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cccskills

「clips」の検索結果

180 件 ・ 関連度順

概要と使いどころ

Use when an editor or videographer needs production direction — beat-by-beat storyboard, footage to shoot, b-roll, text overlays, music and pacing, transitions, CTA end frame, and per-channel export specs. This is the EDIT instruction, not the spoken script. Trigger on 'video brief', 'editor brief', 'storyboard', 'brief for the video editor', 'how should this video be cut', 'we have the footage and no direction'. Also use when raw clips exist and nobody knows what the final should look like. Not for — the words said on camera, see `04-script-video-global`; briefing a creator to film their own, see `06-ugc-egc-brief-global`; resizing a finished video, see `50-asset-resize-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.

日本語の概要は準備中です。原文の説明を表示しています。

howseen-ai/claude-motion-design4922026年10月4日 更新

Volcengine VOD audio and video processing tools skill. Use when users need VOD-based media processing or editing: upload local/URL media, stitch videos, trim clips, flip frames, change playback speed, create image-to-video, compose audio/video, extract audio, mix audio, separate vocals/accompaniment, denoise audio, enhance quality, AI super-resolution, frame interpolation, ASR speech-to-text, OCR text extraction, subtitle removal, subtitle embedding, scene slicing, portrait/green-screen matting, highlight extraction, comic style transfer, video translation, drama recap narration, drama script restoration, media info lookup, or playback URL retrieval. The skill submits async VOD jobs, polls task status, and returns generated output links. Not for pure text generation, real-time streaming, or source-free generative video creation.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4712026年10月12日 更新

Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.

日本語の概要は準備中です。原文の説明を表示しています。

notque/vexjoy-agent4412026年10月13日 更新

Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.

日本語の概要は準備中です。原文の説明を表示しています。

witnesstodark/mr-mak-workspace4232026年10月11日 更新

Generate AI avatar and digital persona video prompts for Seedance 2.0 on Higgsfield. Use for virtual spokesperson content, digital twin videos, AI presenter clips, avatar-based marketing, virtual influencer content, or any video featuring a digital/AI-generated character as the main subject. Triggers on avatar, digital persona, virtual presenter, AI character, digital twin, virtual influencer, synthetic media, animated spokesperson.

日本語の概要は準備中です。原文の説明を表示しています。

rediumvex/ai-video-generator-claude4132026年8月11日 更新

hotclip

無料

Turn long videos & livestream VODs into viral vertical shorts, 100% locally — on-device transcription, LLM highlight detection, 9:16 reframe with karaoke captions, and a per-clip render-QA report. Use when the user asks to clip / cut / 切片 / 剪 a long video, podcast or stream replay into short clips, find highlights / 爆点 in a video, or transcribe a media file. Footage never leaves the machine.

日本語の概要は準備中です。原文の説明を表示しています。

xixihhhh/hotclip3282026年10月8日 更新

Add an iOS App Clip target to an Expo app. Use when the user mentions App Clip, AASA, apple-app-site-association, appclips, smart app banner, or wants to ship a lightweight iOS Clip invoked from a URL alongside their parent app.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Turn a narration line, knowledge point, opinion, story beat, or abstract concept into a Seedance 2.0 editorial paper-collage clip with a clear visual metaphor, approved final composition, tactile stop-motion assembly, controlled paper texture, purposeful depth, and synchronized collage sound effects. Use for 4–15 second explainer or B-roll clips; not for realistic presenter ads or editable-layer delivery.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Convert video clips to optimized GIFs with speed control, cropping, text overlays, and file size optimization. Create perfect GIFs for social media, documentation, and presentations.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Think and work like an expert Exoplanet Scientist. Use when a task calls for Exoplanet Scientist judgment. Reasons from Keplerian motion, transit and RV geometry, and degenerate retrieval spaces through TLS/BLS searches, centroid and odd-even vetting, RadVel and GP activity models, and petitRADTRANS retrievals while treating eclipsing-binary blends, stellar-rotation-mimicking RV signals, and look-elsewhere completeness cliffs as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Plan and produce short AI videos with SandBase image, video, music, and speech models. Use for commercials, social clips, explainers, short films, storyboards, or multi-shot video generation; use a simpler image or audio skill when no video deliverable is needed.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Produce short-form video with Pika (pika.art) — its effect-driven tools (Pikaffects, Pikadditions, Pikaswaps, Pikaframes, Pikascenes, Pikatwists) and audio-driven lip sync (Pikaformance), plus text-to-video and image-to-video. Use when a task calls for playful, stylized, meme-able social clips, or for applying generative effects and object swaps to real uploaded footage, and when deciding whether Pika is the right engine versus a higher-fidelity model. Covers model versions, credit/plan economics, the fal.ai API route, prompt construction, iteration/repair, capability limits, and consent/rights rules for uploaded real-person media. Not a general "best video model" chooser.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use D-ID to plan, generate, stream, localize, and QA avatar/talking-head videos, including V2 Photo Avatar Talks, V3 Pro/Instant Avatar Clips, V4 Expressive Avatar Scenes, D-ID Agents, voices, consent, lifecycle, safety, and artifact custody.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI avatar spokesperson videos, including presenter briefs, consent and likeness rights, disclosure and platform labeling, casting, localization, performance direction, brand fit, claims review, lip-sync/audio QA, accessibility, approvals, and delivery packages. Use when creating synthetic presenter videos, corporate explainers, training modules, sales/support avatars, localization spokespeople, product announcements, compliance videos, or social avatar clips.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Produce full-length audiobooks and long-form narration with generative voice tools. Use when the task is to turn a manuscript or long text into hours of spoken audio: preparing the manuscript for narration (front/back matter, footnotes, tables, dialogue), casting a single narrator or full cast, controlling pronunciation and voice consistency across a whole book, running a proofing/QC listen, meeting a retailer's technical delivery specs (RMS, peak, noise floor, room tone, chapterized files, metadata), and choosing a distribution route under each platform's current AI-narration policy. Not for short TTS clips, single-line voiceover, podcast production, or captioning existing video.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI agents creating music videos, lyric videos, visualizers, performance/narrative/dance videos, social cutdowns, album or single launch assets, and generated-media clips synchronized to songs. Use when planning, directing, prompting, editing, reviewing, or delivering video content built around a recorded song, artist performance, lyrics, beat timing, choreography, platform variants, music rights, likeness consent, accessibility, or synthetic-media disclosure.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新