Publish a local Agent to the OpenAkita Platform Agent Store. Package and prepare a local Agent for publishing to the community hub.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Publish a local Agent to the OpenAkita Platform Agent Store. Package and prepare a local Agent for publishing to the community hub.
日本語の概要は準備中です。原文の説明を表示しています。
Baidu Maps skill for location search, nearby place search, geocoding, route planning, and weather queries. Use when user needs map services, location information, or navigation within China.
日本語の概要は準備中です。原文の説明を表示しています。
Cut GitHub Actions minutes and wall-clock time without losing coverage — the OS billing multiplier (macOS 10x / Windows 2x / Linux 1x), trigger hygiene that stops push+pull_request double-firing, concurrency that cancels superseded runs, dependency caching keyed on lockfiles, matrix discipline, and auditing scheduled crons that bill 24/7. Use when CI is burning included minutes, when runs feel slow, when setting up a new repo's workflows, or when reviewing an existing workflow for waste.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare and run XQUIC local compilation. Use when asked to compile, build, configure, or diagnose the local build environment for XQUIC, especially across macOS/Linux. Detect intent and platform, then delegate actual compilation to scripts/validate.sh instead of hand-writing CMake commands.
日本語の概要は準備中です。原文の説明を表示しています。
Enforce XQUIC test coverage and local validation gates. Use when code, build, or test changes need verification; before commit or pull request; or when asked to build, test, validate, or verify XQUIC. Requires paired happy-path and abnormal-path unit tests, the complete local unit suite, and explicit endpoint coverage or gap reporting for production behavior changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when evaluating Prem Watsa / Fairfax-style value investing: insurance float, contrarian allocation, special situations, and conservative downside-focused capital allocation.
日本語の概要は準備中です。原文の説明を表示しています。
Detect pauses and silence in audio using local dynamic thresholds. Use when you need to find natural pauses in lectures, board-writing silences, or breaks between sections. Uses local context comparison to avoid false positives from volume variation.
日本語の概要は準備中です。原文の説明を表示しています。
Replay an LLM inference request trace (Mooncake / vLLM / SGLang hash_ids format) against a block-level KV prefix cache and compute hit statistics. Use when given a request trace plus cache configuration and asked for hit rate, hit tokens, or final cache contents. Covers the longest-contiguous-prefix semantics that distinguishes KV prefix caching from full-prompt prompt caching, the policy-specific residency and eviction rules (LRU, LFU, S3FIFO), and the partial-last-block accounting rule.
日本語の概要は準備中です。原文の説明を表示しています。
Implement safety interlocks and protective mechanisms to prevent equipment damage and ensure safe control system operation.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when visualising drone simulation results. Produces three matplotlib figures — desired vs actual trajectories, instantaneous error, and cumulative absolute error — for all 5 state groups (position, orientation, velocity, angular velocity, acceleration). Saves figures to a plots/ directory automatically.
日本語の概要は準備中です。原文の説明を表示しています。
Extract locational marginal prices (LMPs) from DC-OPF solutions using dual values. Use when computing nodal electricity prices, reserve clearing prices, or performing price impact analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and repair proposed resource allocations by replaying them against temporary capacity. Use when actions consume several resource dimensions such as CPU, memory, GPUs, or accelerators.
日本語の概要は準備中です。原文の説明を表示しています。
Review your local uncommitted working-tree changes (git diff plus untracked files) and return actionable improvement suggestions. Use before committing, when nothing has been pushed yet.
日本語の概要は準備中です。原文の説明を表示しています。
Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose why Claude Code is (or isn't) prompting for permission. By default reads only repo-local layers (CLI project, CLI project-local, VSCode workspace). Host-global layers (CLI user `~/.claude/`, VSCode user settings) are read ONLY when the user explicitly confirms — those files may contain unrelated paths or secrets. Use when user says "why is it asking me to approve?", "permission check", "why am I getting prompts?", "bypass isn't working", "check my permissions". Read-only diagnostic.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build a 10-30 second motion-design showreel or brand reel in the style of Nate's Opus 5.5 "CLAUDE / MOTION REEL": one brand motif transformed through labeled craft chapters, a persistent HUD, cuts locked to a 120-130 BPM grid, a sub-second flurry, and a held logo lockup that answers the opening. Use when asked for a showreel, sizzle reel, brand reel, motion reel, "a reel like the Opus one", "show off motion design for <brand>", a 15-second brand film cut to music, or to study why a reference reel works and rebuild that energy for another brand.
日本語の概要は準備中です。原文の説明を表示しています。
Use when converting, repairing, or packaging an existing local or external agent/team into Agentlas architecture for local install, Agentlas import, Codex plugin use, Claude adapter use, or open-source release.
日本語の概要は準備中です。原文の説明を表示しています。
Debug live Azure Kubernetes Service (AKS) incidents with a read-only, evidence-first investigation. WHEN: pod crashes or Pending, CrashLoopBackOff, OOMKilled, ImagePullBackOff, node NotReady, DNS or ingress failure, connectivity timeout, network policy, SNAT exhaustion, node-pool scaling blocked by QuotaExceeded or InsufficientVCPUQuota, upgrade stuck, spot or zone disruption, a bare VMExtensionProvisioningError or AllocationFailed wrapper, an uncataloged capacity symptom, or 'investigate my AKS cluster'. DO NOT USE FOR: packet capture (use aks-network-capture); GPU or model-serving issues (use aks-gpu-inference); cluster creation or provisioning (use azure-kubernetes); cost (use cost-analysis from the optional azure-cost plugin); pod rightsizing (use azure-kubernetes); a fully qualified documented AKS signature with every required nested qualifier (use aks-known-issues); standalone failures on non-AKS Azure resources (use azure-diagnostics). Unqualified errors and open-ended incidents stay here only for AKS.
日本語の概要は準備中です。原文の説明を表示しています。
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.
日本語の概要は準備中です。原文の説明を表示しています。
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
日本語の概要は準備中です。原文の説明を表示しています。
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build a 10-30 second motion-design showreel or brand reel in the style of Nate's Opus 5.5 "CLAUDE / MOTION REEL": one brand motif transformed through labeled craft chapters, a persistent HUD, cuts locked to a 120-130 BPM grid, a sub-second flurry, and a held logo lockup that answers the opening. Use when asked for a showreel, sizzle reel, brand reel, motion reel, "a reel like the Opus one", "show off motion design for <brand>", a 15-second brand film cut to music, or to study why a reference reel works and rebuild that energy for another brand.
日本語の概要は準備中です。原文の説明を表示しています。