Deploy applications to Render by analyzing codebases, generating render.yaml Blueprints, and providing Dashboard deeplinks. Use when the user wants to deploy, host, publish, or set up their application on Render's cloud platform. Do NOT use for deploying to Vercel, Netlify, or Cloudflare (use their respective skills).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Provide CI/CD best practices and pipeline templates for GitHub Actions and GitLab CI, recommending configurations based on project type (frontend, backend, fullstack, library, monorepo, mobile). Trigger when users ask about setting up CI/CD, automating builds, improving pipelines, or mention keywords like GitHub Actions, GitLab CI, pipeline templates, or deployment automation.
日本語の概要は準備中です。原文の説明を表示しています。
zebbern/claude-code-guide☆ 4,6582026年10月10日 更新
How to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5822026年10月9日 更新
[omh] Scattered knowledge needing a wiki: wiki construction blueprints and retained knowledge capture with destination-aware external knowledge connection guidance. Use when the user says: wiki, project wiki, build a wiki, start a wiki, organize my notes, external knowledge store, knowledge base, Obsidian.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3602026年10月13日 更新
Use when the user asks to "design an employee advocacy program", "set up founder-led sharing", or "build a share kit for the team"; produces an advocacy program blueprint in two modes — participation-driven opt-in (default) or top-down assigned with its coercion and authenticity risks flagged — with a voluntary opt-in roster spec submitted as channel-registry proposal events, share kits with mandatory per-person variation, staggered human posting windows plus anti-pod guardrails (no coordinated identical reshares, no engagement rings), per-person material-connection disclosure lines per FTC and 《互联网广告管理办法》, and a Slack/Teams distribution spec. Not for paid creator campaigns — use campaign-planner. 员工倡导/创始人IP分享/内部分享计划/披露合规
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9322026年10月13日 更新
Use when the user asks to "plan an influencer campaign", "build a campaign blueprint", "track or close a creator campaign", or "record a late campaign correction"; produces the plan and, when requested, a non-canonical evidence tracker with scoped identity, publication, reconciliation, close, and reopen receipts. Not for individual creator briefs — use brief-generator; not for overall product launches without creators — use launch-tier-planner; not for sending, publishing, amplifying, or paying — use the owning execution workflow. 达人营销策划/种草方案/活动追踪与关账
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9322026年10月13日 更新
Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and operations are part of the experience. For the customer-visible layer only, use `experience-map`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9042026年9月6日 更新
Map the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9042026年9月6日 更新
Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.
日本語の概要は準備中です。原文の説明を表示しています。
DenisSergeevitch/agents-best-practices☆ 2,3782026年10月5日 更新
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-blog☆ 2,3742026年10月9日 更新
Designs discovery, modeling, and validation workflows for prognostic biomarkers in biomedical and clinical research. Always use this skill when the user needs a prognostic biomarker study blueprint rather than a diagnostic test protocol, predictive biomarker design, treatment recommendation, or a completed manuscript. Focus on endpoint family, follow-up horizon, time scale, candidate marker strategy, model-building logic, risk stratification framework, and internal/external validation requirements. Do not invent cohort size, event rate, assay readiness, literature support, or validation access.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Designs studies for predicting treatment response or resistance in biomedical and clinical research. Always use this skill when the user needs a treatment-response or resistance prediction study blueprint rather than a prognostic biomarker protocol, diagnostic test design, causal treatment-effect estimation, or a completed manuscript. Focus on responder definition, treatment context, baseline comparability, feature integration strategy, model development logic, validation architecture, and interpretation boundaries. Do not invent response rates, cohort size, assay readiness, regimen uniformity, literature support, or validation access.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Design evidence-discovery and validation workflows for drug repurposing studies by integrating disease mechanisms, drug-target logic, expression reversal, real-world evidence, and validation routes into a closed-loop study blueprint.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Turn an approved measurement charter, ICPs, and buyer jobs into a budget-aware prompt coverage blueprint across proximity bands, aided status, information acts, journey states, roles, locales, evidence grades, partitions, and measurement lanes. Use before prompt wording to define required, optional, and prohibited canonical intent cells.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5462026年10月11日 更新
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Produce an experiment blueprint from a research hypothesis
日本語の概要は準備中です。原文の説明を表示しています。
OpenRaiser/NanoResearch☆ 1,3412026年10月9日 更新
Generate a Python code skeleton from an experiment blueprint
日本語の概要は準備中です。原文の説明を表示しています。
OpenRaiser/NanoResearch☆ 1,3412026年10月9日 更新
Identify programmatic SEO page patterns worth building for your product — vs/ pages, integrations/, for-{industry}/, alternatives-to/, use-cases/ — and design the template structure, data model, and priority order. Outputs a complete pSEO blueprint with URL patterns, title templates, content frameworks, and data sources per variable.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Manage Home Assistant configuration safely and fast — edit and deploy YAML (automations, blueprints, scripts, scenes, templates, MQTT), validate with ha core check, deploy via git or rapid scp, reload-vs-restart correctly, verify changes from logs, traces and entity state, and build Lovelace dashboards. Use for any Home Assistant config, automation, template, or dashboard work over SSH/hass-cli/MCP.
日本語の概要は準備中です。原文の説明を表示しています。
komal-SkyNET/claude-skill-homeassistant☆ 9682026年7月5日 更新
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新