Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
日本語の概要は準備中です。原文の説明を表示しています。
oaris-dev/diviops☆ 272026年10月11日 更新
Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration) and ImageMagick (image manipulation, format conversion, batch processing, effects, composition). Use when converting media formats, encoding videos with specific codecs (H.264, H.265, VP9), resizing/cropping images, extracting audio from video, applying filters and effects, optimizing file sizes, creating streaming manifests (HLS/DASH), generating thumbnails, batch processing images, creating composite images, or implementing media processing pipelines. Supports 100+ formats, hardware acceleration (NVENC, QSV), and complex filtergraphs.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
"Apply Difference-in-Differences (DID) to estimate causal treatment effects by comparing changes in outcomes between treatment and control groups. Use this skill when the user evaluates policy interventions, natural experiments, or regulatory changes, needs to test parallel trends, or when they ask 'did this policy work', 'how do I identify causal effects without randomization', or 'what is the treatment effect'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
playcanvas/skills☆ 252026年10月13日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration) and ImageMagick (image manipulation, format conversion, batch processing, effects, composition). Use when converting media formats, encoding videos with specific codecs (H.264, H.265, VP9), resizing/cropping images, extracting audio from video, applying filters and effects, optimizing file sizes, creating streaming manifests (HLS/DASH), generating thumbnails, batch processing images, creating composite images, or implementing media processing pipelines. Supports 100+ formats, hardware acceleration (NVENC, QSV), and complex filtergraphs.
日本語の概要は準備中です。原文の説明を表示しています。
kettleofketchup/DraftForge☆ 152026年9月14日 更新
Analyze data from randomized controlled trials. Use when user mentions: treatment effects, ITT analysis, LATE, TOT, compliance analysis, attrition, balance checks, heterogeneous effects, RCT results, experimental analysis.
日本語の概要は準備中です。原文の説明を表示しています。
sshtomar/claude-code-skills-social-science☆ 152026年3月15日 更新
Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Detects allele-specific transcription factor or histone modification binding from heterozygous-variant ChIP-seq using WASP (reference-bias filter; mandatory upstream), RASQUAL (joint QTL + bias-corrected testing), BaalChIP (Bayesian beta-binomial with copy-number-aware overdispersion), and AlleleSeq (personalized diploid genome). Handles imprinted-locus awareness, X-inactivation artifacts, cancer copy-number imbalance, and integration with downstream caQTL / bQTL mapping. Use when identifying variants with allelic effects on TF binding, fine-mapping causal regulatory variants, validating deep-learning variant predictions, or characterizing cis-acting regulatory effects.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Estimate causal effects of an exposure on an outcome from GWAS summary statistics using genetic instruments. Implements IVW (fixed/random), MR-Egger, weighted median/mode, MR-RAPS, CAUSE, GSMR-HEIDI, MR-PRESSO, MVMR, MR-Clust, LCV, and LHC-MR via TwoSampleMR, MendelianRandomization, MR-PRESSO, cause, and lhcMR. Use when testing causal direction between traits, evaluating drug-target effects via cis-pQTL/cis-eQTL, performing multivariable mediation MR, distinguishing causation from correlated horizontal pleiotropy, or producing STROBE-MR-compliant sensitivity batteries.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
youranreus/note☆ 122026年8月6日 更新
Re-audit code changes to identify side effects, regression risks, and unhandled edge cases before merging or deploying. Use after a change is complete and before merging to a shared branch, before deploying a hotfix, after complex multi-module refactoring, or when a previous review may have missed side effects in async, state-mutating, or security-sensitive code paths.
日本語の概要は準備中です。原文の説明を表示しています。
comsky/remy-skill-recipes☆ 122026年7月15日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
SoX(Sound eXchange)を使用した音声処理の専門スキル。音声ファイルの変換、編集、エフェクト適用を効率的に支援。フォーマット変換(WAV/MP3/FLAC/OGG/AIFF等)、音声編集(トリム、結合、分割、フェード)、エフェクト(ノイズ除去、ノーマライズ、EQ、リバーブ、コンプレッサー)、分析(soxi、stat、spectrogram)など幅広い操作をカバー。Use when converting audio formats, applying audio effects, trimming/splitting audio files, normalizing volume, removing noise, generating spectrograms, or processing audio for podcasts/music production.
takusaotome/claude-skills-library☆ 92026年10月5日 更新
既存コード・既存関数・既存モジュールの暗黙契約を抽出するスキル。 戻り値型、副作用、例外、前提条件、境界条件、環境依存挙動を確認し、 reuse前のリスクを可視化する。名前やコメントではなく実際の挙動から 契約を読み取り、不一致を分類し、再利用可否を判定する。 Use when reusing legacy code, verifying actual behavior of existing functions, or extracting implicit contracts before implementation. Covers: hidden contract, implicit contract, reuse risk, legacy behavior, 暗黙契約, 既存資産調査. Analyzes return types, side effects, exceptions, preconditions, boundary conditions, and environment-dependent behavior.
takusaotome/claude-skills-library☆ 92026年10月5日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, DXGI SwapChain, HLSL, D3D12 PipelineState), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource)。
Fandhe-AI/agent-reference-skills☆ 42026年10月13日 更新
Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/TRACE☆ 32026年10月11日 更新
Estimate causal effects of an exposure on an outcome from GWAS summary statistics using genetic instruments. Implements IVW (fixed/random), MR-Egger, weighted median/mode, MR-RAPS, CAUSE, GSMR-HEIDI, MR-PRESSO, MVMR, MR-Clust, LCV, and LHC-MR via TwoSampleMR, MendelianRandomization, MR-PRESSO, cause, and lhcMR. Use when testing causal direction between traits, evaluating drug-target effects via cis-pQTL/cis-eQTL, performing multivariable mediation MR, distinguishing causation from correlated horizontal pleiotropy, or producing STROBE-MR-compliant sensitivity batteries.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/TRACE☆ 32026年10月11日 更新
Detects allele-specific transcription factor or histone modification binding from heterozygous-variant ChIP-seq using WASP (reference-bias filter; mandatory upstream), RASQUAL (joint QTL + bias-corrected testing), BaalChIP (Bayesian beta-binomial with copy-number-aware overdispersion), and AlleleSeq (personalized diploid genome). Handles imprinted-locus awareness, X-inactivation artifacts, cancer copy-number imbalance, and integration with downstream caQTL / bQTL mapping. Use when identifying variants with allelic effects on TF binding, fine-mapping causal regulatory variants, validating deep-learning variant predictions, or characterizing cis-acting regulatory effects.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/TRACE☆ 32026年10月11日 更新