Build interactive web applications using HTML/JavaScript interfaces with MATLAB computational backends via the uihtml component. Use when creating HTML-based MATLAB apps, JavaScript MATLAB interfaces, web UIs with MATLAB, interactive MATLAB GUIs, or when user mentions uihtml, HTML, JavaScript, web apps, or web interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/agent-skills-playground☆ 1852026年10月10日 更新
Systematically QA test any application — web apps, native macOS apps, Electron apps, CLI tools, interactive REPLs, or anything on screen. Three modes: browser (chromux/CDP, fast, DOM-level), computer (MCP computer-use, screenshot + pixel clicks, any app), and cli (tmux, send-keys + capture-pane for interactive terminals). Auto-selects mode or accepts --browser / --computer / --cli override. Use when asked to "qa", "QA", "test this site", "test this app", "find bugs", "test and fix", "fix what's broken", "dogfood", "exploratory test", "bug hunt", "QA this app", "사이트 테스트", "앱 테스트", "브라우저 QA", "화면 보고 테스트해줘", "네이티브 앱 테스트", "screen test". Three tiers: Quick (critical/high only), Standard (+ medium), Exhaustive (+ cosmetic). Produces before/after health scores, fix evidence, and a ship-readiness summary.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Creates interactive data visualizations with Apache ECharts, the open-source JavaScript charting library. Use when a user asks to build charts, dashboards, or data-driven graphics using ECharts in React, Vue, or vanilla JavaScript applications, render a chart to SVG on the server, or upgrade from ECharts 5 to 6.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Assists with building custom interactive data visualizations using D3.js. Use when creating charts, graphs, maps, force layouts, or hierarchical diagrams that require fine-grained control beyond what charting libraries provide. Trigger words: d3, data visualization, chart, svg, scales, force graph, treemap, choropleth.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Interactive escalation-resolution workflow for the bmad-loop orchestrator. A bmad-loop run paused on a CRITICAL escalation (a contradiction or gap a dev/review session could not safely resolve alone); you and the human disambiguate the frozen spec so the story can be re-driven. Invoked as /bmad-loop-resolve <story-key>. Unlike the automated dev/review sessions this session is interactive — a human is present and you SHOULD ask.
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-loop☆ 1532026年10月13日 更新
Draws an activity flow / system architecture diagram as ONE self-contained, INTERACTIVE HTML+SVG page (2-pane app layout — left: diagram, default fit-to-view with zoom/pan; right: sidebar with explainer cards), styled like a real hand-drawn enterprise doc (Stripe/AWS-docs style — real brand logos for MongoDB/Odoo/n8n/etc. from a bundled Simple Icons library, neutral white boxes, sans-serif, no "AI neon" look), scroll-to-zoom, auto light/dark with a toggle button — clicking a flow (a legend chip, a line, or a step badge) highlights that flow with traveling dots along the arrows in their direction, a ping at the destination box, and a sidebar panel that slides out, while everything else dims; two-way arrows (OUT = solid blue / RETURN = dashed green) carry numbered step badges, colored by semantic meaning (red = auth checkpoint, purple = scheduled flow, amber = data pipeline), a small "hop" arc where two lines are forced to cross, dashed group regions, one explainer card per flow in the right sidebar. Use this skill ANY TIME the user wants to "draw a diagram", "draw a flow", "draw a system diagram", "redraw this so it's easier to follow", "interactive diagram", "two-way diagram", "request/response flow", "make a free-form HTML diagram" — even if they never say the word HTML. Especially good when both the request direction AND the response direction need to be shown, or when a templated tool (archify, mermaid) is too rigid. Do NOT use for data charts (bar/line/pie), and do not use when the user asks specifically for archify or mermaid.
日本語の概要は準備中です。原文の説明を表示しています。
unclecatvn/agent-skills☆ 1452026年9月24日 更新
Use this skill before testing interactive applications (GUI/TUI).
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Use this skill whenever a user wants to create a presentation outline, slide deck structure, storyboard slides, or plan a deck for any context (talk, boardroom, email report). Also use when the user mentions "help me structure my presentation", "slide outline", "storyboard my deck", "presentation flow", "plan my slides", "key message for my deck", "pyramid principle for slides", "what slides should I include", or "help me tell a story with slides". This skill walks through a complete, interactive process in two phases: Phase 1 (setup → key message → storyboard) saves a slide-outline.md; Phase 2 (interactive per-slide copy drafting → polish) saves a slide-copy.md that is linked from slide-outline.md. Trigger even when the user only mentions a vague intent like "I need to present X to my team" or "help me put together a board deck".
日本語の概要は準備中です。原文の説明を表示しています。
manojbajaj95/claude-gtm-plugin☆ 1062026年9月18日 更新
Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发。
日本語の概要は準備中です。原文の説明を表示しています。
925236118/AlphaAgent☆ 1032026年10月8日 更新
Hi-fi interactive HTML prototype — single-file, double-click-to-open, Playwright-verified. Use when asked to "make it clickable", "build a prototype", "hi-fi mockup", "interactive demo", "iOS prototype", "app mockup", "ui demo", or "prototype this". Goes beyond wireframes into visually finished, state-driven HTML with device frames and real images. Not production code — a design artifact for testing flows and pitching ideas.
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Create a specification for an interactive scientific Datagrok application (simulation, ODE/PDE solver, computational tool)
日本語の概要は準備中です。原文の説明を表示しています。
datagrok-ai/public☆ 742026年10月13日 更新
Implement an interactive scientific Datagrok application from an approved spec.md
日本語の概要は準備中です。原文の説明を表示しています。
datagrok-ai/public☆ 742026年10月13日 更新
Universal Digital Immortality Engine — Distill anyone or anything you care about into an interactive digital soul. 给灵魂开个 GitHub。 Trigger whenever user wants to: - Create, distill, or awaken a Relic, digital soul, persona, or clone from chat logs, memories, or voice ("create a relic", "digital twin of my grandma", "preserve memory of pet/team", "帮我唤醒/蒸馏/做个Relic", "保存/纪念XX的记忆", "Relicを作りたい/記憶を保存"). - Talk to, chat with, or remember a loved one, pet, mentor, or companion ("talk to grandma", "chat with my cat", "跟奶奶聊天", "召唤咪咪", "おばあちゃんと話したい"). - Preserve or distill workplace history, team culture, or expert knowledge ("archive team culture", "distill business expert", "飞书/Slack协作记忆蒸馏"). Supports: Humans, Pets, Relationships, Teams, Places, Moments, Public figures, Domain experts.
Ylsssq926/relic.skill☆ 722026年10月13日 更新
Essential Zephyr RTOS kernel services. Covers thread lifecycle and priority, the logging subsystem for diagnostics, and the interactive shell for real-time hardware inspection and debugging. Trigger when writing application flows, adding logging to modules, or creating interactive CLI commands.
日本語の概要は準備中です。原文の説明を表示しています。
beriberikix/zephyr-agent-skills☆ 692026年5月19日 更新
Interactive code review for agent iterations. Captures comments, tracks resolution status, and integrates with git diffs.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".
日本語の概要は準備中です。原文の説明を表示しています。
AirsupHQ/machine-skill☆ 532026年10月13日 更新
broot is a Rust-based terminal tool that provides a new way to see and navigate directory trees. It offers fuzzy search, file preview, git status integration, and an interactive tree view that adapts to your terminal size.
日本語の概要は準備中です。原文の説明を表示しています。
agentskillexchange/skills☆ 512026年10月12日 更新
Expert-level Slack platform development using Bolt SDK — build Slack apps with slash commands, interactive components (buttons, modals, shortcuts), home tabs, event subscriptions, workflows, Socket Mode, and Block Kit. Use for building Slack bots, workflow automation, and rich interactive Slack experiences.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Structured interactive questionnaire framework for gathering requirements from users. Uses A/B/C/D/E multiple choice patterns with additive vs exclusive question classification.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新