Values infrastructure assets with DCF, regulated asset base, and comparable transaction methodologies adjusted for regulatory and contractual frameworks. Use when valuing infrastructure assets, analyzing regulated utilities, or benchmarking infra transactions.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Evaluates data centers, fiber networks, and tower assets with capacity analysis, tenant credit, and technology obsolescence risk. Use when analyzing digital infrastructure, evaluating tower portfolios, or assessing data center investments.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Audit content and assets for brand compliance — style guide validation, tone of voice checking, visual identity consistency, brand asset management, and cross-channel coherence.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Force `rust-embed` to re-embed assets from `$GRAFEMA_UI_DIST` (or any env-driven path) when cargo's incremental compilation skips the macro re-expansion. Use when: (1) you rebuilt the GUI bundle but the rust-server binary still serves the OLD bundle, (2) `cargo build --release` finishes in seconds (incremental hit) and `strings target/release/binary | grep <new-hash>` finds nothing, (3) any rust-embed pipeline where assets live outside the cargo source tree and are picked up via env var or symlink. Cargo only re-runs the proc macro when the rust file declaring `#[derive(RustEmbed)]` changes — env var changes alone don't trigger it.
日本語の概要は準備中です。原文の説明を表示しています。
Disentinel/grafema☆ 362026年8月24日 更新
Create standardized charts and visual assets from analytics query results. Prefer dependency-free plain HTML/CSS/JavaScript/SVG for interactive exploratory charts; use local plotting tools such as matplotlib, seaborn, or Plotly when static/report-ready exports or specialized charting libraries are more appropriate. Use for trends, comparisons, distributions, report assets, CSV-to-chart work, and presentation-ready data visuals.
日本語の概要は準備中です。原文の説明を表示しています。
cline/plugins☆ 352026年9月19日 更新
Create standardized charts and visual assets from analytics query results. Prefer dependency-free plain HTML/CSS/JavaScript/SVG for interactive exploratory charts; use local plotting tools such as matplotlib, seaborn, or Plotly when static/report-ready exports or specialized charting libraries are more appropriate. Use for trends, comparisons, distributions, report assets, CSV-to-chart work, and presentation-ready data visuals.
日本語の概要は準備中です。原文の説明を表示しています。
cline/skills☆ 352026年7月21日 更新
Use these skills when you need to discover and explore data assets in the Knowledge Catalog. It allows you to search for entries, lookup specific metadata, and explore aspect types to understand your data platform's assets.
日本語の概要は準備中です。原文の説明を表示しています。
cline/skills☆ 352026年7月21日 更新
Generate Apple App Store screenshot pages as a Next.js app with html-to-image export at required resolutions. Screenshots are advertisements, not documentation — every screenshot sells one idea. Use when building App Store screenshots, generating exportable marketing screenshots for iOS apps, or creating programmatic screenshot generators. Triggers on 'app store screenshots', 'App Store', 'screenshot generator', 'iOS screenshots', 'marketing screenshots', 'phone mockup', 'ASO screenshots', 'app store assets', 'app listing', 'app store page', or 'app preview images'. Also use when someone is about to submit an app and needs store assets, or when they say 'make my app store page look good'. Includes iPhone and iPad mockup components with pre-measured dimensions.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Record product demos and walkthroughs for marketing assets. Two modes: quick screenshot-stitch demos via ply + ffmpeg, or polished Remotion compositions. Use when the user mentions product demo, demo video, walkthrough video, feature showcase, screen recording, GIF demo, product tour, onboarding video, visual tutorial, feature walkthrough, landing page video, hero video, product video, app preview video, or wants to show their product in action. Even if they just say 'show what it does', 'make a video of the app', 'I need a demo for my landing page', or 'record the app' — this is the skill. If someone has a working product and needs marketing assets that show it off, start here. Owns screen-recorded product demos and walkthroughs. For an AI-generated marketing or brand video with no real product footage, see /higgsfield-generate; for Remotion code and `remotion render` issues, see /remotion-best-practices; for stitching existing slides into an MP4, see /video-content.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Manage Cloudinary media: upload images and videos, list and inspect assets, update metadata, delete assets, and check plan usage. Trigger phrases: cloudinary, upload image, cloudinary usage.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Write, audit, or improve an iOS App Store listing — app name, subtitle, keyword field, screenshots, app icon, preview video, creative assets, tags, ratings strategy, localization, and featuring nominations. Use when creating or reviewing App Store metadata, doing keyword research, planning a metadata update, or when the user mentions ASO, App Store Optimization, app store listing, keywords, subtitle, screenshot captions, preview video, app icon, Liquid Glass, creative assets, product page header, search results creative, Asset Library, featuring, ratings prompt, or Apple Ads.
日本語の概要は準備中です。原文の説明を表示しています。
alexszczurek/before-skills☆ 172026年8月27日 更新
Deploy smart contracts and bridge assets to Abstract (ZK Stack L2). Use when an agent needs to deploy contracts on Abstract, bridge ETH/tokens to Abstract, trade/swap tokens, place predictions on Myriad Markets, check balances, transfer assets, or interact with Abstract mainnet. Covers zksolc compilation, Hardhat deployment, Relay bridging, DEX trading (Kona, Aborean), Myriad prediction markets, and key contract addresses.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Deploy smart contracts and bridge assets to Abstract (ZK Stack L2). Use when an agent needs to deploy contracts on Abstract, bridge ETH/tokens to Abstract, trade/swap tokens, check balances, transfer assets, or interact with Abstract mainnet. Covers zksolc compilation, Hardhat deployment, Relay bridging, DEX trading, and key contract addresses.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Drafts a U.S. Asset Purchase Agreement for deals where a buyer acquires specified business assets while avoiding unwanted liabilities. Enforces itemized asset/liability schedules, purchase price mechanics with working capital true-ups, IRS Form 8594 tax allocation, seller and buyer reps and warranties with disclosure schedules, pre- and post-closing covenants, closing conditions and deliveries, and indemnification with basket/cap limits. Use when drafting an asset purchase agreement, APA, asset acquisition, purchase and sale of assets, asset deal, or excluded liabilities agreement.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 152026年9月23日 更新
Use this skill to generate well-branded interfaces and assets for MeowKit (AI Agent Toolkit for Claude Code), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新