PLAINTEXT-ONLY: the shipped `doca_flow_grpc` server uses `grpc::InsecureServerCredentials()` with NO TLS / mTLS / token-auth knob on the binary — transport security must come from external infrastructure (e.g. an mTLS proxy / sidecar) on a trusted segment. Use this skill when bringing up, configuring, hardening, or debugging `doca_flow_grpc` — the DOCA-shipped gRPC remote-control surface in front of `doca-flow` that lets non-C++ clients (Python, Go, Rust, Java) program Flow pipes and entries over RPC instead of linking `libdoca_flow.so` directly. Trigger even when the user doesn't say 'doca-flow-grpc-server' or 'gRPC' — e.g. 'program Flow rules from Python on another host', 'remotely configure pipes on the BlueField', 'client times out connecting to the Flow server', 'where is the .proto for Flow', 'UNAUTHENTICATED / FAILED_PRECONDITION on a Flow RPC'. Route elsewhere for the underlying doca-flow API, generic gRPC tooling (protoc, language bindings), or DOCA install / BFB bring-up.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5822026年10月10日 更新
Modify, build, test, debug, and contribute to NVIDIA cuOpt (C++/CUDA, Python, server, CI). Use for solver internals, PRs, DCO, and code conventions.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5822026年10月10日 更新
Arbitrary write to RCE playbook. Use when you have an arbitrary write primitive (from heap exploitation, format string, or OOB write) and need to convert it into code execution by targeting GOT, hooks, _IO_FILE vtable, exit_funcs, TLS_dtor_list, modprobe_path, .fini_array, or C++ vtables.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4402026年9月13日 更新
LoongCollector project knowledge: architecture, terminology, codebase map, and coding standards (C++/Go).
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/loongcollector☆ 2,2042026年10月9日 更新
编译 LoongCollector C++ 与 Go 组件。涉及构建、单元测试或镜像时使用。
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/loongcollector☆ 2,2042026年10月9日 更新
Provides comprehensive code review guidance for React 19, Vue 3, Angular 17+, Svelte 5, Rust, TypeScript, Java, Java 8, PHP, Ruby, Rails, Python, Django, FastAPI, Go, C#/.NET, Kotlin, Swift, Dart, Flutter, NestJS, C/C++, Zig, CSS/Less/Sass, Qt, and more. Covers architecture review, performance review, security audit, code quality anti-patterns, and common bugs across all ecosystems. Use when: reviewing pull requests, conducting PR reviews, code review, reviewing code changes, establishing review standards, mentoring developers, architecture reviews, security audits, performance reviews, checking code quality, finding bugs, giving feedback on code.
日本語の概要は準備中です。原文の説明を表示しています。
awesome-skills/code-review-skill☆ 2,0942026年9月9日 更新
仅在创建/更新/修复 C++ 测试、配置 GoogleTest/CTest、诊断失败或不稳定的测试、以及添加覆盖率或消毒器时使用。
日本語の概要は準備中です。原文の説明を表示しています。
xu-xiang/everything-claude-code-zh☆ 1,9892026年3月5日 更新
仅用于编写/更新/修复C++测试、配置GoogleTest/CTest、诊断失败或不稳定的测试,或添加覆盖率/消毒器时使用。
日本語の概要は準備中です。原文の説明を表示しています。
xu-xiang/everything-claude-code-zh☆ 1,9892026年3月5日 更新
仅在编写/更新/修复 C++ 测试、配置 GoogleTest/CTest、诊断失败或不稳定的测试、或添加覆盖率/检测器(Sanitizers)时使用。
日本語の概要は準備中です。原文の説明を表示しています。
xu-xiang/everything-claude-code-zh☆ 1,9892026年3月5日 更新
SONA self-optimizing neural architecture with ReasoningBank trajectory learning, EWC++ anti-forgetting, and reinforcement learning feedback loops.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
Implement memory-safe programming with RAII, ownership, smart pointers, and resource management across Rust, C++, and C. Use when writing safe systems code, managing resources, or preventing memory bugs.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Use only when writing/updating/fixing C++ tests, configuring GoogleTest/CTest, diagnosing failing or flaky tests, or adding coverage/sanitizers.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月7日 更新
Build a single C++ file. Use when a single .cc file needs to be compiled to check for errors.
日本語の概要は準備中です。原文の説明を表示しています。
apache/impala☆ 1,2902026年10月13日 更新
Use the skill to control and verify the code interface configuration of your model — how Simulink® model elements are represented in the generated C or C++ code. This includes — (1) specifying names, types (storage classes), and placement of variables that represent model elements (for example, making a model parameter tunable as a global extern variable); (2) specifying names, types, and placement of functions that represent model algorithms; (3) selecting the deployment type (Component, Subcomponent, or Automatic); (4) selecting the interface configuration type (data or service interface); (5) linking a shared Embedded Coder dictionary to a model; (6) creating Embedded Coder dictionary entries and setting their properties; (7) for service interface configuration — specifying service interface definitions, including sender, receiver, client, and server services. Items 1 and 2 can be set per element or as a category-wide default. Item 1 applies to GRT and ERT models; the rest to ERT models only.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/simulink-agentic-toolkit☆ 1,2192026年10月8日 更新
Delimits putative species boundaries from molecular data within the de Queiroz 2007 unified-lineage framework using ASAP (Puillandre 2021 successor to ABGD), mPTP C++ (Kapli 2017 successor to bPTP; bPTP is Python NOT R), GMYC single/multi-threshold (Pons 2006; Fujisawa 2013), multilocus BPP v4 with prior calibration from data (NOT defaults; Yang 2015), SNAPP + BFD* for SNP delimitation, DELINEATE (Sukumaran 2021) speciation-process modeling to address Sukumaran & Knowles 2017 PNAS critique that MSC delimits structure not species, integrative-taxonomy congruence (Padial 2010; Carstens 2013), Dsuite for introgression testing before sister claims (Malinsky 2021), and Meyer & Paulay 2005 barcoding-gap-absence caveat. Use when delineating species from DNA barcoding data, resolving cryptic complexes, choosing among ASAP/mPTP/BPP/DELINEATE, calibrating BPP priors, distinguishing introgression from ILS, or applying the Sukumaran-Knowles oversplitting correction.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Use when the user wants to use Arduino sensors or peripherals from MATLAB that are not directly supported by the MATLAB Support Package for Arduino Hardware. Triggers on requests to create, wrap, or expose a custom Arduino library to MATLAB. Also triggers on indirect questions like "How do I read humidity in MATLAB?" or "How do I display text on an LCD from MATLAB?" where the answer requires a custom Arduino add-on library. Covers: custom addon creation, third-party Arduino library integration, LibraryBase class, C++ header files, DependentLibraries, arduinoioaddons namespace, I2C/SPI/GPIO peripheral wrappers.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Build machine vision inspection systems with MATLAB Visual Inspection Toolbox. Covers the full arc from problem selection through deployment: anomaly detection (Student-Teacher, PatchCore, FastFlow, FCDD), object detection (YOLOX), counting (CounTR, shape matching), gauging and measurement (caliper, fitcircle, fitangle), blob analysis (regionprops, calibrated measurement), shape matching for fixturing and localization, synthetic data generation for training augmentation, and deployment to standalone apps, embedded C/C++, NVIDIA GPUs (TensorRT), NPUs (ONNX), and Beckhoff PLCs. Routes to rule-based tools when problems are geometric and deterministic, AI-based tools when defect appearance varies, and hybrid pipelines combining both.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Deploy AI models to embedded hardware using MathWorks tools (MATLAB, Simulink, Embedded Coder). Covers two workflow patterns: (1) MathWorks-native or imported models rebuilt as dlnetwork for lean hardware, (2) direct C/C++ code generation from PyTorch and LiteRT models. Both patterns support all targets (Cortex-M/A/R, x86, GPU). Trigger when: user wants to deploy AI to embedded targets; generate C/CUDA from neural networks; compress AI models for MCU; integrate AI in Simulink for system-level simulation; import PyTorch/ONNX/TensorFlow models for embedded deployment; optimize AI for resource-constrained hardware; or use loadPyTorchExportedProgram, loadLiteRTModel, importNetworkFromPyTorch, importNetworkFromONNX, importNetworkFromTensorFlow, importNetworkFromKeras, dlquantizer, exportNetworkToSimulink, or Embedded Coder with AI models.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
clangd LSP over HTTP for C++ syntax checks and symbol navigation in LuisaCompute sources.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0532026年10月12日 更新
C++ naming, formatting, static analysis, and RTTI rules for LuisaCompute.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0532026年10月12日 更新
Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8152026年10月12日 更新