the user's editors.

日本語の概要は準備中です。原文の説明を表示しています。

inkeep/open-knowledge4,6082026年10月17日 更新

observal

無料

Use when starting any task the organization may already have an approved skill, prompt, MCP server, or Agent for: reviewing code, a commit, a diff, or a pull request; writing tests or documentation; querying a database, API, or service; automating a browser or web page; running untrusted code; connecting to a SaaS tool; drafting, researching, or any other substantive work. The user will not mention Observal: the task type is the trigger. Check what is already installed, then run observal discover search as the first action, before reading the repository or working from scratch. Also use when the user wants to log in, configure Observal, inspect local harness setup, share or open a repository Agent share, manage a teamspace or invitation, process inbox items, check installed registry items, or call an endpoint without a dedicated command.

日本語の概要は準備中です。原文の説明を表示しています。

Observal/Observal4,5062026年10月17日 更新

Change the live Unity scene with RQL set/call: bulk edits in one all-or-nothing, undoable call, saved to disk; dry_run previews.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4892026年10月17日 更新

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4892026年10月17日 更新

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4892026年10月17日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4862026年10月6日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4862026年10月6日 更新

Iterative diagnose-and-fix workflow that repeatedly uses the diagnose skill to find a proven problem, plan the smallest credible improvement, implement it, re-diagnose, and continue until no useful fix remains or user intervention is required. Requires the diagnose skill; selected installs must also install diagnose. Use when asked to keep debugging, fix and verify, iterate until satisfied, improve after diagnosis, or run a diagnosis/fix/verification loop.

日本語の概要は準備中です。原文の説明を表示しています。

CherryHQ/cherry-studio-app4,0052026年10月17日 更新

gemini

無料

Cross-model second opinion from Google Gemini — a different AI reviewing the same changes, with deep Google ecosystem knowledge. Three modes: review (pass/fail gate for Google Ads campaigns, SEO metadata, or code), challenge (adversarial stress-test that tries to break your changes), and consult (open Q&A with Gemini on Google Ads strategy, SEO best practices, or implementation questions). Use when the user says "gemini review", "ask gemini", "gemini challenge", "second opinion from gemini", "consult gemini", "stress test with gemini", "what would gemini say", "cross-model review", or "get another opinion". Voice aliases: "gem", "gemini check". Especially useful for Google Ads changes, SEO metadata updates, campaign structure decisions, keyword strategies, and bid/budget changes — Gemini has native Google ecosystem knowledge that complements Claude's analysis.

日本語の概要は準備中です。原文の説明を表示しています。

nowork-studio/notfair-plugin3,9542026年10月16日 更新

tldr-code

無料

Token-efficient code analysis via 5-layer stack (AST, Call Graph, CFG, DFG, PDG). 95% token savings.

日本語の概要は準備中です。原文の説明を表示しています。

parcadei/Continuous-Claude-v33,9472026年1月27日 更新

Keep pnpm current: preflight the published package and pnpm/action-setup self-installer, update pnpm locally, align packageManager in package.json, and refresh CI pins. Use this when refreshing the pnpm toolchain manually or in automation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/openai-agents-js3,9232026年10月16日 更新

Diagnose LazyCodex and Codex CLI installation health against the latest sources. Use whenever the user asks for a doctor or health check, says LazyCodex, lazycodex-ai, omo-codex, or Codex behaves oddly after an install, update, or config change, suspects a stale, drifted, or broken setup, or wants the local install audited and compared with the latest LazyCodex and Codex code.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazycodex3,7892026年10月17日 更新

Audit the developer experience of a product, SDK, docs site, or SKILL.md by dropping multiple Claude subagents at it with only a tiny task prompt and real tools (WebFetch, Bash, Write). Agents must discover the docs themselves, install deps, ask for credentials if needed, and attempt real execution. The skill captures each agent's trace — tool calls, retries, wall time, errors — and scores on Setup Friction, Speed, Efficiency, Error Recovery, and Doc Quality, then emits an HTML report with an A–F grade and concrete fixes. Use when the user asks to audit agent experience, test a skill, audit docs for agents, check if a SDK is agent-friendly, validate a SKILL.md, measure agent DX, or benchmark how painful onboarding is for an AI agent. Triggers: 'audit agent experience', 'test this skill', 'audit docs for agents', 'is my SDK agent-friendly', 'run a DX audit', 'agent experience test', 'test my docs', 'how do agents do with my product'.

日本語の概要は準備中です。原文の説明を表示しています。

browserbase/skills3,7382026年9月30日 更新

dask

無料

Parallel/distributed computing. Scale pandas/NumPy beyond memory, parallel DataFrames/Arrays, multi-file processing, task graphs, for larger-than-RAM datasets and parallel workflows.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,7242026年10月16日 更新

Design principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.

日本語の概要は準備中です。原文の説明を表示しています。

plannotator/effective-html3,6782026年10月16日 更新

Make a website's team or about page photos look like one set — scan the headshot folder locally, flag photos whose aspect ratio, brightness, colour temperature, background or resolution differ from the rest, write a shared photo spec, and optionally export every photo at the same crop and size. Use when building or fixing a team page, "our team photos look inconsistent", "make all headshots the same size", "standardize staff photos", or when adding a new hire's photo to an existing page. Uses the free ProfessionalHeadshot.io MCP for framing guidance and photo scores when connected; the local scan works without it.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6452026年10月17日 更新

Check whether the tests the agent said passed actually ran. Reads the Claude Code session transcript and git state locally, then reports each gap with a timestamp and the quoted line. No model calls, nothing leaves the machine.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6452026年10月17日 更新

Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

DOCA version handling: detect the installed release and validate the four-way match across pkg-config doca-common, applications/VERSION, doca_caps --version, and bfver/mlnx-release on BlueField; reason about NGC tags; look up whether a capability exists on this release; diagnose build-vs-runtime drift. Load it alongside doca-debug when a symptom smells of version skew: "built but nothing on the wire", "undefined reference to a symbol the docs claim exists", "DOCA_ERROR_NOT_SUPPORTED at runtime", "what does latest mean for this tag", or "is my LTS still supported". Once all four sources match, the component's build / run workflow belongs to its own library, service or tool skill. Refuse install / package choice (doca-setup), per-library API questions (matching library skill), DOCA_ERROR_* taxonomy (doca-programming-guide), and the general debug ladder (doca-debug).

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Do NOT use for writing inference code, choosing models, or PhysicsNeMo questions.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

doca-urom

無料

Host-side DOCA UROM library (doca_urom_*): offload an HPC / UCX / MPI application's remote memory operations (puts, gets, atomics, collectives) from the host CPU onto a BlueField DPU. Trigger on "MPI all-reduce burning host CPU", "push UCX traffic onto the BlueField", "first doca_urom call returns NOT_PERMITTED", or "host library and DPU service look out of sync", even without naming DOCA UROM. An offload needs both halves: this host library and the UROM Service on the DPU (doca-urom-svc), which owns deploying that container. Covers creating UROM Service contexts (doca_urom_service_*) and Worker contexts (doca_urom_worker_*) that run plugins on the DPU, discovering plugins via doca_urom_service_get_plugins_list, progressing completions, and DOCA_ERROR_* from doca_urom_* calls. Route elsewhere for UROM Service deployment on the DPU side, MPI / UCX collective algorithm design, and RDMA / RoCE / IB substrate bring-up.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新

doca-rdma

無料

RDMA data movement on NVIDIA BlueField/ConnectX NICs (RoCE/InfiniBand) with DOCA RDMA, instead of hand-written libibverbs/rdma_cm. Use when the user moves data between processes or hosts over the NIC, or hits "one-sided read returns permission denied", "completions never arrive after submit", "connection callback never fires", atomic compare-and-swap over RoCE, or DOCA_ERROR_FULL on the send queue under burst, even without naming DOCA RDMA. Covers bringing up an RDMA context on a doca_dev, connection methods (RDMA CM, bridge/OOB, or gRPC exchange of doca_rdma_export()), the eleven task types (Send/Receive/Send-Imm, Read/Write/Write-Imm, Atomic CmpSwap/FetchAdd, Get/Set/Add Remote Sync Event), matching mmap + RDMA permissions, queue and connection sizing, doca_rdma_cap_* queries, and DOCA_ERROR_* from RDMA calls. Raw QP/verbs control belongs to doca-verbs. Refuse and route elsewhere for general RDMA / ibverbs theory (queue pairs, MRs, RoCE vs IB), installing DOCA itself, or non-RDMA DOCA libraries.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6322026年10月17日 更新